
A.I.L.A is a first-person horror game set in a near-future filled with immersive technology. Play as the sole game tester for a revolutionary new fictional AI. Survive intense horror experiences that prey on your deepest fears as the lines between virtual and reality begin to blur…
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in disturbing horror experiences as a game tester. Survive dark, unsettling experiences crafted by A.I.L.A that prey on your deepest and darkest fears.
Evade and outrun a ritualistic cult, solve gruesome puzzles, engage in visceral combat against the medieval undead and more.
FACE YOUR FEAR
As a game tester, share your thoughts, fears and feedback with A.I.L.A as she crafts haunting new experiences for you to survive.
MULTIPLE HORROR SCENARIOS
Experience intense, unsettling scenarios across various horror genres, including survival horror, psychological horror, action horror, and more.
THE NEXT-GENERATION OF HORROR
Powered by Unreal Engine 5 and using advanced graphical technologies such as Lumen and MetaHuman, A.I.L.A is an immersive, photorealistic experience that takes the player to the edge of horror.
T̶̛̳̲̫͇̃̾̾͆͝h̶̡̲̘̣̺́́̀͂͋̕ą̶̯͋̉̔̓̚͠n̸̖͝k̶̦̱̜͔̀͠ ̵̡̩̖͓̇̏͝y̸̡̕ȯ̵͇̖̥̬̬̦ủ̵̟̩̂͂́͐͝
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.4Kreviews | 83% | — | $434.7K |
| $29.99 | 1.2Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 148 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para um jogo BR, na indústria que temos, esse Game é extremamente competente e a aposta da Pulsatrix com o MaxMRM não poderia ser mais inteligente. O jogo é obviamente de mais baixo orçamento e tá tudo bem, desde que você o jogue abraçando essa ideia. Não tive Bugs nem problemas que quebrassem a experiência. Não foi um dos combates mais divertidos e talvez houvesse espaço pra um melhor polimento, mas é como eu disse, jogue com a mente aberta, os caras não são a Capcom. Muito intrigante, uma história convincente e boa. Para quem gosta de terror e levar uns sustos e ainda ter uma história pra acompanhar, é um prato cheio.
Gonna go ahead and recommend this, even if I refunded and didn't play long. I do appreciate what the devs did here, the game was intriguing and scary with a good premise. However... I found out there's a very graphic animal death that doesn't serve a lot of plot purpose other than shock value. There's no warning for this, it happens suddenly, and I cannot really support that. So for anyone wanting to pick this game up, do keep that in mind.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*, Simplified Chinese, Japanese, Korean, Russian*languages with full audio support
| $29.99 |
| 297ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 148 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nicht jedes Spiel ist für jeden gemacht – und genau das ist bei A.I.L.A. seine größte Stärke.Wer ständig Wegmarkierungen, Karten und klare Hinweise erwartet, wird vermutlich schnell frustriert sein.Wer dagegen gerne selbst entdeckt, Rätsel ohne fremde Hilfe löst und sich auch einmal bewusst verirrt, sollte diesem Spiel unbedingt eine Chance geben. Ich habe A.I.L.A. komplett ohne Guide, Videos oder andere Hilfen durchgespielt.Dadurch hat mich das Spiel über 20 Stunden beschäftigt.Wer sich gerne selbst durch Rätsel arbeitet und nicht ständig an die Hand genommen werden möchte, findet hier genau das richtige Spiel. A.I.L.A. beginnt zunächst recht harmlos und führt den Spieler langsam in seine Mechaniken ein.Doch dieser Eindruck hält nicht lange an.Mit jeder Spielstunde werden die Rätsel anspruchsvoller und die Handlung verschachtelter.Irgendwann stellt man sich ständig die Frage, auf welcher Ebene man sich eigentlich befindet. Das Spiel arbeitet mit mehreren Metaebenen und schafft es, den Spieler bewusst zu verunsichern.Gerade das macht für mich einen großen Teil der Faszination aus. Besonders gut gefallen hat mir, dass das Spiel keinerlei Wegweiser oder überflüssige Hilfen einblendet.Es gibt keine Hand, die einen ständig in die richtige Richtung schiebt.Man muss selbst beobachten, lesen, kombinieren und auch einmal eine Zeit lang nachdenken.Genau das wünsche ich mir von einem Rätsel-Horrorspiel. Die Rätsel sind teilweise sehr anspruchsvoll.Manche lassen sich schnell lösen, andere verlangen Aufmerksamkeit und genaues Lesen.Besonders die technischen Aufgaben gegen Ende können verwirrend sein, auch wenn eine Anleitung vorhanden ist.Wer Freude daran hat, Lösungen selbst zu