
Waking up alone in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned in this narrative-driven incremental game.
Modeled estimate, not a reported figure. How we estimate →
About
After waking up alone with no memories in a derelict terraforming facility on an unknown (and distinctly not terraformed) planet, it's up to you to find a way to survive, learn what happened to the people who lived here and why you were abandoned.
As you follow the trail of the colonists who fled the facility, you quickly find yourself caught in a time loop, resetting you to the same moment you first woke up each time you die. The ability to learn from even your most fatal mistakes will certainly come in handy, allowing you to become faster and more efficient over time, but it does have its limits. No matter how much you optimise your routes and actions, your body can only become so much stronger or faster. Eventually you'll have to find smarter ways to solve the problems you face instead.
You'll need reliable ways to find air, water and food if you plan to survive for very long. But you can't carry all of it with you all the time, so prioritizing what resources you use and when can help you get that little bit farther. The best priorities can vary depending on where you're going, so it always pays to be adaptable.
Each time you complete an action, you'll be faster on the next loop - to a point. Completing sets of actions enough times groups them together into a combined action, further increasing the speed and efficiency of them. But these won't be enough for you to solve all the mysteries of the planet on their own.
Numerous terraforming facilities are spread across the planet, each containing unique challenges and opportunities. Once you learn where they are and how to get there, you're free to visit them in any order you wish. Tired or frustrated with the puzzle you've been working on? Maybe another facility holds the key to simplifying it.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wish there was a 'maybe' rating to give. The game starts out pretty fun, but bogs down quickly. By the 3rd chapter or so, the amount of old content you have to click through to get back to where you were is painful. You can't idle it, so there's no real way to progress without sitting for 20 minutes clicking stuff you already know with the very occasional change.
I've been following the demo since I found it on itch.io and I've been FACINATED with this game. I played the game that this was based on, [url=https://store.steampowered.com/app/1593350/Increlution/] Increlution [/url], and whilst that was neat, this game is far more interesting to me with how non-linear it is. It plays more like a cross between an incremental game and a "choose your own adventure" book. Your constantly poking and prodding, seeing what you can do each loop, gaining knowledge you can use for future runs, and gaining permanent, powerful upgrades that make previously impossible tasks a breeze. My favorite "turning point" in the game is right after the demo ends, and the game opens up with multiple routes to discover, and you figure out that what was once a very linear set of tasks of gradual improvements (stocking up on supplies every chance, installing mods onto your vehicle, etc.) becomes a puzzle of "what can I forego?" You suddenly break from the mechanical routine of every loop and begin thinking: [i] "do I really need to make a stop at this place to get supplies when there's plenty more later down the road?" "do I really need this water recycler when I really could use the generator in my vehicle to make the journey?" "do I need to waste time getting solar panels when power isn't an issue where I'm going?" [/i] It plays more like [url=https://store.steampowered.com/app/753640/Outer_Wilds/] Outerwilds [/url] than anything, where the time loop encourages planning and discovery. Preparing for what you need rather than just grabbing everything you come across. This is a weird game, one that I think not everyone would enjoy. But I'm a weird guy who loves Outerwilds and incremental games, so personally, this game is going up on my shelf of "games that I think about way too much", sitting right beside my favorite incremental game [url=https://adarkroom.doublespeakgames.com/] A Dark Room[/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Насамперед це текстова пригода про пошуки відповідей на питання "шо тут, в біса, сталося і що з цим робити?". О, і ще вам треба не забувати про те, що їжу, воду та кисень ще треба десь знайти... чи ні? Зрештою, ви однак повернется на початок, тож може варто витратити трохи більше того й так обмеженого часу на дослідження? На відміну від більш типових інкременталок, тут акцент зроблено на тому, що гравець робить якийсь вибір майже кожного циклу. Мета-прогресія поділена на три категорії - загальні знання про попередні цикли ("я вже знаю що в тій коробці лежить пляшка води, тож ще раз нишпорити по всіх кутках не треба"), досвід ("я вже це робив раніше, тож цього разу впораюся дещо швидше") і деякі рідкісні бонуси. З плюсів - розробник явно заморочується над тим, щоб незалежно від обраної послідовності дій, опис це враховував (досить незначні зміни в тексті, але покращує сприйняття гри). З мінусів - "якийсь вибір" доводиться робити постійно, але всі дії мають тривалість. Так, з кожним повторенням вони виконуються швидше і є механіки, які об'єднують кілька дій разом, що ще додатково їх прискорює, і т.д., але зрештою це гра про "натиснути кнопку і очікувати на результат". І це доводиться робити досить часто - мова про часові проміжки від секунд до кількох хвилин, а не про "запланувати дій на годину і піти пити каву"
This game is so well done. I can highly recommend this game even for those not fans of this particular genre. There is a very real sense of exploration, taming a hostile environment, having ingenuity in figuring things out. Yet, the UI and gameflow is so intuitive and you never feel like you need a guide for anything. I have played so many idle/incremental games and this one is the best by far. Anyone not a fan of this genre would probably enjoy this game in particular.
