
Deadly Trick is a social deduction game playable with up to 8 players. Survive the death game unfolding at school under the name "Special Class." Depending on the situation or your own choices, you could become the White or the Shadow! Cooperate… or betray.
Modeled estimate, not a reported figure. How we estimate →
About

'Deadly Trick' is a anime-style social deduction game!
Your ultimate goal is to complete the class activities and survive the deadly 'Special Class' at Lastope School.
Gather your friends and play together!
Deadly Trick is designed for 5 to 8 players.
In Deadly Trick, players choose their own roles.
Depending on your choice, you can become a kind-hearted "White" or a ruthless "Shadow"!
If you choose to be the White,
Complete the class activities and escape from the school!
If you decide to become the Shadow...
Secretly eliminate the other participants!
When an incident occurs, an investigation begins.
Players gather clues at the crime scene to figure out who the Shadow is.
During the "Class Trial" that follows the investigation, you must identify the culprit.
If you fail to pinpoint the culprit during the trial...
Everyone except the Shadow will be immediately executed.
That’s why it’s crucial to discuss thoroughly and deduce who the Black really is!
Organize the clues you’ve gathered into "statements,"
Share and review each other's statements,
and use them to advance your deductions and find the culprit!
Once you've found the culprit...
They must face the consequences!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ever thought that Among us required too much 'he said/she said' and lacked hard evidence to work with? Ever think that abilities only being given to specific players annoying? You ever liked having a mic to speak to people in lobbies with proximity chat? (Note: text only lobbies are available) Deadly trick has all of this, along with a Danganronpa aesthetic to match! The sweet spot for this game will be to play with 7-8 people, as chaos will always be around the corner. Just a few things I'd like to bring up, if this concerns you: - The game does have 4 of the stronger characters locked behind a wall, but you can unlock 1 char a day by just playing the game. You can also get a few emotes for free with this as well. Skins and some emotes are paid for though. -Do the tutorial before playing a public lobby, as you might be lost in game otherwise. I did kickstart this game as a heads up, and 3/4 of my current hours you see are from the demo.
Очень интересная игра, особенно с друзьями. Совмещение механик Among Us и Danganronpa, очень рекомендую к игре в своей компании или просто для любителей необычных игр.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Russian, Spanish - Latin America, Portuguese - Brazil
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far this game is a blast. While it's rough around the edges, what it does well is engage players to think about their playstyle while in the match. Because each person has an ability to present a time stamped piece of evidence during the meeting, which others can corroborate, miss, or make a contradictory claim against. The Shadow is this game's version of the killer, with the key difference being, there is a separate evil entity on the team called the Mastermind. Basically, the only starting evil player IS the Mastermind. A knife will spawn on one of many pedestals for a limited time and will travel around if not picked up. The Mastermind can pick up a knife and give it to other players to force their role to change to that of the Shadow. However, anybody can pick up a knife and become the Shadow themselves. People need to be careful, because once the body is discovered there will be time stamps on both the knife and the body. If the body is not found within a certain amount of time, then the body will present with an ETA range of 20 minutes. Then, all players some time to run around looking for clues that other players may have left. Anything you did as a player will automatically stamp. Following that, a discussion will occur. You only get one chance to guess the Shadow, as the game ends at the end of discussion no matter what. The Mastermind can sabotage lights and lock doors right now, and that's about it unfortunately. I hope they add more features or types of mastermind roles to change things up. The Shadow can also use the "Deadly Trick" option depending on circumstances/locations around the map that allow for special kills that can straight-up hide the body to make it more difficult to find in time. One thing that is a bit of a mixed bag, but I ultimately think is fun and cool, is that each character has their own ability they can utilize when in-game. I say it's a mixed bag because some abilities are far more powerful than others. I also don't know how I feel about characters being behind a "pay-wall"/in-game currency wall. They limit in-game currency to ~250 units a day, 200 of which buys you a newer character. But because characters have unique abilities, I kind of feel like this feels bad and that all characters should be available from the start. There will be cosmetics and chat icons which are fine, they don't affect how someone is able to play the game directly out of the box. Another issue I'm noticing is that the nature of the game causes it to often end up in a 50/50 scenario. It's great when this doesn't happen, but there is a lot of reliance on everyone's input in a discussion on top of gathering as many clues as possible. Sometimes even with those two things, a 50/50 scenario occurs. I only mention this because it feels like it happens more often than maybe it should, but I do not have a good recommendation on how to fix that since part of it is out of the developers' control. Lastly, it has some technical issues, some of which have been addressed by the developers already. But I look forward to seeing their dedication to making this game the best it possibly can be and giving it and the community ongoing support in coming months and hopefully years. Ultimately, I think this game shows a lot of promise. I've been playing it a lot and have been having tons of fun even with the issues I presented. So long as this game gets proper support moving forward, I think it can be a gem and maybe even break into the scene of some of the heavier social deduction hitters that are popular today, or were popular soon after their release.
