
Her legacy lives on! Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 21 → 1.71/day in the week after.
About
Her legacy lives on!
Play the next series of Tomb Raider adventures in this remastered collection of Lara Croft's darkest adventures.
Included Game Titles
Tomb Raider: The Last Revelation – Lara Croft discovers the lost tomb of the Egyptian God Set, unwittingly unleashing him and fulfilling an ancient prophecy—one that plunges mankind into darkness.
Tomb Raider: Chronicles – Following the events of The Last Revelation, Lara Croft is buried in an Egyptian tomb and is presumed dead. At her memorial, those closest to her reminisce about secrets from her past.
Tomb Raider: The Angel of Darkness – Accused of murder, Lara becomes a fugitive on the run, while uncovering a sinister conspiracy involving alchemical experiments and the search for ancient artifacts.
Key Features
See the Classic & Remastered Visuals: Play with the original polygonal models or swap to the remastered graphics at any time
Travel the Globe: Follow Lara Croft around iconic locales including Cairo, Rome, Paris, and many more
Experience Lara’s Darkest Adventures: Uncover the secrets of Lara Croft’s past and shed light on the mystery of her disappearance
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.8Kreviews | 87% | — | $1.1M |
| $8.99−70% | 2.7Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tomb Raider IV-V-VI Remastered is one of those collections that has a bit of a mixed bag. You have a great game, an "okay" game, and lastly, one of the "worst" ones. Even than, i still think its worth playing all three, searching all nook and cranny, and completing all the puzzles in this collection, or if you are autistic about achievements like i am, and do all those. [b]Tomb Raider IV: The Last Revelation - The Crown Jewel of the Collection[/b] If there's one game here that justifies buying this remaster, it's The Last Revelation. The entire adventure takes place in Egypt, and the game wastes no time throwing Lara into massive tombs, ancient ruins, deadly traps, and puzzles that occasionally made me wonder if the developers secretly hated me. The remaster does a fantastic job updating the visuals while keeping the atmosphere intact. Egypt looks beautiful, but it still feels lonely, mysterious, and dangerous. Several times I found myself stopping just to admire the scenery before immediately getting flattened, arrow, torched, you name it, As a huge Tomb Raider fan, I feel right at home with both the modern, and tank controls. The tank controls remain intact, which for me is a positive. Lara goes exactly where I tell her to go. If I accidentally launch her into a pit, that's a skill issue on my part. The modern controls remove that slow-tank like feeling and changes the button mapping making it a little more easier for some, if they can't get use to the old controls. (i will mostly talk about the games core mechanics in the first review, as a lot of the time, they usually play the same way.) That said, this game absolutely has moments where you'll spend twenty minutes searching for a switch only to discover it was hidden in the one corner you forgot to check. There were times I felt less like an archaeologist and more like someone looking for their car keys, as at times, things tend to blend together just a bit, and finding all the items, health packs, secrets and more, can be a bit difficult... but if you take your time and enjoy the game for what it is, you are playing one of the best Tomb Raider games from the original series. (Sorry Tomb Raider 1 & 2 purists) Lara is confident, capable, and doesn't need a team of side characters explaining every puzzle she encounters or helping her on her adventures like a side kick...(for now). It's just her against thousands of years of ancient history and somehow the ancient history is losing. This one is truly the best of the collection, and the one i highly suggest playing! [b]Tomb Raider V: Chronicles - The Forgotten Middle Child[/b] Chronicles has always lived in the shadow of its predecessor, and honestly? for good reasons. As the name implies, Chronicles isn't a "one large adventure," The game actually tells several stories from Lara's past, It almost feels like sitting around a campfire listening to people share stories about the wild things Lara did before becoming a legend. while its a nice change a of pace, its still a weird way to go from something they had done for four games to, whatever story decisions they decided to do here. A few chapters feel like prototypes for games that never happened. Just when I started getting invested in a particular scenario, the game would move on to the next one. It occasionally feels less like one