
Unite Ancient China under your rule through a thrilling blend of turn-based empire building and real-time battles. Use the Guanxi System and diplomacy to forge alliances, and build powerful armies with hundreds of unique infantry, cavalry and war machine units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #86, worst KR #87 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Aug 16 → 11.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дипломатия наконец стала интереснее войны, зато сами битвы превратились в цирк китайских супергероев. Красиво, умно и быстро зae6ывает: одинаковые города, одинаковые армии, бесконечные фамилии, которые ты всё равно не запомнишь.
코에이 삼국지2~11까지 플레이 해본 사람으로서, 처음 접했을 때 신세계였습니다. 다만 너무 일찍 서비스가 종료되어 아쉽습니다.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68M | 127.2K | 94% | $29.99 | |
| $68.1M | 172.1K | 98% | $19.99 | |
| $68.2M | 75.7K | 91% | $39.99 | |
| $68.5M | 203.7K | 83% | $19.99 | |
| $67.3M | 21.6K | 60% | $69.99 | |
| $68.6M | 173.2K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.8M | 27.6K | 92% | $19.99 | |
| $5.7M | 12.3K | 70% | $19.99 | |
| $20.5M | 38.1K | 91% | $19.99 | |
| $2.5M | 3.8K | 72% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean*, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +1 more
| $39.99 |
| 46ratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 90% | #74 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一部满是西方人的傲慢与刻板印象的作品。 不加考证的衣着,清一色的蒙古脸,细节糟糕的战斗系统,以及不再更新的内容。 看见白脸的张飞黄脸的关云长和高原红的吕布出场,我真心想问一句,大嘤弟国还是忘不了来自上帝之鞭的恐惧所以连英文版的原著都不敢多看一眼吗? 一边想讨好中国玩家,开拓中国市场,另一边却是骨子里的刻板印象和漫不经心。 恶心,真tm恶心。
이런 개갓겜이 '미래'당하다니. 영국놈들이랑은 상종을 말아야.
其实我个人认为是一款好游戏,只可惜腰斩了,这款游戏需要一定的配置,和蛮大的门槛,至少我个人还是有点玩不懂的。 我很喜欢这种历史题材,如果喜欢可以打折购入。 不过Epic送过。
1vs1 düello lar bile yeter ilgi çekiciliğine
its 2026 the games still crashes, I was just scrolling around the map and the game shut itself down. RTX4060, 5950x, 64gb.
搭配工作坊是神作 看我遊玩時間 不解釋
最好的三国游戏,没有之一。可惜没有后续更新了,强烈要求团队继续回归开发后续DLC,这绝对比搞什么战锤三部曲有市场。中国14亿,日本韩国两亿,打底就有全球4分之1的市场了。
Man I played hundreds of hours on this game, here and other devices. Might as well give it a good review :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.