
House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the universe's most terrifying starfighter. Hunt the enemies of the Empire and bring ruin to their people.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
This game supports rebinding controls, but only dual analog gamepads and keyboard & mouse modes are officially supported in desktop mode.
VR mode requires a DUAL ANALOG GAMEPAD. Mouse control and VR motion controls are NOT supported in VR.
HOTAS controllers are not officially supported and are at your own risk!
House of the Dying Sun is a tactical space shooter that puts you in the cockpit of the Empire's most deadly interceptor and in command of the Harbinger Fleet. Hunt down the enemies of your dying empire and upgrade your warships with new weapons and abilities earned during your campaign of terror.
Classic Space Sim Combat: Fly from the cockpit of the Executor Mk II with gameplay heavily influenced by the titans of yesteryear
Take Command: Give orders to any vessel in your fleet from a tactical overview, switch to another fighter, or pause time and carefully consider your next move
Replayable Scenarios: Choose one of four increasingly-brutal difficulties in each of the 14 campaign scenarios.
Powerful Upgrades: Complete bonus objectives to earn special fleet upgrades such as the Gap Drive or the Kamikaze Chassis. You'll need these to tackle the most difficult scenarios.
VR & Monitor Support: House of the Dying Sun was carefully designed for both traditional monitors and VR headsets such as the HTC Vive. It also supports 21:9 displays!
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unacceptably short.
Played with a stick and keyboard. Mouse for the tactical mode. Took about 10, maybe 12 hours. Quick missions that you either win quickly or get to restart quickly. Lots of fun. Theme is very dark with what's effectively a genocidal revenge plot. Most often cited downside to this game I see mentioned is that it's short. And I suppose different people have their own valid ways of looking at it. But here's my take: This game takes 1-2 hours to play through on easy difficulty. And I think that's what you should do. Play through the game once on easy. As you play through the campaign thusly, you unlock a bigger fleet and various swappable upgrades for your ships. Once you've done that, it's more manageable to play through the game again on normal or hard. I tried a few missions on normal but proceeded then to replay everything on hard and mostly skipping normal. Missions on hard are thematically the same, but mechanically a lot more demanding. More targets, more enemies, more things to keep an eye on and more things to respond to. It's where the game sings, as you command your decently sized fleet against various challenges. And if you really enjoy the game, you can then proceed to play through the game a third time on the Dragon difficulty, which is kind of its own thing, but it's basically harder-than-easy and with only fighters, so you're locked out of your larger support ships. Overall I preferred the hard difficulty where I had all my support, but I enjoyed both ways a lot. And if you like, you can also try killing the flagship in each mission on hard or higher for achievements. I'm not an achievement hunter but in this game I found it fun to go for flagships too. Initially flagships act as a soft timer on the game; after a set amount of time in a mission a flagship spawns and it's a very powerful enemy ship that makes it harder for you to achieve your objetives. Doing all that, I clocked in about 10 hours for the game and was very happy with what I got for my money.
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Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The instant action space sim. I really love how missions are mere single digit minutes long. Most sub ~5 minutes, but you are are still a starfighter indeed! As your fleet grows you can take on more challenging ranks which are worth doing because the mission dynamics change a lot with extra enemies and upgraded ships, and there's this entire separate RTS style map screen where you can give orders to your fleet, and also neat upgrades and weapons to try out. Super duper game.
I LOVE the atmosphere of this game, it very much hearkens back to the vibe of Homeworld 1 and 2 with the visuals, music, and gameplay. Except this time you're the bad guy: the final mission has the same premise as the final mission of Homeworld 2, save for the fact you're fighting for the other side. My only complaint about the game is how short it is: each mission is typically 3-5 minutes long, and I finished the basic campaign in about 2.5 hours without trying to do it quickly. There is replayability in doing missions on harder difficulties and going for bonus objectives; I was able to 100% the game in about 13 hours total. There's also an endless challenge mode, but I would have loved it if there were 2-3x more missions with commensurate fleet upgrades. I picked it up on sale for $6, well worth that price if you're into space flight sims or Homeworld.
So say we all!
Quite fun game. You are in control of a fighter jet in space and can also eventually command a couple of other different ship types, though you unfortunately can't control these ones. It isn't that long but definitely worth playing
The game has some challenging moments, but the audio is quite nice too. Personally I'd change the engine hum slightly noise wise and raise some of the cockpit/armament sounds if I could for a more visceral experience. Still a game that sticks in the back of my mind to this day. Starting my second playthrough after some time!
Short but a ton of fun, one of the better VR cockpit games.
The only bad thing about this game is that there is no sequel nor modding scene
it is a solid 8/10 game but very short and can be a tad bit repetitive. You pilot a small fighter against many other spaceships. You gain more ships that you can give orders to but cannot pilot.
Players by region
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Players also reviewed
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