adventure and more like a collection of "Hey, remember this?" moments, and there is a reason for this. Chronicles was apparently a rushed game, and it really shows with how unpolished it was. Core gameplay is the same, so there is no difference there, but playing it you know something feels a little off. Chronicles isn't the best classic Tomb Raider game, but it's definitely better than this next one... [b]Tomb Raider VI: The Angel of Darkness - The Black Sheep[/b] TAoD (as I'll be abbreviating it) has a bit of a reputation.. and unfortunately, most of that reputation is pretty well deserved. The frustrating part is that beneath all of its problems, it is a genuinely interesting Tomb Raider game trying desperately to break free. It tries to implement a sort of "RPG" element if you will. Doing specific things around the environments and levels, will cause Lara to level up stat, while interesting, felt something that wasn't really needed to begin with. While it was something new, it really didn't stick the landing. While i do enjoy the more "mature" setting of the story, this was not it. Instead of raiding and exploring tombs, you actually find yourself caught in a murder mystery filled with conspiracies, secret societies, and a bunch of mambo jumbo, Not only do you play as Lara, but you also play as a new character; Kurtis Trent. Kurtis is a psychic demon-hunter and the last surviving member of a secret order of warrior monks kno- What? that sounds stupid? yeah, cause it is... Now i know I've already talked a lot about the controls of the Tomb Raider games, but i want to take a second to say something about this game, and its controls. This game was probably the only game where i went from tank controls to modern controls instead. While the remaster helped improve the game a little, like a better response time then the original, the game is RIDDLED with, glitches, bugs, and things that can cause your 100% completion to crumble right before your very eyes.. This game is a hot mess, and even though I'm hating on it, its still one of those games you have to experience for yourself. (I will add that the remastered version did add some of the cut stuff into the game that was originally not there on the original TAoD's release and for that, i give them mad props, but it still feels like a unfinished and rush mess. Maybe you can't fix a turd of a game, but you can definitely give it a bit of a spit shine.) I want to thank [url=https://www.youtube.com/@CHRSuperstar]@CHRSuperstar[/url] for making a playlist of all three games achieving 100% completion, as if it wasn't for them, i probably would be scratching my head on some of the stupid achievements this game has.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*languages with full audio support
| $29.99 |
| 391ratings |
| 86% |
| — |
| not modelled |
| $8.99−70% | 109ratings | 80% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $8.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not going to be reviewing the games themselves but rather if you should get the remasters or not. Are these good remasters? Yes, yes they are pretty good. Are they perfect? No, absolutely not. Am I glad they exist? Yes, absolutely. I'm glad the games are so accessible now for consoles and new players. My main issue is that the lighting and atmosphere has been changed drastically in most areas, losing the atmosphere almost entirely. Some areas look SO much better, and a lot of areas do not. IV specifically has cool water effects that they didn't even try to replicate. I mostly played with the old graphics to get the original experience, switching frequently to see how things were updated. If this was a remake I wouldn't care as much, but they're remasters. It's not acceptable to change intentional lighting so much imo, especially when it makes some items too easy to see and some too hard to see. It really comes down to a few questions: Are you okay with the original block based platforming and controls? Are you okay with the original (beautiful imo) pixelated art style? Do you want to experience the original atmosphere? Are you okay with downloading external programs and source ports? If you answered yes to any or most of these I would recommend getting the original games and downloading one of the many modern source ports created by very talented fans. It's more work, but it's certainly cheaper, and it's a lot more consistent. For me personally, I'm a bit disappointed. The remasters don't do anything that I would miss if I went to play one of the original games instead. In fact some source ports have even more options, admittedly mostly for the original trilogy though. I'm mostly glad I got this one because I never owned IV, V, and VI.
