
Create an automated system that terraforms a planet with an army of drones. Craft and build bases, set up a weather monitoring system, prepare to survive different types of storms, and take control of the climate and biomes! Play alone or up to 4 player co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 31 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are a robot sent to a planet to set up a system to make it habitable for your creators:
Design factories run by drones.
Create bases to craft and shelter in.
Upgrade your abilities and terraform to expand the area you can explore. You have both a health and charge meter that can get heavily upgraded over time.
Set up systems to monitor storms and deploy resources to protect buildings in their path.
Build out a skybase that houses a data center and launches rockets.
Discover and grow various plants and stabilize the climate to make the planet habitable. Watch as the visibility increases to reveal your creation and the planet transforms dramatically from a barren to lush environment.
Create systems to mine and process materials in automated pipelines. Configure drones to easily handle the logistics.
Skyformer’s automation is different from that of similar games. Resource deposits provide an infinite supply of resources, but as you get further into the game it challenges and rewards you for utilizing the production rates that you have and the entire map the best that you can. At the same time, it keeps calculations straightforward with simple ratios and round numbers. There are also quality of life features that make it easy to understand what's going on; you can come back to old saves and quickly pick up where you left off.
The processed materials allow you to create and run a system that controls the climate, tracks the weather, and terraforms the planet. As you terraform, the planet becomes more capable of producing weather systems, some of which being quite destructive. This game has a dynamic weather system that interacts with the geography, producing microclimates in each region based on the current global climate.
Changing the climate of the planet can allow access to previously inhospitable regions, but can also do the opposite. Observing the weather and how the geography influences it is important to surviving the terraforming process. A blend of strategies can be used to survive storms, such as building up an expansive automated drone defense system, strategically positioning buildings, or simply maximizing the power of your tools and taking storms head-on. The energy produced by the storms can also be harnessed!
The goal of the game is to achieve a climate that maximizes biomass across each region, and stabilize the atmosphere to the point at which storms are no longer destructive.
Skyformer is a debut game made with passion with both the game engine and all the art handmade by one developer over several years. Music and sound by Marty Meinerz.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−35% | 92reviews | 82% | — | $47.5K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everyone likes to talk about "hours per dollar" for entertainment, but how about "hours per megabyte"? This game is incredibly small! Half a gig for 20-40 hours?!? And looks great! Beautiful sunrises and sunsets, clouds and sunbeams... Getting caught in a storm! Invigorating gameplay, different from the rest. Very good FPS. I bet this game could play on a calculator. Ain't no bugs. Everything works. This game is great. So refreshing that I don't have to make "Science Packs" and research assemblers... Just get the ore going and use it! The weather aspect is great. Can almost feel the "awe" you get when a storm comes close, the desire to run for cover. Looking at the wind you see something coming. Hear the lightning before a storm, its engrossing. I can tell a lot of attention has been put in the maps and progression feel as well. I love the ziplines too, and the look of the train of bots carrying products, if one is on top the other (zips and bots) it looks like you are at a ski resort and all the people on the lift going up the mountain! The Dev and game respect the player - with having everything unlocked, no boundaries, and no annoying tutorials. The small hint messages and guidance helps without being cumbersome. Lovin' it! Its good that the dev has it as a passion project, wanting to continue it, and showing others what you yourself want to play and what inspires them. Weather can be really cool! They must have had a good science teacher. I recently got aggravated at another indie game because it was basically shovelware - a good idea done quick and thrown away, and I don't feel this one will be the same.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian, French, German, Portuguese - Brazil, Spanish - Spain
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting game with genuine potential, but its ergonomics are a nightmare. The long, slow grind toward initial terraforming stages can feel extremely boring due to how many unnecessary clicks/stages/movements are necessary to perform basic interactions and expansion of your base. It's visually simple, which is fine, but also lacks audiovisual flare or atmosphere, feeling lofi to a fault. Day and night both feel bland, neither vibrant nor dark. Storms don't feel loud or threatening, the coastal waters feel lifeless and still, ultimately creating an atmosphere of artificial stillness and sterility beyond what is necessary to emphasise the values/reward of successful terraforming. I hope it will continue to be developed into something more intuitive and comfortable to play, and a little more atmospheric and immersive, with less clunky menus and binds, so that it can compete as it deserves with bigger projects like DSP and Satisfactory. If the game had more reviews in the first place, I'd give this a negative pending it meeting its potential, but I appreciate the active and friendly developer and do have faith they'll keep improving Skyformer, so I'll keep things positive for now.
в этой игре нет игры. это поле камней как в старфилде. и спустя 2 часа игра не раскрылась. дизайн красивый, но геймплей не оставляет никакого желания возвращаться. не вижу здесь никакого пространства для креатива и творчества. карта одна и та же, не генерируется. и карта эта максимально ограничивает передвижение игрока на ранних этапах так, что нет никакого выбора, куда пойти, и что делать. вот залежи руды, вот непроходимые горы. туда иди, туда не ходи. вот тебе заскриптованный прогресс. делай это, а другое не делай. в этой игре лишним элементом является сам игрок, ибо она полностью готова играть сама в себя.