TRY THE DEMO IF THE CONCEPT EVEN MILDLY INTERESTS YOU! This game is really, really cool. There are very few excellent Game-ified Choose-Your-Own-Adventure type stories out there (Magium is the only other one I can think of), and also very few Timeloop, Groundhog Day-esque games (though technically Happy Death Day is a better comparison). This game merges those two concepts beautifully, with an engaging premise, mystery, and gameplay loop focused on planning, decision making, and exploration. If you don't like reading or slower games, then this is not for you. If you crave that exact type of story and adventure though, this game is essentially perfect, even in it's uncompleted state. The biggest issue this game has, by far, is that it gets really tedious to repeat certain similar actions over and over again when they take collectively take multiple real life minutes. It creates a really obnoxious stop-and-go feeling at the beginning of the loop, mostly because the (excellent) QoL feature where repeated actions get bundled together after a couple loops can (and should) only do so much to speed up the actions. The game is sorely lacking in features that speed up time for the player in real life but not the character in game, at least in it's current state. Despite this, I greatly enjoy the game as it is and am eager to see where the project will be taken in the future, and would highly recommend the demo to anyone who is even mildly interested.
Very engaging resource management game, where as you go through multiple loops of the same events you build up bonuses that help you get further towards accomplishing various tasks
A certain type of person will like this game. That type of person will be hooked, loving the process of repeating the same actions over and over again, watching progress bars tick toward completion, faster each time you respawn, chipping away at the mystery of this universe. Everyone else will hate it. I'm not part of the latter group.
A fantastic choose-your-own-adventure style of idler. This game kept me from sleeping for weeks trying to figure it out.
An incredible incremental game in the making! It is only about 50% complete at the moment, give or take about 10%, but it already easily stands side by side with such games like Orb of Creation and Stuck in Time, joining them as a new "medium incremental" This kind of game isn't for everyone, but that is what the demo is for. It is an amazing demo, and you will almost certainly find out if the game is for you or not once you try it. Any progress you make in the demo will also carry over to the main game should you find yourself interested. The gameplay in the main game is a fair bit more complex than the demo, party because you just have so many more options, and partly because a few more mechanics are introduced, but it is still ultimately the same on a fundamental level. Much like with the other aforementioned games, with Terraformental you are in for a good time, AND a long time! At somewhere around 44 hours of gameplay at the time of this review (I have 4 hours in the demo), it completely dwarfs the length of any game in the still young(ish) genre of short incrementals. The demo itself is already twice the length of the standard 2 hour short incremental, and completely free! Better still is that this amount of gameplay is expected to increase quite significantly in the future. Updates seem to come out at a pretty reasonable pace, and the game is set up to have potential for some pretty freaky optional challenges and replayability for those of us who are truly deranged. As for the game itself, it was greatly inspired by another, medium, arguably long incremental: Increlution. Unlike Increlution though, the game is actually good and respects your time as a player and human being. Playing it doesn't feel like being forced to eat dirt or do prison labor. Increlution was like a wolf in sheep's clothing when it came to advertising itself as an idle game. Terraformental avoids this mistake by completely dropping any pretense of being idle whatsoever. There is no idling here, and every hour of this game is filled with curated and active content. If you liked Increlution before, you will love this game, and if you were like me and hated Increlution before, you will still probably have a great time with this one. On the surface, it seems pretty absurd that gameplay that is pretty much just waiting for progress bars to fill up would be so engaging, or "active" but Terraformental has the chops to pull it off, and it works surprisingly well. The gameplay itself is pretty simple. The core mechanic is that you are stuck in a timeloop and the only thing that sticks around is knowledge, both in the form of your character learning things like passwords, maps, secrets and skills, and also in the form of you yourself learning and formulating the best routes to most efficiently exploit and make use of your limited resources. Additionally, every time your character completes an action, they gain some familiarity for that action (and possibly for similar actions too), which will make them do it slightly faster next time up to a certain limit, saving you time and other basic resources. This brings us to the other main part of the game, the resources. As is standard with timeloop games, you only have a limited amount of various resources, such as food, water, air, and power, with all of these resources then being able to be further abstracted back to time itself. The goal of the game is to use these resources to gain knowledge and make progress through exploration and performing "persistent" actions that usually involve your character gaining knowledge or skills. Then, you use this knowledge to steadily uncover more resources that you can then use in turn to gain more knowledge and get even farther. It is simple stuff, but it starts to get complex as the map opens up and you are tasked with exploring ever farther from the start of the