
Thrive: Heavy Lies the Crown is a complex city builder, where the fate of your kingdom hinges on your every decision. Explore this medieval land alone or with friends, make tough moral choices and conquer your foes in RTS combat. Will you struggle to survive, or find the strength to Thrive?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There was an attempt, but now the game seems dead. Went from early release to 1.0 and it has been radio silence for three months. No updates, no bug fixes, nothing. Seems like they got a couple bucks and abandoned ship.
Game breaking bugs and no updates. Game seems to have been rushed to 1.0 and abandoned.
DO NOT BUY! Riddled with bugs, issues, bad optimization and lackluster gameplay. Abondoned by devs in a "semi ok" state. The game itself is ok, but only for the beginning hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, German, Spanish - Spain, Russian
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unfortunately the game seems to be abandoned. while i had fun while playing and there are some interesting concepts, it's held back by some annoying bugs that don't seem to be fixed anymore, and the game itself isn't so complex that you would spend hundreds of hours just tinkering with the economy of your cities. the game certainly had a potential, but i don't think it's being realized anymore
Complete waste of money, bought it on the 1.0 launch and it's got a few patches over 8 months with the last one being in Feb 2026. It still has bugs from before 1.0 and the multiplayer has desyncing issues that cause extremely long loads which only increase in frequency as your cities become bigger. This game is effectively abandoned and has one community manager/dev who's entire job seems to be to reply whenever anyone says the game is abandoned in discussions but the lack of patches or updates begs to differ. Player counts are in the 8 - 12 region so the publisher isn't going to finance any more patches unfortunately. It's a shame because if the game was fully fixed and lived up to it's potential it would be a genuine challenger to games like Anno which have gotten very stale and repetitive over the years!
Thrive: Heavy Lies The Crown is such a wonderful concept, including many colonies to establish. Unfortunately, it had the bugs still had issue (many of them actually), especially when feeding the soldiers as some of them it does not work, despite the cart was there. I love this game, but those unresolve bugs makes me to not to recommend.
Unfortunately, despite an interesting concept and an curious world, it is riddled with bugs. 4 hours in, I encountered a game ending bug that left me stuck in loading at 100% when connecting. The game would also randomly freeze for no apparent reason.
They need to fix npc walking in place stopping the economy in field and trees you cant see
The game works but has a few bugs. It doesn't appear to be being actively developed or fixed. The bugs aren't game breaking but annoying. The game has some different mechanics from other city builder / resource manager games but not so unique as to differentiate it as a must play. There are simply other games that offer the same or similar feel, that are being actively worked on. As I said, it works, it plays like almost every other game but nothing truly distinguishes it.
Really great concept. The multiplayer is is amazing in theory. It gets really rough mid-late game though with desync and unit control. A+ on the co op though. Once the devs get the game more optimized and it cooks a little more it will be a really good game. It's still kinda rough around the edges right now. Keeping a very close eye on this one for updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $1M | 934 | 87% | $14.99 | |
| — | 0 | — | — | |
| $132K | 455 | 65% | $9.99 | |
| $114.8K | 141 | 70% | $19.99 | |
| $108.3K | 241 | 66% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $437.7K | 1.5K | 71% | $9.09 | |
| $437.8K | 1.3K | 73% | $14.99 | |
| $437.9K | 1.8K | 88% | $7.99 | |
| $437.9K | 8.9K | 95% | $3.74 | |
| $438K | 249 | 65% | $59.99 | |
| $437.3K | 2K | 90% | $5.99 |