
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion. Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Them and Us is a classic, survival horror game with a focus on atmosphere and player immersion.
Discover the truth of Alicia’s past as she descends further into her strange, unending nightmare.
The year is 1978. A lone bus, a terrible crash, out upon the old and winding dirt roads which skirt a vast American wilderness. A survivor. A young woman, her mind scarred by a life of tragedy, her name is Alicia. She is alone. She is injured. Around her, quietly, slowly, a surreal and deadly nightmare unfolds.
Fighting for her life, Alicia finds herself in the midst of events she does not understand- a "change" taking grip on the world around her. Its nature, its cause? unknown.
As night descends, she pushes further into the unknown - Will she survive? Will you?
General
- Fixed camera with tank and alternate control schemes.
- Third-person view with over-the-shoulder aim
- Selected first-person POV for flashbacks, cutscenes, memories, etc.
- Extra game content.
Fixed Camera: This mode is designed for people that want a true classic survival horror experience. For those who like things hard and challenging.
Over The Shoulder: Although we keep some classic elements in this mode, OTS is designed for people who want a more modern gaming experience, with a slightly easier (but still challenging in its own way) experience.
Notice:
The game pays homage to some of the classic survival horror games we love, expect to see some "rooms" or "Easter eggs" that may remind you of these games.
Regardless of how you play, this game will not hold your hand. You will have to think for yourself about what needs to be done and how to progress the story.
Use your own wits and intuition to make it out alive.
Graphics
- Post-process effects (bloom filters, god rays, etc.) added for increased immersion.
- Crisp graphics with a 60 FPS default. Unlock FPS is available.
- Optional reversion to first-gen console graphics. The retro mode also triggers fixed camera play for a greater challenge.
- UltraWide (32:9) Support
Gameplay
- Realistic damage and dismemberment systems with accompanying gore.
- In-world puzzles featuring ciphers and keys.
- Resource management for true survival horror.
Extra Content:
Finish the game and unlock new costumes or weapons.
There are different endings. Decide Alicia's fate yourself.
Low FPS? Please make sure that:
1. Your video card receives enough power and not sleeps to save power.
2. The game is running on the main monitor connected on your video card.
Why this happens:
This game required very little performance to run well, an NVidia GTX 1080 is enough. If the hardware is to new it may not use any of its power or even pick the real video card, saying like "this application don't need any power to run well". This happens more on laptops due to battery save. In this case we need to manually tell our PC that this game needs power like all other games or apps.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Kreviews | 76% | — | $1.1M |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: It revives the nostalgia of classic horror games. Cons: It also brings back the frustrations of classic horror games.
I’ve picked up and dropped this game over the past four years, giving it multiple chances, and still never made it to the end. I thought it would be similar to Tormented Souls, but I was wrong. At this point, I can’t even remember the story anymore. The gameplay felt rough back then and hasn’t improved since. animations are awkward. Even on sale, I wouldn’t recommend it, just save your hard earned money and diskspace, there are plenty of better options out there. -Moth
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Turkish, French, German, Japanese, Portuguese - Brazil, Korean, Italian, Romanian, Russian*, Spanish - Spain +1 more
