
Waking up alone in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned in this narrative-driven incremental game.
Modeled estimate, not a reported figure. How we estimate →
About
After waking up alone with no memories in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned.
As you follow the trail of the colonists who fled the facility, you quickly find yourself caught in a time loop, resetting you to the same moment you first woke up each time you die. The ability to learn from even your most fatal mistakes will certainly come in handy, allowing you to become faster and more efficient over time, but it does have its limits. No matter how much you optimise your routes and actions, your body can only become so much stronger or faster. Eventually you'll have to find smarter ways to solve the problems you face instead.
You'll need reliable ways to find air, water and food if you plan to survive for very long. But you can't carry all of it with you all the time, so prioritizing what resources you use and when can help you get that little bit farther. The best priorities can vary depending on where you're going, so it always pays to be adaptable.
Each time you complete an action, you'll be faster on the next loop - to a point. Completing sets of actions enough times groups them together into a combined action, further increasing the speed and efficiency of them. But these won't be enough for you to solve all the mysteries of the planet on their own.
Numerous terraforming facilities are spread across the planet, each containing unique challenges and opportunities. Once you learn where they are and how to get there, you're free to visit them in any order you wish. Tired or frustrated with the puzzle you've been working on? Maybe another facility holds the key to simplifying it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is an innovation on Increlution in the way that pizza was an innovation on hardtack. I played it as an itch demo way back when, and even then I was blown away by the extremely intricate blend of puzzle and incremental, the delightful marriage of narrative and mechanic, and the hints at a genuinely fascinating story. At every turn, it surprised and engaged me. Since the game has released on steam, even in early access, I was eager to give it another shot, and I was genuinely blown away. There's a truly massive amount of content already, and it had totally changed from the build I saw before. Everything felt even more interconnected and intentional. This is an incremental game, ultimately, but you won't get anywhere without thinking. A LOT of thinking. It's the closest I've come to having the feeling of playing Outer Wilds in a long time, and that's not a comparison I make lightly. If there's any independent incremental developer out there you should be supporting nowadays, it's this one. I'm excited to see what more comes.
Extremely good if you like this incremental subgenre - looping the same "path" and getting stronger going further every time. Has a lot of resource management, non-linearity, some waiting. Pure menu gameplay, story really makes your imaginations go wild. You can wait for 1.0 because the first playthrough is magical (story is tightly coupled with gameplay) or you can play it now and replay/continue on every major update.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best idle/incremental games I've played. Which is ironic, because I almost never alt-tabbed during my time playing it. It can be played as a "second monitor" game, but the gameplay is very engaging and I often found myself playing it just like a normal game. The game was fantastic, and I'm looking forward to whatever content this dev puts out in the future.
Инкрементальная текстовая Outer Wilds. Инкрементальная, потому что знания получает не только игрок, но и персонаж. Реализуется через ускорение действий - каждое действие занимает определенное время, при повторениях требуемое время сокращается. Т.е. прогресс идёт за счёт того, что мы знаем что делать, персонаж делает быстрей. 0.7 часов, потому что есть гигантская демка, на четвертый час я испугался, что сохранение не перенесётся и купил. Всё перенеслось. Кому не хватит демо, на itch лежит бесплатная версия вплоть до апрельского апдейта. [spoiler]Нашёл труп человека, запершегося в комнате с артефактом и копавшим до смерти от голода и жажды. Повторяю его судьбу в том же месте на протяжении последних трех циклов. Отличное сочетание игровых механик и истории.[/spoiler]
Its a time loop game. Which means many loops. Which means at some point the start of the loop turns into a mindboggling repetitive chore. Where you spend much time doing the same thing again and again. This is a thumbs down from me unless the dev implements either a) massive real time speed boosts for old and a few times repeated actions(the current one is too small and takes way too long to train) or b) some way to script and automate early game actions so one doesn't have suffer through the chore of doing them)
[i] You awaken in a cryo-pod in a seemingly abandoned facility on a planet being terraformed. Can you discovered what happened and where everyone went? [/i] Every time you complete an action, you gain familiarity on it, and the next time it'll take less time to do it. The game is in early access, but the development proceeds fairly quickly. If you want to have a try, the game has an [url=https://sh4dowsand.itch.io/terraformental] itch.io page [/url] where a free web version is available, kept a major update behind the paid and steam versions.
An incredible incremental game that I cannot recommend. There's a lot to appreciate about Terraformental. The story is cool, the artifacts are exciting, there's a lot of great systems and thought put into this game. But this is a game that requires so so very much time waiting for things to happen, a game with constant minutes-long progress bars per loop. And there's no way to 'automate' the boring parts of the game that you've already conquered many times over. I'm not saying that anything about Terraformental's balance or general design should change, but I find myself begging for a system like Stuck In Time's* 'action list' -- a system that lets you view & save your history of actions chosen during the current loop, and then edit it prior to launching your next loop. You can even have multiple lists saved for various routes you might want to take across the map. Something like that for Terraformental would be amazing! Please give us something that would let me plan out the entire path for a loop and then let me walk away for it to execute over the course of 10 - 30 minutes, then I can come back to manually play the exciting new unknown parts of the loop. * Formerly known as Loop Odyssey As it stands, this game requires way too much micromanagement. I sat down for an entire weekend and watched the entirety of Arrested Development on one screen while playing Terraformental on the other, and it felt like a slog 90% of the time. The mystery of the artifacts was very motivating, but this much pain and attention really shouldn't be necessary. As much 'fun' as I had sitting down and losing my weekend to this game, I really can't recommend a game that doesn't respect your time like this to other people.
interesting time loop game that really makes you feel like you're living the same day over again
hidden gem. content so far is masterfully crafted
Fantastic increlution style game with an excellent implementation of non-linear rpg mechanics with steady growth of character as well as significant planning to figure out the best next step to unlock the next milestone. Every cycle gets more efficient with permanent bonuses, although careful planning can save a lot of time. Definitely recommended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.8K | 563 | 90% | $12.99 | |
| $118.1K | 311 | 55% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $719.6K | 1.7K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 92 | 82% | $9.74 | |
| $47.5K | 156 | 92% | $14.99 | |
| $47.6K | 133 | 76% | $12.99 | |
| $47.5K | 166 | 97% | $14.99 | |
| $47.6K | 156 | 96% | $8.09 | |
| $47.5K | 65 | 85% | $19.99 |