100% achievements done. A brief conclusion here: TR4 is the longest, also my favorite. Giza area is strange, cleary the devs were rushing the development there, but the rest of the game is fine. New game + changes medipacks' positions and was great! TR5 is the shortest and has my favorite level of all time: Trajan's Markets. TR6 included the cut content from the original and I liked it. My only complaint are the controls. I played all TR (1-6) with tank controls, but this one almost made me change, it is terrible and makes you die... a lot. And that's it, won't ever play it again. =]
[h1]Tomb Raider IV • [4/5][/h1] A essa altura do campeonato eu já achava que nenhum Tomb Raider clássico superaria o primeiro, mas The Last Revelation conseguiu essa proeza e se tornou o meu favorito até então. Mesmo sendo notavelmente mais longo que os outros, ele mantém uma consistência de qualidade impressionante em todas as fases, e as adições ao moveset da Lara (se balançar em cordas, mira em primeira pessoa que também é usada em puzzles, etc.) deixaram a jogabilidade mais interativa do que nunca. Também senti que a vasta maioria dos quebra-cabeças são difíceis mas bem justos, e salvo um caso ou outro, descobrir a solução sempre era recompensador demais. Depois do excesso de fases urbanas ou ruínas mais "modernas" no segundo jogo (e um pouco no terceiro), achei ótimo voltar o foco 100% pra tumbas e locais históricos de fato, a ambientação de todos os capítulos é excelente. Não dá pra ignorar o final abrupto e extremamente anti-climático (talvez o pior de todos os Tomb Raiders que eu já joguei), o que me faz lhe dar uma nota ligeiramente mais baixa que Tomb Raider 1 mesmo eu tendo gostado mais desse, mas mesmo assim o puro fator diversão consegue equilibrar as coisas. Recomendo demais! [h1]Tomb Raider V • [3.5/5][/h1] Talvez seja porque eu joguei Chronicles com a expectativa lá embaixo (já que é comum ele ser descrito como o pior da saga clássica), mas achei ele surpreendentemente divertido e consistente. Diferentemente dos seus antecessores, esse aqui é basicamente um compilado de aventuras da Lara, contextualizado através de seus amigos se reunindo pra relembrar bons momentos e contar histórias da mesma. Graças a isso, o jogo é dividido em capítulos, cada um ambientando em um lugar diferente com um arco narrativo que se inicia e se encerra em poucas fases. Além de Chronicles em si ser notavelmente mais curto que os anteriores, essa estrutura de divisão deixou o ritmo dele ainda mais dinâmico, e a constante mudança de cenário e contexto fez com que ele jamais se tornasse cansativo (tanto que eu finalizei o jogo em dois dias, pois praticamente não senti vontade dar pausas). Tirando o último capítulo, que eu achei ligeiramente desinteressante, todos os outros têm excelentes ambientações, fases divertidas, puzzles satisfatórios de se resolver e histórias simples mas instigantes o suficiente pra atiçar minha curiosidade (e, é claro, complementadas pelo carisma da Lara que está bem presente em todas elas). Entendo que Chronicles foi feito apenas por obrigação contratual por uma equipe que, àquela altura do campeonato, já estava meio de saco cheio da franquia, e é verdade que ele é o Tomb Raider mais "feijão com arroz" que joguei até agora, mas acho que isso está longe de tornar ele um jogo ruim. Com certeza não merece a infâmia, achei bem divertido. [h1]Tomb Raider VI • [3.5/5][/h1] Angel of Darkness foi o que causou a dissolução da desenvolvedora original de Tomb Raider e é sempre descrito como um dos lançamentos mais desastrosos da indústria, não é incomum fãs de longa data apontarem ele como a pá de terra que enterrou a saga clássica de vez, e graças a essa reputação negativa, eu esperava detestar ele. Acabou que no fim das contas ele é... Bom? Fica evidente em todos os aspectos do jogo que ele é um projeto incompleto que saiu do forno antes da hora: Desde a movimentação menos precisa da Lara, bugs e outros problemas técnicos, mecânicas inacabadas que não se conversam e até a história que abandona a profundidade em troca de uma conclusão apressada, é perceptível que ele teve um desenvolvimento conturbado, mas mesmo assim ele ainda consegue ser um jogo bem competente na maior parte do tempo. Apesar da dificuldade reduzida dos puzzles, os locais são legais de se explorar, e embora a história fique meio morna na segunda metade, a ótima caracterização