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fünfundzwanzig Jahre nach Resident Evil 1 findet sich ein Fan, der Spielweise und Atmosphäre in einem frech abekupferten Klon auferstehen lässt. Und mir hat es gefallen! https://steamcommunity.com/sharedfiles/filedetails/?id=3740593659 [b]Geschichte[/b] Klinik, ein Gefangenentransport, ein Unfall und schwupps, wir sind auf einer Insel voller Zombies. Gut, die Story ist anfangs etwas holprig, aber wenn die Cutscene endet ist man in vertrauter Umgebung: düstere Gemäuer, die wir erkunden, nicht nur, um gleich wieder von hier weg zu kommen, sondern natürlich um dabei auch das Geheimnis dieses Ortes zu erforschen. Was das Geheimnis für die Protagonistin Alicia ist, ist aber nicht unbedingt das, was es für uns Spieler ist, was einen interessanten Twist beinhaltet. Die Geschichte ist und bleibt trashig, aber was soll's, aber sie ist eine akzeptable Geschichte für eine Horrorstory. Allerdings spielen wir zu 98% nur Alicia. Den andere Herr auf dem Titelbild links erleben wir nur zweimal relativ kurz. Das passt nicht so recht zu dem ansonsten verblüffend gut kopierten RE1. (Der Herr rechts ist uns nicht freundlich gesinnt.) Vielleicht hatte man da mehr vor, als man dann umgesetzt hat? Aber Alicia macht das hoffentlich gut, hoffentlich, denn es gibt gute, neutrale und schlechte Enden. https://steamcommunity.com/sharedfiles/filedetails/?id=3740594642 [b]Gameplay[/b] Also wer RE1 kennt, findet sich sofort ein. Die Villa samt umliegenden Park und Nebengebäude ist verschachtelt wie ein Irrgarten und an den Türen sind meist Symbole, die mit den entsprechenden Schlüsseln geöffnet werden können, die natürlich am anderen Ende des Hauses zu finden sind. Es gibt Saverooms, deren Speichermedium diesmal Schallplatten sind und wo man vor den Gegnern sicher ist. Die Gegner sind selten eine große Schwierigkeit, allenfalls die recht flinken Hunde können einen etwas stören. Sonst ist es ein eher geruhsamer Kampf. Die Munition und die Heilmittel sind an sich üppig, aber manchmal kann man doch auch das Messer einsetzen. Auch das Menü ist ganz wie in RE1. 2 bis 8 Plätze im Rucksack verlangen häufiges Management und Abwägen der relevanten Objekte. Dadurch wird man vieles Ablegen (leicht auf der Karte wiederzufinden) oder später in der magischen Kiste verpacken. Dieser Kiste haben sie mit Portalen sogar eine logische Erklärung spendiert: es ist eine einzige Kiste! Die Rätsel sind wie in RE1 einfach. Also gut, manchmal muss man dazu die Notizen, die überall herumliegen auch mal lesen und in ganz wenigen Fällen kann man auch mal ins grübeln kommen und wohl zwei mal musste ich die Lösung nachschlagen. Ein wenig mühsam fand ich die "Währung", mit der man starke Waffen kaufen könnte. Denn erstens muss man da sehr viele Gegner bestimmten Typs töten und zum anderen bekommt man dafür Dinge, die man auch so im Laufe des Durchgangs bekommt. Es gibt verschiedene Schwierigkeitsgrade. Ich glaube der höchste wird erst mit NG+ freigeschaltet (bin mir nicht sicher). Da kann man dann auch einen Schnelldurchlauf probieren. Ich weiß nicht genau, woran es liegt, aber ich habe echt eine Schwäche für diese Spiele und genieße dies hier ebenso wie damals bei RE1. Es ist wohl das kontrollierte und doch gruselige umherstöbern. https://steamcommunity.com/sharedfiles/filedetails/?id=3741232053 [b]Technik[/b] Technisch gut. Nie abgestürzt. Keine Bugs gesehen. Die Grafik geht so. Die Modelle sind jetzt nicht ausgefeilt, Hat ein wenig den 1996-Charme. Das hätte man an sich auch besser machen können (wenn hierfür Geld da ist). Der Sound ist ähnlich. Wie in RE1 wird Musik ab und an für bestimmte Szenen eingesetzt und man kann die Gegner oft (aber nicht immer und nicht die Richtung angebend) schon anschleichen hören. Die Steuerung per Controller funktioniert sehr gut. Selbst das Schießen fand ich diesmal mit Controller machbar. Mit Tastatur und Maus sollte es auch gehen. [b]Sonstiges[/b] Ich habe für einen ausfürhrlichen Durchgang 16h gebraucht. Mit Erfahrung sollte es auch unter 5h (und mit Abkürzung unter 3h) gehen. Es gibt sehr viele Errungenschaften, die meisten optional. Um alle zu bekommen, muss man doch schon einiges tun und mindestens zweimal durchspielen. [code][b]In Zahlen für mich persönlich ein Unterhaltungswert von 9/10.[/b][/code] Ein gelungenes klassisches Survival-Horrorspiel im Stil von Resident Evil 1. [hr][/hr] [i]Dies ist mein subjektiver Spieleindruck. Für meine Wertung zählt, wie gut es mich unterhalten hat. Entsprechend der Daumen nach oben oder unten, abhängig davon, ob ich es einem ähnlich gesinnten Spieler weiterempfehle. Der Spieleindruck eines anderen Spielers kann aber durchaus stark davon abweichen.[/i] Eine gemischte Sicht auf das Spiel findet man beispielsweise [url=https://steamcommunity.com/id/bertkli/recommended/915600/]hier[/url].
