
Join The Division in this open world tactical shooter. Engage in intense cover-based combat, team up with friends, and build your ultimate agent to save Washington, D.C.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Randomly Banned for no reason whatsoever then given a false AI response from customer service that i broke Code of conduct
roligt med kompisar
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #52, worst US #99 · 12 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 12.89/day in the week to Aug 4 → 22.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
即使有了终极版40级直升也还是太肝了.....罐头偶尔短时间吃一口很香,吃久了就腻了。
玩每二十分钟必掉线 有时候十分钟, 买的还是终极版,说真的这个钱不如去买命运2的全dlc ,玩得更爽! 垃圾服务器!
傻B游戏,🐎死了会做游戏吗,动不动闪退,还有CPU异常占用,草泥马的会写代码,活该公司成这样
50 h de jeux sans reel plaisir un jeux fade sans saveur , repetitif , sans fin pour pas grand chose a par perdre son temps et son argent
muito ruim
Неплохо, но не затянуло
僵尸打腻了,打打人机120!!!
首先就是一坨臭史,别人都说是臭史我也知道是臭史,但是我就是去吃了这坨臭史,新手没有专精30凑了一套未来去恶化4-10去辅助谁掉点了都喷我,带雷神控的时候两个全火突袭打那个观点胖子俩人1分钟没干碎,新手别碰恶化就升40级就行了玩玩剧情开新号吧剧情全吃一遍就跑吧,剧情也是臭史,人家都说史我还吃史我也是傻逼
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 6 | 17% | $49.99 | |
| $0 | 2.5K | 47% | Free | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $530.6K | 1K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.5K | 81% | $19.99 | |
| $1.7M | 3.2K | 89% | $19.99 | |
| $1.7M | 5.4K | 96% | $9.99 | |
| $1.7M | 4.2K | 85% | $14.99 | |
| $1.7M | 3.6K | 97% | $10.39 | |
| $1.7M | 1.3K | 94% | $19.99 |