da Lara faz com que as cenas ainda sejam divertidas de assistir. Ainda assim, a falta de polimento impede que exista consistência nessa qualidade, alguns momentos são ótimos e um vislumbre do que uma evolução direta da geração anterior poderia ter sido, já outros variam de frustrantes a tediosos. É impossível julgar Angel of Darkness pela versão hipotética que ele poderia ter sido caso tivesse mais tempo de desenvolvimento, mas o que foi lançado de fato ainda é interessante o suficiente pra merecer uma jogatina, ainda mais pela curiosidade de checar seu status de ovelha negra da franquia (que eu não acho totalmente justo). [h1]Análise do Remaster em geral • [5/5][/h1] A primeira coleção já era excelente, e essa daqui foi além e trouxe ainda mais melhorias e correções. Não notei quase nenhum asset com distorções perceptíveis de upscaling de IA, e hora nenhuma senti que os visuais remasterizados impactavam na clareza visual ou identidade das fases (algo que acontecia vez ou outra na trilogia anterior). Isso sem contar outras coisas como FPS ilimitado nos gráficos originais, salvamento/carregamento rápido, e várias correções de bugs nos últimos dois jogos especificamente. Facilmente a melhor versão da segunda trilogia dos Tomb Raiders clássicos.
Leave me alone, I'm busy ! Let's start with the original games, then we'll talk about the remaster. These second trilogy covers 4, 5 and 6. TR4 is probably the best one in the pack, and it's for the most part, a step up from the previous entries. The tutorial moved to Angkor Wat as a teenage Lara while the rest of the game moves to Egypt. There's a good plot with Lara's mentor Von Croy and it feels more personal. Lara has a lot of new movements and for the first time characters will move their lips on cutscenes. The atmosphere is fantastic, the first levels where a guide leads you through tombs and traps is just amazing, very reminiscent of similar scenes in Raiders of the Lost Ark. One of the new movements, unfortunately, is a chore. The dreaded rope swinging. The game features a unique level with a train in movement, that was already done in games like Blood, but it was a fresh surprise here. Gimmicky enemies like spirits that need you to find cross to destroy them is also refreshing. On the bad side, the game features multilevel areas where you can go back and forth between different maps, making the game much more complex than previous entries, particularly with the second part of the game where you have a network of 6 levels where you have to do ton of not clearly hinted fetch quests, including upgrading your motorbike with items that are well hidden. It's a shame, because the first half of the game is brilliant, the last part, not so much. TR5 is when the dev team just gave up on the saga and Lara. It's not a bad game, but using the same engine with almost no changes after yearly releases made an unbalanced set of random levels. Chronicles is basically 4 mini campaigns told by Lara's friends in a flashback manner after the events of The Last Revelation. As such, there's not really a cohesive plot but just memories. Also with only 13 levels, this is the shortest TR. The game starts in Rome against Larson and Pierre from the first game, it's classic Tomb Raider gameplay with vibes from TR2. Next is Russia with Lara has to get into a military base and then a submarine, the atmosphere is quite good in these levels. Then you play as teenage Lara, with no weapons, in a gothic horror forest in Ireland. It's a fresh change but gets frustrating with the obscure puzzles and unclear directions. Last section ties back to The Last Revelation, with Lara infiltrating Von Croy's offices with a sidekick who gives you intel remotely. It's obviously inspired by games like Metal Gear Solid or Syphon Filter, which were the next big thing back then. TR6, is the black sheep of the saga. One important character of Lara's past is murdered and the police suspects her. The game features Paris and Prague, and for the most part, you will be in city streets, sewers, a bar and even the Louvre museum. There are many odd mechanics in this title, like stealing objects to pawn them and get euros to buy equipment, or how you need to push random objects or making specific jumps to make Lara stronger or make her jump further. Even Lara's dash is locked behind one of these tasks and you get it around half the