Kinda sucks. - zombies are bullet sponges, and there are ALOT OF THEM - i understand it's not a fps and ammo should be scarce but it's ridiculous. you have to kill 2 zombies usually to get to a 7-9 pistol ammo. guess how many shots it usually takes to kill a zombie? SEVEN. Also, sure you can avoid them sometimes but not in cramp spaces; - shooting heads sometimes staggers sometimes not, inconsistent; - inventory space is way too limited; - gave up when reaching the invisible/teleporting enemies takes all your ammo to even kill 1; game is too much of a bs.
The game is fun, and if you like the classic Resident Evil formula of finding keys, notes, and other doodads all over the place to slowly explore a mansion then you'll likely enjoy this game. There is one HUGE caveat to that however. If you DO NOT like Resident Evil 0's inventory system, then be warned that this game copies it, except instead of two characters, you only have one character with a miniscule inventory. Dropping items on the floor is not only allowed, but expected. At around the 90 minute mark, I had a full inventory and several key items scattered across the floor of the great hall (which is what I used as my "item box" so the speak), and I realized that I was NOT up for the tedium of this system. There had already been one instance where I didn't have a key item I needed to progress, so I had to run all the way back to where I had dropped it, drop off something else from my inventory, and then haul my butt all the way back to where I was to proceed. You only start with four slots, but the game mercifully gives you a backpack early on that upgrades your inventory to a whopping six slots, but considering the gun, ammo, and knife all take up an inventory slot, at all times I only had 3 free slots to juggle around healing and key items. The game is pretty generous with ammo - at least at the start - so maybe I could have dropped the knife as well, but even then, that's just 4 slots to work with, and I had already collected more than that in key items alone, let alone healing items. I could see the writing on the wall, and inventory management simulator was not something I was really wanting to engage with, so I refunded this game. It's a shame, because outside of that the game was actually pretty good.
Before the magic, portals, and the otherworld, it felt like the best indie RE clone. It had an amazing atmosphere and vibe, all this things just evaporated the at the moment all that magical stuff appeared. Up until that point, I was fully intending to 100% the game, see all the endings, and so on, but now I’m not even sure I’ll finish it... Update : The level in the other world almost put me off playing. I figured there would be more to come, but it seems like it was just a bad moment. The mansion is stunningly crafted, the street level is a bit less polished, and the level in the other world is just awful. But overall, I'm still in the middle of the game, I like it, if you put aside the portal world.
А что, сундук для предметов было сложно добавить в игру? Или разрабам было по кафу его не добавлять, чтоб игроки потом искали эти же предметы по всей локе? P.S. Игра в целом не плохая, но без сундука ты просто тратишь время на бесполезную беготню.
A decent retro survival horror game that somehow I liked a bit less than I thought I would. Pros: - It will scratch that retro survival horror itch for you. - The atmosphere is decent. - It supports both fixed camera angles and over the shoulder view. Cons: - It's larger than it should. More content is not always better. - The plot is nothing to write home about. - That damn inventory management..
Okay, I can recommend this game because I genuinely had fun with it for the first 4 to 6 hours (it took me around 9 hours to beat it), and I finished it using the classic camera view. That said, the game also made me appreciate the level design of the classic Resident Evil games much more. My biggest issue is how the map opens up and lets you backtrack from the very beginning of the game all the way to the end, and this starts happening around the middle of the game. With such limited inventory space, this leads to a lot of wasted time running back and forth. Sometimes you even forget where an item is supposed to be used because it wasn't needed till much later in the game and with the map size, good luck remembering where to use it. Even with that frustration, I still had fun overall and enjoyed the classic Resident Evil-style experience.
Great game until I got to the Pyramid puzzle. I tried every combination and the lighter still doesn't work. The puzzle is glitched and soft locked me!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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