
A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About




Sums Steam only; GOG, PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 311reviews | 55% | — | $118.1K |
| $2.39−80% | 246ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I get what it's going for: a grounded portrayal of human frailty. But I'm not convinced it makes for a good game. Overall, it feels so determined to be serious that it forgets to be fun...
I read the other reviews saying that this game was tedious, repetitive, the worst sort of micromanagement. I really like detailed management simulators, so I bought this game on sale. They were not kidding. The optimal gameplay loop becomes evident within about 10 minutes. You then spend the next hour or two repeating that same loop, same set of actions, with increasingly small margins for error. I beat this game out of spite. You don't really make decisions in this game, in the ways that make a management simulator fun. I cannot overstate how repetitive and tedious it is. You'd be crazy to buy this game at anything close to full price.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Czech, Japanese, Simplified Chinese, Italian, Hungarian +1 more
| $6.29−65% |
| 121ratings |
| 65% |
| — |
| not modelled |
| $17.99 | 41ratings | 64% | — | not modelled |
| $2.99−75% | — | — | — | $0 |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ok so to give a semi detailed review. I had to play the game 2 times to beat it fully cus i thought it cant be that hard, how wrong i was. turns out you NEED to min-max and micromanage everything and i mean EVERYTHING to get a ending and that is why i didnt get every achievement. the game is fun and interesting in paper but the moment i HAVE to micromanage everything to get even 1 ending is just not that fun and the difficulty is just off. Like difficulty is good but when it become TEDIOUS it loses fun, and i get its a time management but when i HAVE to do everything frame perfect and pray to god something does not break that i cant fix in said time its not that worth is imo.
A minimalist survival-management game where you assign a crashed space crew to gather scrap, fix equipment, and manage freezing temperatures. While the eerie sci-fi art style looks great, the gameplay quickly devolves into a tedious, slow-paced waiting simulator.
The game's art style looks decent, but the gameplay is way too repetitive. Players basically keep repeating the same actions -- you might want to grab a mug and pillow before starting. The difficulty is downright brutal -- if even one character dies, you might as well restart since you won't have enough hands to gather supplies. Call it "Barricade Simulator": this is a story about playing as obstacles trying to stop survivors from going outside in -75 degree weather. They're desperately, suicidally determined to venture out, and you're here to block their path to certain death, u just have to peek at everyone every minute like a helimom. [hr][/hr] [h3]Reviews: 3/10[/h3]
Przyjemna prosta gierka. Koncepcja i fabuła również proste ale ciekawie napisane. Parę ciekawych mechanik o nie dużej trudności, po chwili gracz rozumiem balans i potencjalne zagrożenia. Gra idealna na jedno posiedzenie. Dobra bo polska!
好玩 有难度 最好出去探索一次就去休息一次 饱食度也得点满 一个砍树 三个挖破烂 一个一直留着做饭
- no Saves (only autosaves) - no screen edge scrolling - you can not mannage anything when unzoomed - no mouse options - does not zoom to the mouse point. i should have read comments before.......
The premise is good – a group of astronauts, who are strapped on a hostile planet after a crash, with most crew still missing, are trying to escape. Unfortunately, the execution is lacking. The story is there, but it’s not told in a interesting way, nor is really compelling. The resource management basically consists of gathering one of two available resources in addition to food, as the other one is not really needed. Managing your crew is tedious - you have to constantly replenish their health manually, which you also have to check constantly by clicking on the individual survivors. While game does warn you when a crewmate has low health, it happens when its already so low that if they are too far away they are basically dead. If the developers would expand upon presented ideas and story, whilst also removing some of the tedium, the game could be fun, but as it stand now, this isn’t it.
通关了。总结:这游戏得时时刻刻盯着每一个人,一不留神那个人状态濒危了还跑出去收集材料,材料消耗非常大,建议每个人物都多学习多几个技能模块。到了后面近处的物质收集完了,就只能收集远处的了,满状态下收集一次回来可能就濒危了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.5K | 49 | 69% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.1K | 167 | 56% | $19.99 | |
| $118.1K | 304 | 54% | $11.99 | |
| $118.2K | 122 | 78% | $21.99 | |
| $118.1K | 221 | 73% | $14.99 | |
| $118.2K | 259 | 99% | $19.99 | |
| $118K | 1.5K | 97% | $3.50 |