erarbeiten, wird daran seinen Spaß haben.Wer dagegen schnelle Fortschritte erwartet oder sich leicht frustrieren lässt, sollte wissen, dass A.I.L.A. Geduld verlangt. Die Geschichte greift Themen auf, die man aus vielen Horrorspielen kennt, etwa Verlust, Schuld und traumatische Ereignisse.Das ist zwar kein besonders neuer Ansatz, wird aber stimmig in die Spielwelt eingebunden und hat meinen positiven Gesamteindruck nicht geschmälert. Kleine Kritikpunkte gibt es dennoch.Einige Sammelobjekte sind sehr leicht zu übersehen, und manche Bereiche können später nicht mehr betreten werden. Wer alle Achievements erreichen möchte, sollte deshalb mehrere manuelle Speicherstände anlegen, davon gibt es hier sehr viele und nicht nur 6 oder 8. Mein Fazit: A.I.L.A. ist kein Spiel für jeden.Wer klare Wegmarkierungen, eine Map oder permanente Hilfestellungen erwartet, wird wahrscheinlich wenig Freude daran haben.Wer hingegen gerne selbst entdeckt, sich auch einmal verirrt und knifflige Rätsel als Teil des Spielerlebnisses betrachtet, sollte diesem Spiel unbedingt eine Chance geben.Für mich gehört es zu den besseren Horror-Indie-Spielen der letzten Zeit und bekommt eine klare Empfehlung. „Vereinzelt kam es zu Abstürzen mit einem generischen ‚Fatal Error‘ ohne weitere Fehlerdetails. Positiv ist jedoch, dass der Fortschritt nicht verloren geht und man direkt an der letzten Szene wieder einsteigen kann." Nur zur Info!
This game should be in early access, it's far from being a polished experience. It has several bugs, performance issues, and even a bug where you cannot save your game anymore. Not recommended
It's honestly psychotic to have an achievement for petting the cat only to have it brutally killed on screen later. And to have zero animal harm warnings on the store page or in the game. Hopefully this review can be a warning for other folks.
Curti muito, a atmosfera é excelente, os gráficos são muito bonitos e o áudio deixa tudo ainda mais imersivo, também gostei de como cada fase traz uma experiência diferente, fazendo o jogo se manter interessante do começo ao fim. A dublagem do Fábio Azevedo ficou muito boa e combinou bastante com o protagonista, ajudando ainda mais na imersão.
The horror elements and story of this game are done well. But if you're going to force combat, please make it at least somewhat decent. As soon as I got to the farm, the gunplay and melee completely pulled me out of the immersion it felt so janky - I get that its not a combat game but it was decided to be added where it may of benefited from not even having it. Wasn't willing to risk investing more time into it, sadly a refund for me. If you can look past that, it may be for you. But I can't personally recommend it.
Jogo muito autêntico, história envolvente e um final muito bom. Jogo muito caprichado, parabéns Max e Pulsatrix! Dado o elogio, eu achei o jogo muito fácil, começa a ficar sem graça, o que chama atenção é a história e o suspense.
[h1]Genérico[/h1] Infelizmente não curti... O que mais gostei no final das contas foram os easter eggs espalhados pelos cenários, fazendo referência a jogos clássicos. A história é bem boba, os inimigos são um pouco caricatos e o jogo parece não saber exatamente pra onde quer ir. Ao mesmo tempo que ele tenta "ser um pouco de tudo", acaba não sendo nada e entrando numa crise de identidade. É um grande pastiche com pouca personalidade. Esse é o clássico caso do "quem muito abraça, pouco aperta". É bem frustrante quando um jogo tenta atirar para todos os lados — misturando mecânicas, tons e referências — mas esquece de construir uma base sólida e original para si mesmo.
Um ótimo survival horror com MUITAS referências legais para os brasileiros. Quantidade legal de puzzles e alguns bem interessantes. Se tratando de um jogo indie e de baixo orçamento, os gráficos e a história são ótimas, com um desfecho bem legal. Acabei pegando um final que não gostei tanto, mas existem outros que podem ser desbloqueados tomando outras decisões, o que torna o fator replay do jogo bacana, até pra buscar o restante dos colecionáveis - que não são tão difíceis de encontrar. O que daria pra melhorar é o combate em si, senti que, principalmente nas lutas contra os chefes, era tudo muito scriptado... Resumo: Gostei do jogo do início ao fim, mesmo demorando um pouco pra finalizar ele no canal, mas podia ser melhor na parte do combate.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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