
PARANOIA PLACE is a 1-4 player online co-op survival horror game. Together or alone, you will need to solve puzzles, find items and run from the bloodthirsty demonic killer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 22 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

PARANOIA PLACE is a 1-4 player online co-op survival horror game. Together or alone, you will need to solve puzzles, find items and run from the bloodthirsty demonic killer! The gameplay is designed around the idea of "being thrown into the world". Isolated and lost inside this nightmare-like world you have to find a way to get out. Each game will be different. Every collectable item will be hidden somewhere else. As the game progresses the unpredictable killer will get even faster and angrier. Patience, attention to detail and overcome your fears is key. The clock's ticking. Play smart and work together.
• Play with friends or struggle alone
• 4 Difficulty Modes - Simplified, Normal, Hard & Insane
• Replayability - Items, keys will always spawn in different locations
• Large and creepy locations to explore
• Dynamic Map System - you can see your dropped items
• Using special item (camera) you have a chance to protect yourself
• Proximity Voice Chat
• Unpredictable and smart Killer AI
• Immersive Hide-and-Seek
• Challenging and tense Gameplay
• Immersive 3D Audio
• Enjoy the atmosphere while getting chased
⚠This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Genres
Engagement
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GÖZLERİMİ AÇAMIYORUM AAAAAAAAAAAAAAAAAA
I'd say it's a pretty good fun game. There's no discord or anywhere to find people to play it with you though. If you want to play it with me, DM or add me.
Best COOP horror game on Steam. Actually horror. Actually fun. Actually interesting story, not boring at all. Give us more maps and content Dev.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Portugal, Spanish - Latin America +1 more
Hours played at review time, across 114 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Probably the most underrated game of this genre. The learning curve feels a bit high in the beginning, but once you get used to the mechanics of the game, it becomes more of a puzzle solving/routing game than a horror one. Definitely not as appreciated as it should be. The lore of the game is also very intriguing and I would love to see a sequel to this. Highly recommended.
After playing the game and getting all achievements I can comfortably say this game is definetly worth your while whether playing singleplayer or with friends. I played all three maps with my 2 friends on normal difficulty and we played the Asylum map on Insane and I played the Asylum map by myself on normal. The gameplay loop is fun. The first time beating the map is difficult but once you know how to solve the puzzle it gets easier on the 2nd and 3rd run. If you're playing with friends i would recommend playing the map on normal and once you beat it play it again on a harder difficulty or just make it challenging for yourself by not using the cameras. The game is a fun weekend get together and play type of game but i think it would be so much more if it had a little bit more content. Altough the game is mostly advertised as a multiplayer game I would personally say that the singleplayer experience is way better as it gets much more terrifiying and way harder once you are alone. The multiplayer experience is fun, but at times it gets a bit easy when one person crawls into a hole and baits the monster for a couple minutes while the rest solve the puzzle. The games story and puzzle get much more interesting when its not drowned out by your friend screaming some outdated meme or inside joke. Another problem me and my friend came across is that the proximity chat is a little too op, my friend can be on the other side of the map and I can still hear him the same as I would if he were standing next to me. My friends and I only played one map on Insane that being the first one and I think its definetly a better experience although there are ways to cheese this difficulty aswell especially if you're playing with friends. The second map (Orphanage) is probably our favorite map, has the most interesting puzzles and the best map layout. The newest map (Forrest) was the most boring one because its just a huge maze and we felt like we were endlessly running around while rarely encountering the killer. Almost as if the killer was lost in this maze too. Thats pretty much all my thoughts on the game. I heavily recommend this game to anyone who decided to read this review. I want more content from this game and I do think besides the small issues we found the game is truly great.
Começou muito bem, mas caiu de forma impressionante. Paranoia Place acertou em cheio nos dois primeiros mapas. Ambientes fechados, itens bem distribuídos, objetivos claros e um inimigo que, apesar de ameaçador, parecia coerente dentro da proposta. Era um jogo divertido e que dava vontade de continuar jogando. Infelizmente, tudo isso desmorona no terceiro mapa, "Forest". O cenário é basicamente um labirinto sem qualquer criatividade, confuso, visualmente feio e sem um senso lógico de progressão. Em vez de aumentar o desafio de forma inteligente, o mapa apenas se torna frustrante. O maior problema é que o jogo parece abandonar as próprias regras. O monstro dá a impressão de estar em todos os lugares ao mesmo tempo, sempre sendo mais rápido que o jogador. Como não é possível andar com o mapa aberto, você acaba sendo obrigado a decorar caminhos ou simplesmente andar no chute. Pior ainda, o jogo praticamente não oferece pistas sobre onde utilizar os itens encontrados, transformando toda a progressão em tentativa e erro. Para completar, encontrei diversos bugs. Em várias ocasiões, tirei foto do monstro e ele simplesmente não desapareceu nem foi queimado, consumindo o item e me fazendo morrer injustamente. Isso tira completamente a sensação de que a derrota foi culpa do jogador. Vale deixar claro que esta não é uma crítica ao jogo inteiro. Os dois primeiros mapas são muito divertidos e mostram que Paranoia Place tinha um ótimo potencial. Justamente por isso a decepção é tão grande. O mapa "Forest" parece ter sido feito às pressas, sem criatividade, mal planejado, cansativo e extremamente irritante. Infelizmente, esse terceiro mapa foi suficiente para transformar uma experiência que eu estava gostando em um enorme desapontamento. Acabei dando rage quit de tanta frustração e, por esse motivo, minha análise será negativa. Espero que os desenvolvedores revisem completamente esse mapa no futuro, porque ele compromete uma experiência que até então estava indo muito bem.
As part of our ongoing Horror Compliance Program, I am pleased to report that this title has passed inspection. The core concept will feel familiar to fans of DEVOUR, but the addition of multiple puzzles and objectives on each map gives it a fresh identity and keeps runs engaging. Notable findings: Teamwork is essential. Finding the last puzzle piece remains a significant operational challenge. Coworkers continue to be responsible for an alarming number of deaths due to workplace collisions. Several investigations were delayed by employees repeatedly stating, "We're definitely missing something." These statements were later confirmed to be accurate. Executive Verdict: Approved for deployment. HR recommends maintaining a safe distance from teammates at all times (character collision).
DEVS I REALLY HOPE YOU BRING MORE MAPS THIS IS A BEAUTIFUL GAME I LOVE PLAYING IT WITH MY FRIEND!
sim
Really nice game! Played it with 3 people and came back to complete all chapters. When not playing hard or insane the game feels a bit boring. But with the higher difficulties it is really fun to play.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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