Great game for fans of open world survival and craft games. A light version of Planet Crafter and Satisfactory with different mechanics: no food/water/sleep system, but energy you can recharge on energy tiles. The unique and cool mechanich of this game is its weather system, that evolves with the terraforming process. Terraforming unlocks access to new biomes with new resources, and you will face different weather events based on temperature, acidity, etc. The automation part is not too heavy: no math to do like in Satisfactory, no splitter/mergers, no need to have 10 factories doing the same thing. Just dots to connect. Still, the game could be better balanced. Repair blocks are too costly, and repair drones too slow, so the base and miners need high maintenance. It's also too easy to face weather events as a player: build 2 tiles, wait, deconstruct them. Also, logistics between the main base and the miner is too time consuming and requires too many back--and-forth trips: build storage for each resource including repair block, and zip line, and connect the dots manually. The drone building/view is almost useless in this situation because of its limited reach.
Just didn't click for me. Logistics is a complete and obscure mess. Without a proper logistics system this is just a waste of time. Time can be wasted in more enjoyable ways these days.
This is not an automation game, though you'd be forgiven for thinking it is. No, this is a game about micro-managing your single (1) copper deposit, as almost everything early game requires copper at one point or another. The deposit is quite big, but you are only allowed to put down 2 miners per resource deposit and, if you are mining and transporting at 100% efficiency, you can supply a single smelter for 20 bars/minute. Being frustrated with the lack of copper, I went searching the forums and found a post from the dev stating that the only resource you're getting a second deposit of is iron. Granted, there are items that can increase your ores/minute, but from what I can tell it requires late to end-game resources, though honestly I couldn't be bothered with putting in any more time than I already had. If I could refund I would. If you're into bottleneck micro-management, this game could be for you.
Picked this up as it looked a bit less "demanding" than other factory/terraforming games, and was not disappointed. It's relatively simple to progress, and it's really nice to see how the planet becomes less hostile and comes to life, plants start growing, etc. Good stuff. A bit tedious to run from here to there, but there are speed upgrades and ziplines - although they do have a weight limit and are also a bit slow and have limited range. I can see there are planes too but I haven't unlocked them yet. Also, would be nice for players to have a construction/routing drone available at all times - it's quite tedious to run to the drone/construction towers. Another nitpick is that buildings don't seem to be protected even while fully enclosed inside a base - you still need the repair towers. And only some buildings get damaged - which is nice on one hand, less to worry about - but it's somewhat counter-intuitive. The game seems be very well optimized, size-wise at least - especially (or maybe because?) it's made with a custom engine. When I saw Steam saying that it's only around 250MB, I thought "surely this is some kind of mistake" but no, the game installed and ran just fine :D Also, despite the "early access" tag, the game runs buttery smooth, didn't encounter any bugs at all and looks fairly complete to me - although I'm really looking forward to the jetpack. More range for the ziplines would also be nice - T2 ziplines perhaps, which could also also have higher weight limit. If you're like me and would like to try this whole factory/terraforming genre, this game has both and it does an excellent job delivering them in a nice, streamlined package. Perhaps factory fiends would consider it too simple, but for "plebs" like me, it's just what the doctor ordered.
Interesting concept, love the art style. but I'm finding it a bit frustrating to play. The playable character is a robot that starts out with limited energy. The initials miners, and factories have to be connected with a drone. The menu with the drones states that up to 40 items per minute can be connected from the miner (A) to Factory (a) which is cool! until you have to run to back to miner (a) and find out that it only produces 10 units of ore. so then the player has to run back to drone building (z) to change the route from A to B to reduce the items per minute back to 10. I didn't find this out until after making 3 miners, 5 factories, and a few geothermal plants. So having to go back and fix all the routes (after running out of drones lol) was a bit frustrating after checking all the miners, and factories, and reorganizing everything. The building menus have to be individually selected instead of having a screen that shows what the throughput is which is easily missable by a new player. wasn't able to find anything in the building menu to state that the miner produced only 10 units per minute, so the confusion led to having to go back to a chargeable platform about nine times in this process to get everything lined out. TLDR: Great concept, just needs QOL compared to other games in the genre. May revisit this one later, but for now can't recommend it.
Having fun with it. Just my type of game. It is a little like Planet Crafter or Techtonica but with drones and easier. It starts off a little less actively engaging than I would like but gets better, so it is worth sticking it out. Tutorial isn't bad but could use more details on how to do stuff. You can also configure it to your choice and playstyle which is a nice touch... Could be more intuitive overall. A good purchase if you like the style of game...
we want to Turkish language
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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