
Astrometica is a space exploration and base-building survival game. After a catastrophic event, explore vast space, gather resources, build bases, and uncover cosmic mysteries. Use advanced technology, craft tools, and discover new blueprints to survive and thrive in the unknown.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in Astrometica, a space exploration and base-building survival game.
After an explosion at a mining space station, you awaken inside an emergency pod adrift in the vastness of space. To survive, you must harness your skills, explore the endless universe, and search for other survivors’ emergency pods or outposts.
Experience the thrill of exploring the vastness of space with cutting-edge technology. Navigate through asteroid belts, mysterious cosmic anomalies, and abandoned space stations using a variety of vehicles specially designed for deep space travel. Discover hidden secrets and uncover the mysteries of the cosmos as you chart a course through the unknown. Every corner of space holds a new discovery, whether it's a new resource, a signal from another survivor, or a piece of lost technology waiting to be found.
Build and expand your own bases across the stars. In Astrometica, base building is key to your survival and exploration. Construct modular bases to serve as safe havens, research facilities, or resource gathering outposts. Automate mining operations to extract valuable resources from asteroids and deposits. Design your bases to be both functional and fortified, ensuring they can withstand the harsh conditions of space and potential threats. As you explore, you'll unlock new blueprints to further enhance and customize your bases, making each outpost uniquely yours.
Equip yourself with a variety of tools to mine for essential resources and salvage valuable materials. Craft and upgrade tools like drills, mining lasers, and scrappers to efficiently gather resources needed for survival and expansion. The more you explore and mine, the more you uncover rare materials that can be used to create advanced technologies and powerful equipment. Your tools are your lifeline in space; maintaining and upgrading them is crucial to your survival and success in the unforgiving environment of deep space.
Utilize advanced scanning tools to survey your surroundings and discover new blueprints and technologies. When you come across other survivors' outposts or wreckages, use your scanner to analyze fragments and gain insights into new crafting recipes and tech upgrades. Scanning isn't just about finding new gear—it's about piecing together the story of what happened and understanding the universe around you. With each scan, you get closer to unraveling the mysteries of Astrometica and finding the means to thrive in space.
Astrometica is more than just survival—it's about exploring the unknown, building a life among the stars, and uncovering the secrets hidden in the vast cosmos.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.2Kreviews | 83% | — | $1.1M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everyone downplaying the game may not have read the Discord (it's linked in the game), and they double post in https://store.steampowered.com/news/app/2353250/view/496096421162781081. The developer, while posting about a release later last year, said there have been delays due to conflict in the Middle East where some of the graphic artists have been working - and continued working offline; plus they're advertising for experienced developers to help knock down the TODO list. The "Not Recommended - slow development" comments are made from a position of ignorance. The updates are coming, with a dash of world-event delays. The cool part is, we wouldn't have to pay for the updates as well.
It was fun, but its been dead for awhile, not update from the dev's unless im a little blind, but lord there's just nothing, save your money
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Czech, Japanese*languages with full audio support
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I appreciate the recent news update to the game and understand issues that might have gotten in the way, but there's got to be some little things that could have been patched here and there over the last year. It's been over 1 year since a patch. If they've been working on the game, they are ruining their own reputation by not at least providing regular news updates on Steam (not Discord), and bug fixes here and there. This game has a lot of potential, unfortunately I'm not certain about the team developing it.
Astrometica is a space survival and crafting game set in an asteroid-strewn sector of deep space. The story skips complex setups: you wake up stranded in the void after an orbital disaster, wondering what the hell just happened?, and must gather scrap, manage life support, and build an orbital outpost to survive. [b]Fact:[/b] The core loop relies heavily on the "craft oxygen tanks, mine asteroids, build base, repeat" mechanic - meaning if you've played Breathedge or Subnautica, every tool step and resource bottleneck will feel instantly familiar! [b]The Short Answer: Is It Worth Buying?[/b] In its current state, only on a steep sale. The developers are still actively pushing updates, so it might eventually turn into a solid Breathedge alternative, but right now it's too barebones to justify full price. [b]Playtime[/b] 3/10 If you've played space/ocean survival games before, you can explore all currently available content and hit the story wall in about 10–15 hours. [b]Story[/b] 3/10 You are lost in deep space; figure out what went wrong, stay alive, and craft your way back to safety. Completely forgettable narrative so far. [b]Music[/b] 4/10 Generic ambient soundscapes - nothing offensive, but nothing memorable either. [b]Graphics[/b] 5/10 Mid-tier presentation; functional space and asteroid visuals, but lacks visual identity or standout polish. [b]Mechanics[/b] 4/10 Mechanically, Astrometica copies the Breathedge and Subnautica playbook almost line for line: oxygen management, tethering resources, vehicle crafting, and module base building. To its credit, performance and optimization are surprisingly solid for an early-access survival title—framerates stay steady and technical hitches are rare. However, the game suffers from a massive lack of personality. Where Breathedge carried similar recycled mechanics using dark humor, absurdity, and a talking chicken, Astrometica offers no charm, memorable dialogue, or unique mechanics to set itself apart. [b]Personal Take[/b] A very raw, bland addition to the space-survival genre. Optimization is great, but that's about the highest praise it earns. The narrative fails to hook you, the mechanics offer zero fresh ideas, and the environment feels soulless. If you want a sci-fi survival experience with actual personality and humor, pick up Breathedge. If you don't care about the space setting and just want a masterpiece of underwater exploration, play Subnautica. Skip this one unless it receives major content overhauls down the road. [b]Overall Score:[/b] 57/100
While it seems like a fun game, it appears to be abandoned with no recent updates and stuck in EA. Could be a good game if the Devs come back and start updating it again, but for now id recommend avoiding this game!
