
Roguelite - where too much greediness can be fatal. A colorful world with armed birds blazing their way through piles of mutants, monsters and creepy creatures. Lots of mysteries to unravel, secrets to discover and levels to explore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.6Kreviews | 83% | — | $1.1M |
| $14.99 | 150ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game starts strong with a gorgeous pixel art aesthetic and some truly unique gameplay mechanics that feel fresh in a crowded genre. The first few loops are genuinely enjoyable and hook you in immediately. However, the experience begins to feel shallow once the novelty wears off. The level design feels a bit "flat" over time, and having only one boss type per biome makes the progression feel repetitive. The biggest issue is the power scaling—the rewards and weapons simply don't keep pace with the difficulty of later levels, making the endgame feel like a chore rather than a rewarding challenge. Great potential here, but it needs more depth and better balancing to stay engaging.
Blazing Beaks kupiłem głównie w celu farmienia kart Steam i dokładnie w tej roli spełniło swoje zadanie. Sama gra wygląda całkiem sympatycznie i może spodobać się fanom prostych roguelite'ów, ale osobiście nie planowałem spędzać przy niej większej ilości czasu. Karty zdobyte, zadanie wykonane. Wszystko OK.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Portuguese - Brazil, Turkish, Polish, French, Spanish - Spain, Japanese, Korean, Simplified Chinese
| $14.99 |
| 85ratings |
| 84% |
| — |
| not modelled |
| $14.99 | 27ratings | 74% | — | not modelled |
| $14.99 | — | 89% | — | not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. Super simple but very catching mechanics. Sadly It's been left dead.
This is more of a neutral review. This is a roguelike dungeon crawler twin-stick, of the “room-based” variety. This game was really hurt by a lack of metaprogression. The gameplay was fine, and I thought the idea of having to deal with debuffs to haul prize items back was pretty neat, but none of it builds toward anything — I was disappointed to find that there was no way to keep track of relics, like, I would have loved if every time you got a relic back to the shop you could check it off a list and, say, if you cleared the final boss with all the relics found you got a ‘good end’ or something. As it was, it had a real “why am I doing this” problem, which is a shame because I do think the bones here were good (though I would have liked to see the player have a little more control over their weapons; weapons being both scarce and random meant runs were often make-or-break on RNG). I think this game was probably designed with multiplayer in mind, and would be a fun party game. Unfortunately I always play these solo (Mr Act is a very relaxed and sensitive gamer, and I am what one might call “a competitive ♥♥♥♥♥♥♥”), and sometimes get a worse experience as a result — I know it seriously limits their market, but I do wish more co-op games would be honest about being designed co-op first; just because a game technically can be played solo doesn’t mean the solo experience is a good or even representative one. I suspect if I’d first encountered this game in a party scenario I would have had a much more positive opinion of it.
курочки бобры пингвины
Я даже не знаю, как мне выразится по поводу этой игры. Эта игра в моих глазах спустя почти 18 часов была охуенна, возможно, только по одной причине - как же она играет на нервах. Я только за эти часы смог пройти игру первый раз. ПЕРВЫЙ ЕБАННЫЙ РАЗ. Несмотря на такое долгое прохождение, контента в Blazing Beaks достаточно в виде 10 разных персонажей со своим оружием и особенностями, различных турниров и испытаний (В которых, как я понял, нужно пройти за всех персов). Даже обычные ачивки не дадут тебе заскучать, ведь они такие адские, что просто промолчу, сами можете посмотреть. Также стоит выделить кооператив, который я не смогу заценить, потому что друзья ебанаты с ебанатским мнением о рогаликах, но не суть. В принципе, игра мне зашла и советую всем поиграть. Игра стоит своих денег, а особенно со скидкой. Конечно, жалко, что игра перестала обновляться, но к моменту написания этого комментария она выглядит как полноценный проект, что уже меня впечатляет. Также мне стоит подметить, что, возможно, я просто конченный даун, который так долго проходил игру, но я всё равно удовлетворён этой покупкой. Всем удачных забегов.
Muito bom mesmo, sempre quis ser um Pato que mata todo mundo que ve pela frente com armas absurdas Lembra mt enter the gungeon esse, mas com elementos de the binding of isaac e outros roguelikes, recomendo bastante, dá pra se divertir bem nesse
断断续续打了六年,终于是两条路线都通关了(还顺便打了三波无尽)这属于典型的肉鸽游戏,创新点在于对“神器”的取舍,要不就是撑到商店卖掉一波起飞,要不就是莫名其妙的中途暴毙,总体来说玩起来挺上头的。但是游戏过于冷门,查个攻略都得看纯英文的,而且游戏内武器仅凭数值无法直观看出优劣,如果能让人在商店试一下就好了,现版本拿到武器后上一把武器直接消失,没有试错的机会,这一点玩起来非常不爽。 (还有,不推荐为了联机买这个游戏,其他人只能用手柄瞄准,非常费劲!)
more frustrating than fun
Absolutely no reason to buy this when Gungeon exists, it's worse in every way.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $1.5K | 27 | 67% | $2.99 | |
| $781 | 6 | 100% | $5.99 |
Related
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|---|---|---|---|---|
| $1.1M | 4.4K | 95% | $9.99 | |
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| $1.1M | 4.6K | 85% | $9.99 | |
| $1.1M | 1.2K | 76% | $39.99 | |
| $1.1M | 2.9K | 85% | $15.00 | |
| $1.1M | 1.5K | 90% | $29.99 |