loop. There are many different locations in the game, each with their own set of resources, most of them finite. For example, a location may have an infinite supply of water, but only a finite supply of food. You can prolong the inevitable, but no loop is truly able to last forever (at least with the current level of content). There is also a secondary challenge to resource management: your inventory. You can only hold so much of each resource at a time, and your inventory space is tied to the number of unique items you can hold. For example, even if an area has an infinite supply of water bottles, you can only hold 5 at a time and by extension only take 5 of them with you. In order to hold more water, you have to find different kinds of water items, such as water pouches. This is important because the game is not afraid to throw some pretty demanding challenges at you, and the margin for passing them can be pretty tight. Throughout the game, you will find yourself bottlenecked at various different points by each of the 4 main resources of food, water, air, and power. To overcome these bottlenecks, you either have to find a way to do the task faster, such as through familiarity, or find a better route, such as by taking a detour in order to find unique items that may be off the beaten path. Complementing this already very respectable gameplay is what is easily the best story to be found in any short or medium incremental out there, perhaps even just any incremental period. While I think that Orb of Creation and Stuck in Time have more compelling gameplay compared to Terraformental, they both combined couldn't hold a candle to the story found here. It is a smooth and cool sci-fi mystery story, and there is a lot of it! Even though the planet you are on is still basically just a cold dead rock, the world still feels lived in by its comparatively small skeleton crew of corporate workers who were making it habitable. Each facility has its own story to tell, and the story itself adds on to every concrete reward you find, with it sometimes just straight up being the reward for exploration on its own. Probably the best part about the story and writing though, is the character that you play as. They are an extremely reasonable, and very capable individual, just enough to feel right on the edge of heroic, while still remaining down to earth, or whatever this planet is supposed to be called (it has not been named as of yet). Your character has amnesia, but clearly remembers all of their corporate know-how, and quickly adapts to the situation like a fish in water. They have an active and interesting internal monologue, and regularly ponder to themselves about the many active mysteries in the game or plan around their current circumstances. They are very human, being annoyed by unforeseen problems and setbacks, while also appreciating conveniences and unexpected fortune. They have their own "private" humor that one would expect someone with only themselves for company to develop, and are overall just a really compelling character on their own. Lastly, Terraformental has a very decent soundtrack. Each area has its own music, and while each track is perhaps a bit basic in a vacuum, they all combine perfectly to work together and it really nails that cold, sci-fi vibe that Terraformental is looking for. While I don't think that I would want to listen to it outside of the game, in game, I never found it unpleasant throughout my 44 hours of gameplay, and I think that it greatly enhanced the experience overall. Overall, at the time of writing this review, I think that you would be pretty hard pressed to find an upcoming incremental that has more potential than this one, its just that good. Be warned that you might have to give it a bit of grace with each new update until it finishes, as the new content can sometimes be very buggy, to the point where the game might be unplayable for a few days while they fix the bugs. Other than that though, if there was any new incremental to try, this one would be it! You are very unlikely to regret it.
Terraformental is a fun incremental logic game with a fascinating plot. You awaken with no memories on a doomed world that was being terraformed before something happened - and now you're alone, and running out of supplies. But due to finding an alien artifact, you constantly loop back in time to when you first woke up. Every loop, you can use what you learned to do things faster and better, and you learn a little more about what happened. The incremental part of the game is nice - every time you do an action you get faster at it in the future, and when you do a set of actions together often enough the game offers you a combined set to simplify things. You get faster and faster, which is great... but it can still feel slow when you're doing the same things for the 20th time. This is the biggest complaint most people have about the game, so be warned! The other complaint is that this game isn't finished yet - you can currently get 5 artifacts, but the sixth is still impossible. The logic part of the game is fun as well - figuring out how to obtain each artifact is a lot of fun and not usually too difficult to figure out, and the game helpfully gives hints when you die. Which you will. A lot. But some puzzles are a little hard - thank goodness for walkthroughs! Finding out more about what is going on is the best part. If you are patient, logical and like puzzles, this is a fantastic game, especially for the price.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $154.8K | 563 | 90% | $12.99 | |
| $118.1K | 311 | 55% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $9.1M | 19.8K | 90% | $34.99 | |
| $719.6K | 1.7K | 76% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5K | 149 | 74% | $10.99 | |
| $47.5K | 393 | 84% | $5.09 | |
| $47.5K | 557 | 78% | $3.99 | |
| $47.5K | 169 | 91% | $14.99 | |
| $47.6K | 133 | 76% | $12.99 | |
| $47.5K | 166 | 97% | $14.99 |