The game has not received an update in well over a year. The devs promised an update in November 2025 and we received nothing. Now They are using the conflict in the middle east as a way to still not deliver any updates to the game. At the rate this game is being developed it may be complete in 2035 or beyond but I hope not. Until the devs actually stop making excuses this is a game That I cannot recommend at this time.
J'ai acheté Astrometica dès sa sortie en accès anticipé avec de vraies attentes. Ce qui me dérange aujourd'hui, ce n'est pas uniquement le rythme du développement, mais surtout la communication. Les reports s'accumulent, les explications changent, les annonces restent vagues et les joueurs attendent toujours une vision claire de l'avenir du projet. Au lieu de répondre franchement aux critiques, on a souvent l'impression que les questions gênantes sont évitées. Le pire reste la communauté officielle. Sur leur Discord, les critiques sont très mal acceptées. Dès qu'on insiste sur les ♥♥♥♥♥♥♥ ou les promesses non tenues, la modération intervient rapidement, non pas pour répondre sur le fond, mais pour faire taire les discussions. J'ai été banni après avoir remis en cause leur communication, alors qu'aucune réponse concrète n'a été apportée aux questions posées. Un accès anticipé ne signifie pas que les joueurs doivent accepter des reports à répétition sans transparence. Quand on vend un jeu sur des promesses d'évolution, les acheteurs sont en droit de demander où en est réellement le projet. Je modifierai volontiers mon avis le jour où les actes remplaceront enfin les promesses. En l'état, je ne recommande pas ce jeu.
Abandonware, more than a year witohout update. AVOID
Astrometica isn’t just good. It’s absolutely brilliant. It made me feel things I hadn’t felt in a long time. The soundtrack transports you somewhere far, far away and gives the game a truly special atmosphere. The game captures that sense of the unknown perfectly. You never quite know what you might have missed, and even when retracing the same routes, you keep discovering new things time and time again. The enemies are already interesting and enjoyable to fight, but adding a wider variety of creatures could take the experience to an entirely new level. Thank you to the developers for all the work you have put into this game. You truly have something special on your hands. If I could ask for just one thing, it would be this: please keep expanding the soundtrack and preserving the strong, immersive atmosphere that makes this game so memorable. - Elite
K...so...... This is a great little survival crafter, but: First off, just so you know the game looks nothing like the video. There's no giant domes, No "animation" from the hexagonal bubbles when you enter, NINETY percent of the structures and wreckage you see in the video are in the game (so far), No gun...I have yet to find a gun at all, no large corporate style interiors with metal detectors like in the video (it implies gameplay and lore the game just doesn't have). Even the textures are misleading, the level of detail in just about everything is a lot less impressive in the actual game, a lot of sliding textures and mainly, No large player ship....just the general environment of this game is completely different than in the video. So, blah blah blah spurg spurg spurg Early access yada yada yada. I'm not saying it's a bad game and I know there is a pretty extensive roadmap, it's actually a really good survival crafter. But, as a letter to the Devs....if the end result doesnt do that video justice on every level I will be a very disappointed boy, very disappointed, because the video is what sold me, the big player ship, the gun, the interiors, the possibilities sold me. The video is the starting point to potential buyers of Astrometica its the teaser, the taste, the small portion of a larger promise and it doesnt even deliver that small percentage yet. Gotta live up to that video. Anyway. I will say so far it's been fun, it got me burning my entire day off desperately searching for Nickel and CARBON and crafting to my hearts content. On the subject of resources, there are some that just seem too sparse like nickel and carbon, I still don't have a good location for carbon....i needs it. I havent experienced many glitches or game breaking bugs however, upon entering Theta 9 the lights are totally out and I have to locate the nearby lamp to activate it, almost like I have to prime the lighting to get up and running. They need to add little popups for what items are entering your inventory on the side of the screen, for example I mine a node not knowing what it is, nothing pops up, I have to open my inventory and use my detective skills. I have been playing on regular mode and I feel like the consumption of ALL things, like oxygen and food and water maybe needs to be dialed back like 10-15 percent. There needs to be a way to log important information, like keypad codes need their own little note section. Another suggestion is maybe the solar panels need to be scaled down in size a little. When there is a hallway tube connected to a room then another hallway tube coming out ninety degrees, I should be able to fit solar panels on the closest node to the room on both tubes, remove the needless limitations, scale the geometry a tad so everything can fit. It would be nice if there was a visual or verbal indicator when I am trying to use a tool that is out of power...I tend to be an idiot and stumble around for 5-10 minutes wondering why I cant scan a thing, or mine a thing, or do a thing only to realize I'm out of battery. When picking up a plushy, or a statue or something findable and placeable it just disappears...thats no bueno. The colors need to be tweaked on coloring the vehicles, blue is straight up purple on some parts. The hoverbike haws a part that is skewed towards red no matter what you do, white is just pink. Sounds like a lot of complaining, but it's Early Access. I have had a lot of fun, it's great fuel for ADD. The motions is really nice, the transition from indoors to zero-g is real nice, except when going outside back inside you can almost clip through the floor before you get snapped back up to standing height. I've only just gotten to Theta 12 so we will see. but so far I'm having a good time. Just DEVS, live up to that video.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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