
Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1.71/day in the week after.
About
Her legacy lives on!
Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Included Game Titles
Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness.
Tomb Raider: Chronicles – Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and is presumed dead. At her memorial, those closest to her reminisce about secrets from her past.
Tomb Raider: The Angel of Darkness – Accused of murder, Lara becomes a fugitive on the run, while uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts.
Key Features
See the Classic & Remastered Visuals: Play with the original polygonal models or swap to the remastered graphics at any time
Travel the Globe: Follow Lara Croft around iconic locales including Cairo, Rome, Paris, and many more
Experience Lara’s Darkest Adventures: Uncover the secrets of Lara Croft’s past and shed light on the mystery of her disappearance
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 87% | — | $1.1M |
| $8.99−70% | 2.7Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played 15 minutes to leave a bad review, because this is unplayable on a modern machine. Tank controls are the same as they were in '99, controls are wildly unresponsive and it is a pain just to move around. All that just for a little better graphics? No thanks.
I'm very happy with this remaster so far. Optimization is present: works on my old laptop, and on my main linux machine it takes only 3% of CPU and ~500MB ram. So it won't interfere with my other resource-demanding processes. I've seen games with much simpler graphics take almost all of my server's resources but still play with freezes. But this one can be played even with Rust compiler working in another window. Crazy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 391ratings |
| 86% |
| — |
| not modelled |
| $8.99−70% | 109ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если прошлый сборник 3 полноценных игры, то тут: Одна игра; Сборник вырезанных уровней; Кривой незаконченный бардак под названием Angel of Darkness. Ремастер его не спасает, его стоит сделать с нуля полноценным иммерсив симом.
When you remastered The Angel of Darkness, did you think "Ahh, this game had so many bugs and annoying fails, let's not fix any of them"?! Playing this game is still causes headache. For me, this remaster means just 2 things: 1. I can finally roll out from narrow passages in TR4 and 2. You wanted the fans to buy the very same games again.
Niestety, wraz z remasterem pokasowano niektóre przydatne skróty w grze - w tym utrudniono corner bugi i błędy w grafice, które dosmaczały całość. Polska wersja z idiotycznym tłumaczeniem (Hale Trajana? To był Rynek Trajana), cringe'owe fotosy pomiędzy levelami nie robią dobrego wrażenia. Chyba jednak mocno poszło po klimacie. Kiedy okazało się, że szyba nie przepuści mnie bezpośrednio do ostatniego bossa, wyłączyłam grę. Szkoda, lubiłam sobie dla jaj omijać takim skrótem te przeklęte kanały, teraz nie ma to sensu. Nie zapraszam do dyskusji. xD
Un clásico, lo he terminado muchas veces y la versión remasterizada es hermosa
Nostaljik duygularla bağlı olduğum ve oynadığım dönemde en devrimsel oyunlardan biriydi. Şimdi biraz olsun iyileştirilmiş grafiklerle ve bütün kupalarını alarak zevkle oynadım. Ama şu 6. oyunun ilk 5 oyundan kötü kontrolleri beni sinir etti. Buna rağmen pişman olmadım.
just lovely
Jogo retrô muito bom!
The Tomb Raider IV–VI Remastered collection is a really interesting time capsule, and honestly a pretty rewarding way to revisit some of Lara Croft’s more experimental years. I played these back in the PS1 era, and coming back to them in this remastered form on Steam is a mix of nostalgia and appreciation for just how ambitious these games were for their time. They lean more into atmosphere, puzzle-solving, and slow-burn exploration than pure action, and that identity still comes through clearly. The remaster work does a solid job of making everything more readable without stripping away the original vibe. Seeing these environments with cleaner visuals makes the level design stand out even more, especially the intricate tomb layouts and the way progression is tied so tightly to observation and patience. What I still really enjoy is the sense of scale and mystery. These games aren’t afraid to let you get lost a little, and that feeling of slowly figuring out ancient spaces is still very satisfying. When you finally crack a tricky puzzle or discover a hidden path, it feels earned in a way modern hand-holding often doesn’t replicate. Of course, these entries are known for being a bit rougher than the modern Tomb Raider formula. Controls can feel stiff, camera angles can be unforgiving, and some puzzle logic definitely belongs to another era. But in a weird way, that friction is part of the experience now. It forces you to slow down and really think your way through each area. What surprised me most is how distinct each of these three games feels. They each experiment with tone and structure in their own way, and having them together in one package makes that evolution really noticeable. Tomb Raider IV–VI Remastered isn’t just nostalgia, it’s a chance to appreciate a more methodical, puzzle-driven era of the series that still has a lot of charm. If you enjoy classic adventure games and don’t mind older design sensibilities, it’s a very worthwhile collection.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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