
Tunguska: The Visitation is a single player top-down shooter RPG. Seek fortune as a Ghoul Hunter in an abandoned Soviet Exclusion Zone. Use your grit and ingenuity to survive deadly radiation, mysterious anomalies, and poisonous mutants. Go in guns-blazing, or stay in the shadows - your choice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 5 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 28.43/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Radioactive anomalies. Rabid mutants. Cursed treasures. You step into the Zone with a pistol, a flashlight, and a roll of bandages. Hunt and scavenge, or get lost to the Zone.
Choose from an arsenal of Soviet-era firearms and melee weapons. Go in guns blazing, set ambushes, sneak through shadows, distract enemies. The Zone rewards cunning as much as courage.

Manage food, medicine, radiation, infection, and your trusty backpack. Use careful planning, stealth, or brute force—your approach matters.

Harvest herbs, hunt animals, gather mutants’ body parts. Brew serums, cook food, upgrade weapons, repair gears. The Zone is perilous — but also full of riches for the cunning.

Ravaged villages, toxic swamps, abandoned Soviet bunkers—each environment holds clues, journals, side-quests, and mysteries born of the 1908 Tunguska Event. Uncover the hidden stories at your own pace.

Inspired by the novel Roadside Picnic, Tunguska is one man's vision and creation of a new post-Visitation zone: a place not just full of horror and danger, but also the freedom and opportunities sought after by many near the fall of the USSR.
Major graphics upgrade & visual polish
New weapons, attachments, and crafting options
Native controller / Steam Deck support
Holiday and emergent events to spice the world
Improved UI, weather, dynamic lighting & stealth mechanics
12 skills + 72 perks for flexible builds
Enemies powered by goal-oriented AI
Grid-based inventory with weight & capacity constraints
Real-time day/night cycle & weather that changes tactics
Detectors, suppressed weapons, dynamic lighting for stealth playstyles
Steam Achievements
Peace of mind: optimized for modern PCs, full Steam Deck support, frequent updates, and developer engagement. Adventure lurks in every shadow—Wishlist and start your journey!

Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Тунгуска: Анальное Посещение. Пародия на S.T.A.L.K.E.R. или Ведьмак. Ну что сказать после 33 часового геймплея. Довольно не плохой вдохновитель по так называемой вселенной "S.T.A.L.K.E.R" много отсылок и похожая атмосфера - фанаты заценят. На мой счёт, очень мало стоящих изометрий способных зацепить похожим геймплеем и атмосферой на такое долгое время. Из моего игрового опыта - Fallout 1-2-тактикс, ATOM RPG + Trudograd, Санитары подземелий, Gorky 17 и Wasteland 2 + 3. Я всегда проявлял интерес к подобным играм с подобным сейтингом - их всегда приятно исследовать. На минуточку - перед вами истинный ценитель такой игровой франшизы как Fallout 1-2-Wasteland. Но почему данную игру надо покупать с осторожностью? Тунгуска: мнение - довольно не плохая игра, и многих ценителей подобного жанра может на долго затянуть! но в игре такое душные минусы, что игра является двухличной mрaзью! С одной стороны, мы имеем приятный геймплей - довольно не плохую стрельбу, реалистичные моменты, довольно не плохой графон (да что говорить, тут даже дым видно из ствола, вода пiзжe чем во многих AAAA играх) крафт какой не какой, бывают попадаются интересные квесты (но их их очень мало!) шикарный и удобный для такой игры интерфейс (столько разных обвесов можно поставить на оружие которое даже меняется визуально) присутствует прокачка (но я хз, сколько надо задротить в данную игру, чтоб выкачать хотя-бы половину на макс) если смотреть на игру трезво - она очень скоротечна! но тут нас настигают главные минусы игры: О той самой духате - игра очень затянута из за постоянной беготни, сломанной экономики, скучные квесты (пойди найди или отнеси) Противники eбyт тебя с 300 метров (на ходу без перезарядки) с ППША а ты с ВСС ВАЛ не можешь попасть и убить бомжа. В игре есть крафт, собери 20 костей монстра, 20 сердец упыря, 20 рук гуля я что, играю в ведьмак 0_0 нафига? сделали бы вменяемые цены на лекарства вот и всё. НО! главный минус на для меня, купи DLC для НГ + xD не, деньги то у меня есть, но это eбaть програев. Я бы хоть сейчас пошёл на НГ + НО его нет! купить? а где гарантия что оно мне надо? и зайдёт ли вообще... В общем 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Italian, Ukrainian, Spanish - Spain, Spanish - Latin America, German, French
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Besides absolutely loving this game, especially as a huge fan of STALKER and similar games, the dev is one of the nicest people in the gaming community. They offered to help a person who pirated the game before finally purchasing a copy transfer their save data over. If that isn't enough for you to give it a try then I don't know what is.
for a one man made game, its very great that just one man can made game this far and good
wow! really ambitious work! this is a lot of fun, with good harsh-world survival mechanics and lore and stuff. very impressive work for a small dev team. late game turns into me doing inventory hoarding and gun tetris. that's a me problem, though.
Gives the illusion that the game isn't linear, you can do and do things on your own. Yet every thing you do without questing is just locations you would normally go to with quests. Items you needed but sold, animals you needed to kill for the quest but already killed, all things you shouldn't do until you have the quest. Fun but annoying, not worth it.
Stalker meets Fallout in this 3D isometric masterpiece. Amazing game and highly recommended!
Приключение на 20 минут, зашли и вышли. Ну а так, очень добротная игра, но при этом на мой взгляд очень нишовая, даже не знаю как описывать попонятней обычному геймеру. Очень зашла как любителю изометрических игр и атмосферой сталкача. Понравилось, что есть несколько вариантов управления, за что разрабу отдельный респект. А, ну и работает даже на древнем ведерке.
literally top-down STALKER in the best way; plays well on steam deck but the camera zoom makes things quite small on the smaller screen
I enjoyed this for the most part and would definitely recommend it to anyone who likes STALKER, Fallout, or Wasteland. It's obvious a lot of passion has gone into this and the dev is still supporting the game whilst working on the sequel. Some things I didn't enjoy/could be improved: - Typos, bad dialogue e.g. Roman says "Through this debaco..." which isn't a word. Debacle? - The Editor character doesn't really fit the theme of the game. - Skills seem completely useless and not worth investing in. - Too much backtracking, fast travel is pointless as it only takes you to the next area. - Rock distractions are inconsistent, and you can see torches through walls which makes stealth overpowered. - Quick Save/Load changes enemies? E.g. Spitters change into basic Ghouls? - Ending was really bad. Also I'm sure at the start it mentions needing X litres of fuel to leave (so I hoarded it for the whole game), then it's just not needed to leave at the end. Maybe I'm missing something here? I got sick of all the backtracking so didn't bother playing the DLC.
蛮不错的潜行者类型游戏,辐射区,物资搜刮,生存模拟,背包管理,势力阵营,跑腿日常,该有的要素都能沾点,全方位的精简版掌机绝配潜行者。 剧情上有点选择性但不多,dlc你甚至可以靠反复造最后那个药和npc换装备,有些时候确实有点影响沉浸感,但如果你能一直按照剧情主线走下去,你会发现作者还是下了点心思塑造人物和世界观的(鉴证部分就不作为讨论环节了)——初出茅庐的愣头青开始自己的潜行者生涯,一路跌跌撞撞接些鸡零狗碎任务,路途中开始结识各方势力,在帮助某个在家病危的妇女传信儿找她失踪的丈夫时,牵连出派系间的阴谋和背叛,历尽坎坷血战后,你要救的人在重重困难后突然自杀,任务失败。这时候,你发现一切都没有改变,清理过的禁区又被土匪领占据了,这个世界似乎没什么变化。 但当你收到雇主—那个妇女的来信,感谢你尽力帮助过,告诉你虽然丈夫没有回来,但你寄过去的钱和药物还是救了她,她会好好生活下去;你又发现,虽然野兽和僵尸依旧在,但区域里守护一方的帮派成了你的朋友,而你自己也不再是个两眼一抹黑的愣头青,已经可以轻车熟路的穿行变异区,运用不同武器组合熟练应对各种敌人,把宝贵的物资带回来。这个时候,你突然感觉似乎也没那么糟。 大概就是这种感觉让我对着这套简陋的系统和充斥莫名其妙bug的作品啃了30多小时,我感觉这就是塔科夫和潜行者系列最大的魅力,靠着这套世界观和生存模拟以及弱引导的任务线,去构建RPG的心流体验。对我这种毛氏废土爱好者来说,这款游戏的体验值得一个好评。
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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