game. The other main issue is the controls. They somehow managed to make everything more finicky, jumps sometimes don't connect and enemies will take a random amount of shots to go down. You also play as Kurtis during the second half, a guy who has some magic like abilities. It could have been fun but he is even clunkier. There's also dialogues with NPCs where you can choose what to say, similar to a point and click adventure. It just doesn't work and it drags a lot. It's not interesting to see Lara going around Paris, speaking with random people on the streets to get more info about what's going on. Talking about expansions, there's only The Times Exclusive for TR4, which is just 2 short levels with generic gameplay, nothing special. There's no expansions for TR5 nor TR6. About the remasters. As usual it revamps all visuals and audio. Particularly TR4 and TR5, they look beautiful. They added ton of 3d details without really affecting the mechanics nor physics, you are still moving around with square blocks or 45 degrees diagonals, but there are indentantions, broken walls, plants growing on roofs, etc. They should do this to the first trilogy. Regarding TR6, the character models look nice but they didn't really improve the textures. At times, it's unclear if you are playing with the old graphics or the new ones, the changes are everywhere but are subtle. They fixed bugs and made the game as playable as possible without really changing the core. It's still the worst Tomb Raider, but it's not a bad game at all. The NG+ just adds an extra challenge with limited saves, but it wasn't hard to finish it like the previous ones. As usual, the high number of achievements are quite interesting and there's a challenge for everyone. This time there's no speedruns nor bugged ones, so a great improvement. The big issue here, is the lack of the level editor that was included in the original TR Chronicles release. It's unclear why the devs left it out, since it's the only big thing from the Core classic era still missing from the remasters. This is a definitely the best way to play these ancient games now. Totally recommended.
[h1]Minha opinião sobre Tomb Raider IV-VI Remastered[/h1] Antes de tudo, é importante dizer que esta é apenas a minha experiência com a coletânea. Sou da época em que eu e minha mãe passávamos horas jogando Tomb Raider no PlayStation 1. Por isso, revisitar essa trilogia trouxe uma boa dose de nostalgia. Visualmente, o trabalho ficou muito bonito. Os cenários, personagens e iluminação receberam um cuidado que respeita o material original, mantendo o estilo clássico, mas refinando aquilo que a tecnologia da época não permitia fazer. [hr][/hr] [h2]O lado positivo[/h2] A Aspyr fez um excelente trabalho de remasterização. A diferença gráfica é evidente sem descaracterizar os jogos originais. Para quem já conhece essa fase da franquia, é muito prazeroso revisitar esses títulos com uma apresentação mais moderna. Mas também é importante lembrar que isto é um [b]remaster[/b], não um remake. A jogabilidade continua exatamente a mesma. Confesso que às vezes fiquei imaginando como seria essa trilogia refeita utilizando a tecnologia dos Tomb Raiders modernos. Seria algo realmente incrível, embora também exigisse muito mais tempo de desenvolvimento e, certamente, um preço bem maior. [hr][/hr] [h2]O que mais me incomodou[/h2] Foi justamente perceber o quanto essas mecânicas envelheceram. A câmera frequentemente dificulta a movimentação e passa uma sensação de atraso na resposta dos comandos. Em vários momentos, controlar Lara exige uma precisão que acaba sendo prejudicada por limitações do próprio jogo, e isso pode transformar desafios em frustração.[hr][/hr] [h2]Vale o preço?</h2> Com o preço cheio em torno de R$ 88,99, achei um valor elevado para uma coletânea que recebeu principalmente melhorias visuais, mantendo praticamente toda a estrutura original. Na minha opinião, este é um jogo que faz muito mais sentido em promoção. [hr][/hr] [h2]Recomendação</h2] [b]Para fãs antigos da série:[/b] recomendo. A nostalgia fala alto e o remaster faz um bom trabalho preservando a experiência clássica. [b]Para jogadores novos:[/b] tenho mais dificuldade em recomendar. Quem está acostumado com os padrões modernos de jogabilidade, câmera e qualidade de vida provavelmente encontrará bastante frustração ao longo da campanha. Se a curiosidade falar mais alto, vale esperar uma boa promoção para conhecer um capítulo importante da história da franquia. Mas, para mim, os problemas de jogabilidade acabaram pesando mais do que a nostalgia. [i]No fim das contas, Tomb Raider IV-VI Remastered preserva muito bem o passado. O problema é que também preserva quase todas as limitações dele.[/i]
