
Grind Survivors is a fast-paced action roguelike where demon hunters face endless hellspawn. Dodge, loot, and blast through brutal bullet-hell combat with dynamic builds and ever-changing weapons in a scorched, demon-ridden world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 5 → 1.29/day in the week after.
About

Grind Survivors throws you into a relentless action rogue- and survivors-like where you battle endless waves of hellspawn as a towering demon hunter. Set in a post-apocalyptic Earth overrun by demonic corruption, every run is a fight for survival, and a chance to grow stronger.
Dodge through explosive bullet-hell chaos, stack powerful upgrades, and loot procedurally generated weapons with unique stats, traits, and origins.

Every demon you drop could be hiding your next favorite gun. Rare finds come packed with powerful perks and unique traits that change how they play, and higher ranks make them hit harder than ever.
At The Forge, you can fuse weapons into a custom powerhouse, stack dream perk combos, or push your luck with risky upgrades. Feeling bold? Reroll the stats and see what you get. In Grind Survivors, every weapon is a chance to break the game—in your favor.

With brutal visuals, multiple hellish biomes, and an endless scaling mode that pushes your build to the limit, Grind Survivors delivers nonstop action, satisfying progression, and a whole lot of demons to grind into dust.

Unending Waves – Survive ever-growing swarms of demonic enemies.
Build Your Way – Unlock synergies and stack upgrades that shape each run.
Loot-Driven Combat – Discover procedurally generated weapons with randomized traits.
Risk & Reward Crafting – Upgrade gear with high-stakes choices at The Forge.
Diverse Biomes – Fight across scorched cities, burning forests, and corrupted lands.
Striking Visuals – A dark, intense art style packed with gore and destruction.
Endless Mode – Test your ultimate build in infinitely scaling survival.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.09−30% | 1.5Kreviews | 71% | — | $437.7K |
| $11.24−25% | 451ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличный VS-лайк, разрабы подкрутили баланс, теперь гринда гораздо меньше. Визуал и механики вполне хороши, динамика отличная. Есть метапрокачка и 4 разных героя со своими способностями. Любителям жанра рекомендую!
Mindless grinding. No skill required. Maps are as difficult as your gear. I should have known from its name - there's no real challenge nor a story here. Just mindless grinding- you see all there's to see after 2hours of gameplay.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Ukrainian, Japanese, Korean, Portuguese - Brazil, Turkish, Spanish - Spain, French, Polish
| $14.99 |
| 190ratings |
| 88% |
| — |
| not modelled |
| $9.75−25% | 20ratings | 82% | — | not modelled |
| $9.74−25% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh, it's better to give it a year or two. If it doesn't become abandonware, then maybe it will become something good. At current state there was a lot of problem with crashes but most of them got fixed. After weather update fps during the run tanked from 50+ to 15-19 while in menu it stays stable as before. Overall game is boring and too repetitive without a variety of builds, having a dozen of guns with different prefixes doesnt really help with the situation since most of them are weak anyways. You'll listen to same 3 tracks over and over again. Feels similar to Yet another Zombie Survival at the gameplay. I personally regret buying it since it felt like not my cup of tea from the beginning. This game is mid.
Парадокс, узнал об игре из Рускоязычного игрожура, игру советуют и поддерживают а автор страйки кидает на каналы рускоязычных блоггеров которые рекомендуют его игру?) А еще кстати он мог закрыть продажи в СНГ регионе (Где процентов 5-10% игроков свободно понимают английский), но выбран был другой путь. Окей. Игра мне понравилась но теперь я её рекомендовать не могу.
Унылая поделка от русофобных разработчиков. Взяли всё из похожих игр, слили в кучу и ничего не добавили своего. Не советую к покупке.
ottimo gioco 8/10
I had some fun with this game for 15 hours however when I reached the third biome all of a sudden I started crashing. Normally I'd excuse a rare crash but with this game it became pretty regular. So much so that I believe this game has consistent bug somewhere in its code. My rig isn't exactly new but there is no way a small bullet heaven game like this should crash this often. I've played other bullet games that throw more enemies, have more effects, track more systems and still dont crash that often if ever.
The good: if you try a new build with each run and have enough gamer instincts to set apart the wildly overpowered options from the lame ones, you'll have a good time going through the 15 non-endless levels once. You'll mow down enormous hordes of enemies, the game will run smoothly even with hundreds of explosions going off at once, you'll discover oddly effective builds such as lighting-maxxing, and you'll see new things at a reasonable pace. Sure, it would be nicer if the "levels" within each area were more distinct, but you'll not spend enough time in them for it to become a big deal. The bad: if you keep playing past that, the lack of variety, limited depth, and wasted potential will become more and more of an issue. Some examples/suggestions: [list] [*]"Wishing for more wishes" upgrades are almost always a bad idea and this game is no exception, upgrading to x3-x4 xp drops early on in a run makes things much much easier than not doing so. [*]Shrines are mostly small incremental upgrades, yet some stats are never affected by shrines: there are no shrines to improve your dodge, health regen, weapon spread, bounce efficiency, and so on, your only option for those stats will be in the form of perks that are often not numerous nor strong enough to justify the investment; this is especially weird given that the piercing shrine already offers a template for how to integrate those minor stats, the rare variant only upgrades your pierce count while the legendary variant upgrades both pierce count and pierce damage. [*]The bullet count shrine is quite interesting as it offers an high-impact tradeoff (fire one more bullet, lose damage and accuracy), there could have been more such shrines (for example, a big damage up in exchange for a fire rate down) but alas there aren't. [*]The "Grind" in the title isn't actually there, the upgrade systems between runs are quite limited and straightforward, the only two resource sinks for the late game are increasingly expensive rerolls for weapon attributes (negated by the ease of farming/upcrafting equivalent base weapons by the dozen) and a gambling system to upgrade weapon damage (with returns so minuscule it wouldn't be worth engaging with even with 100% success odds). [*]The weapon tier system means that in the early game you'll often replace weapons every level simply because new level = one tier higher weapon drops = better damage, thus making rerolls even less attractive, and in the late game you'll be limited to farming the last levels of the last area for max tier drops, as there is no way to upgrade/combine lower tier weapons into something worthwile. [*]The permanent upgrades tree includes upgrades that are detrimental for certain builds, such as the health regen upgrade when there's a character whose ability gets stronger at low health, and there is no way to turn them off on the fly or downgrade them without resetting the whole tree. [*]Questionable balance + additive stacking = many perks are dwarfed into insignificance by shrines and the math works out to high base damage + high crit multiplier being the only stats worth caring about in your weapon, to the point one of my strongest runs ever was with a slow-firing, slow-reloading revolver locked to a 1 round mag size. [*]The stat screen doesn't list some important minor stats (such as ammo consumption chance), displays wildly incorrect stat previews in the perk select screen, and doesn't have accurate descriptions for many stats, a lot of experimentation is required to understand how things really work. [*]Some of the unlocks-related challenges are very odd, the Spear one in particular requires such a specific, unintuitive, and otherwise useless combination of synergies there's basically zero odds of completing it organically. [/list]
Not a bad mindless shooter but the game crashes on higher level bosses causing you to lose all progress and have to restart. Has happened multiple times making this game one of the biggest let downs and a waste of money i have spent in a long while
impossible to beat level 2 all around ♥♥♥♥ game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $9.4K | 104 | 86% | $4.99 | |
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