人太少了,显然是一点宣发没有, 简单玩了玩游戏,感觉问题很大。 首先是话题系统,只能选1个话题导致话题除了证明自己的不在场外,几乎做不了别的事情,还因为伪证的存在,导致几乎所有人只能证明几个人的金水,起码也得多给玩家几次输出话题的机会吧。 本身游戏的信息获取就两个方面,一个是门禁——用于确认有谁经过、使用了什么器材,一个就是任务——确认某人某时某刻的位置,配合上前面只有一次的话题,导致你调查那么多,但是别人没调查到根本就没办法相信你,配合上错误就死的代价,四舍五入下来,除非黑方是SP不会消脚印、藏信息,否则基本每一局都只能凭借自己的运气了。 这也导致了人物之间的技能有的有用有的鸡毛用没有,比方说体力翻倍、那这除了当跑跑男缩短赶路时间跟追人,,没有别的用处,和“你不能在大白天的情况被杀手杀死”,或者“你可以知道死亡时间”这类技能一比,真的非常幽默,储物柜的也是一样,地图就那么几个储物柜,几乎没有在储物柜面前杀人,你还正好瞬移过去的情况,那这作为一个保命技能,配合上糟糕的碰撞系统逻辑,真的有一种瘸瘸快跑的感觉。 地图上的可获取信息点太少,多玩几遍的话,可以很轻松的避开,到时候就只能靠共享信息找落单排狼坑,偏偏信息又是不共享的,失败代价又叫人没办法无脑跟带节奏的人投票,总体而言就是“你万一做伪证呢?还有人帮你证明,万一你俩是黑幕呢?你这么推理分析我怎么敢跟你走呢?” 因此痛点主要在于总是撞门的操作手感,以及信息缺失。 但总体而言,游戏还是有改良空间的,认真打磨的话,作为派对游戏是够格的,毕竟谁不想跟朋友来一场紧张刺激的学籍裁判,,自己当神秘黑手去四处清除自己的作案线索,最后看着好人们一头雾水地投错人被炸成灰灰飞走呢? 不过,制作组是一点钱都不匀给宣发,在首发还是这个下场的情况下,打一场漂亮的翻身仗似乎也变得非常困难了
Great social deduction game, join the discord to get matches within the friendly community. The pressure of getting one kill perfectly rather doing multiple sloppy ones is the highlight and every round has its own mystery and is entertaining win or lose. Its also fun to bet on who will win once your dead so you can still engage in the detective work.
샀으니까 이제 친구 만들어야지..
孩子们我爱吃......我先溜了。由于我没玩到多人,所有内容仅限于我对教程的体验啊。 没法改键也不支持手柄。就这么几个按键改个键很难吗?手柄支持也不难吧? 不能打字儿,我本身是比较自闭的那种的,这个可能对大多数人来说是无所谓的,但对我来说是减分项。以前玩的某个光速下架的同类游戏好歹还能打字儿,我就是觉得好歹给个选择吧,不能说话或者不想的起码能打字是不是? 剧情莫名其妙,就跟什么都没讲似的。教程更是重量级,基本就是教了你个框架,实际上就跟什么都没教差不多。 本质就是鹅鸭杀那种,也没感觉有什么新意说真的。至少玩教程给我的感觉是这也太扯淡了吧,这么小个图,你想拉电那也太容易被发现了。而且投错了白方直接全死?至少教程里是这样的,我直接???主要是,它这个推理感觉就是没什么内容来推理,至少教程里的内容是这样的,不过这个可能实际玩的时候更丰富吧。而且角色技能也感觉有点扯淡了,有个男的是能直接传送到别人身边....不是很好说,这个,但是就是感觉有点扯淡。 还有多人,每次我点都是连接语音服务器失败,虽然等一会也能进去,但是我点浏览房间是一个都没有,刷新点了好几次都这样。至少我这开不开加速器都是这样,我还以为在线人数是0呢,看了眼120,那你不能一个房间都没有吧啊? 最后就是神人项目组,本来早就该上线了,结果因为没勾抢先体验导致好几次steam不给过审,最关键的这帮神人还不知道,结果最后拖到今天才发售的。 说真的,这玩意除了二次元画风好看一点别的感觉真没啥了。不过我也只能用我玩教程的这短短的时间里的体验说,因为tmd我找不到房间! 本来就觉着你们项目组够神人了,打算扔一边去了,结果我还是没忍住,对不起,我的错,我不该对你们抱有一点期待的。Deadly Trick是一款我的问题。 我先溜了孩子们,溜之前解个包拿点图片就当是偷点贡品来慰藉我受伤的小心灵吧。
ゲーム体験はものすごく面白いのですが、サービス開始直後のため人が少ないのが損してます 証拠が細かく提示されるため、最低限のコミュニケーションでも人狼側を導けだせるのが他のソーシャルディクションゲーとの差別化ができていてとても好印象です 自分も部屋建てするので日本人の方もよければ購入をご検討宜しくお願い致します
Потенциал большой. Очень хорошо сделано. Финальные аргументы 10 из 10.
시민6명, 배신자1명, 살인자1명으로 진행되는 마피아 게임입니다. 맵에 살인도구인 칼이 스폰되며 배신자가 칼을 획득하여 시민에게 전달하거나, 시민이 칼을 획득하면 살인자가 되는 시스템임 다른 게임들처럼 미션이 있는데 미션을 하거나, 맵의 기믹들을 쓰면 "증거"가 남아서 추후 살인재판에서 제출할 수 있음 다른 어몽어스류 게임이랑 차별점으로는 증거재판주의가 가능해서 심증으로 정치질 당할일이 적음 특히 유명디시콘 작가들이랑 협업하여 인게임 이모티콘들이 상당히 익숙한것도 장점 가격대비 재미는 상당합니다. 누군가 산다고 한다면 친구7명이 있으면 무조건 추천입니다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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