finished with all achievements. came in at a reasonably lower playtime than in I-III but it helps that these games didn't come with speedrun achievements and there's no expansion packs (would've loved to have gotten the level editor, honestly) but Chronicles is also a really short game regardless. like yes this portion of the series is not as beloved as I-III for a reason but meeting the games where they are, this is a deeply impressive remaster (not getting ♥♥♥♥♥♥ up with a challenge mode update nobody asked for is also helping). perhaps moreso than I-III were sadly. The Last Revelation alone sees a massive glow up with the lighting in some of its dark cave/tomb settings (have previously thought the Egypt overload of it all got a bit samey but it felt like it diversified enough in atmosphere to where it wasn't a big slog) but Chronicles has moments too. Angel of Darkness didn't see too big of a visual overhaul but the fact that we got something of a (again meeting the game where its at) definitive way to play the game on modern consoles without missing random features/assets is a win in my book. NG+ in this batch of games was mostly painless compared to what i had experienced in the first game (and eventually III probs). 4 and 5 let you save whenever you want so even with the rationed healing items it wasn't too bad. Angel of Darkness opting for limited saves on top of the rest of the NG+ additions was baffling to me with how notoriously glitchy the game can be. thankfully i didn't really come across anything too bad in my attempt? i died quite a few times (only lost big progress once but whew i was mad lmao) but it was usually my fault or just part of how rough climbing/the stamina system can be vs anything crazy like falling through the floor, an enemy not taking damage, or otherwise. TR4 had something of my favorite experience across the series in this mode as the combat is very light across the board and it just makes the platforming and tomb raiding more hazardous. not to say it was without annoying moments (the beetles and scorpions are going to hell) but if i were ever to play one of these remasters again in NG+ it would almost surely be that one. going to go back to working on I-III here and there to get the last achievements in that and then i guess i'll move onto revisiting the Legend trilogy. was hoping we would've heard about remasters for those by now (if only to get the pc versions in something of a better state and also for the Underworld DLC on other platforms) but i don't think it's happening atp.
Dalsi remastrovana naloz tri dilu ve kterych se podivame na temnejsi obdobi toho co Lara prozila. IV - takova klasika, kde Lara objevi ztracenou hrobku boha Setha, ktereho omylem osvobodi a musi projit dalsi chramy a pyramidy, aby byl znovu uveznen. V - Lara je povazovana za mrtvou a jeji pratele si na vzpominkove ceremonii vypravi jeji drivejsi vypravy. VI - zaverecny dil je spise detektivni. Lara je obvinena z vrazdy Wernera Croye a pri patrani po skutecnem vrahovi odhalite spojeni s tajnym spolkem, alchymii a starovekymi artefakty. Lokace: IV - Cambodia, dale Egypt - Udoli kralu, Karnak, Luxor, Alexandrie, Kahira, Giza V - Italie, Severni more (ponorka), Irsko, USA VI - Pariz (Louvre, ctvrti Parize, kostely a muzea) a Praha (Strahov, laboratore, tunely, zakladny) Paradoxne nejvic me bavil zacatek (klasika Egypt) a na zaver ten sesty dil neni nic moc. Ovladani zmeneny k horsimu, porad se tam divne prepinala kamera a dohrano spise z povinnosti, kdyz uz jsem predchozi remastery dosel. Potesi achievy, hromada aktivit navic. Vojaci v Praze mluvi cesky :) da se najit i par ceskych textu na cedulkach.
lara croft.
Diese Gut, jedoch The Angel of Darkness.... Einfach Tschösss! (nie beendet)
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Where this game's players are, estimated from review languages.
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| $856.6K | 4.6K | 85% | $6.99 | |
| $667.9K | 1.6K | 94% | $19.99 | |
| $436.2K | 2.4K | 87% | $6.99 | |
| $0 | 3.4K | 91% | Free |