
In this stealth-action thriller, a terrorist group known as the Engineers launches the Blacklist, a series of escalating attacks on US interests. Only one man can stop them: legendary covert agent Sam Fisher.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
OPERATE WITHOUT RESTRICTIONS
Sam is back in his tactical suit and goggles, more lethal and agile than ever. Granted the freedom to do whatever it takes to stop the Blacklist, he races across the globe to uncover the source of this devastating threat.
OWN YOUR PLAYSTYLE
Tom Clancy's Splinter Cell: Blacklist builds on the franchise’s stealth roots while expanding into action and adventure. Players can define their own playstyle and are rewarded accordingly:
- Ghost players remain undetected.
- Assault players confront threats head-on.
- Panther players strike silently and lethally with precision.
TOOLS OF THE TRADE
Take down the Engineers using advanced gadgets like the upgraded Snake Cam and the Micro-trirotor Drone. Fan favorites return, including the Sticky Shocker and the brutal curved Karambit knife. Stealth enthusiasts can abduct and carry enemies, while the Killing in Motion system lets players mark and execute multiple targets in one fluid, cinematic move.
BUILD A NEW ECHELON
Sam is forming a new Echelon unit: his team, his rules. Anna “Grim” Grímsdóttir returns as technical operations manager, CIA operative Isaac Briggs brings firepower, and hacker Charlie Cole rounds out the crew. Fourth Echelon operates from the Paladin, a repurposed stealth airliner equipped with unlimited resources and cutting-edge tech.
Please note: online features for this game are no longer supported. Multiplayer and co-op modes are no longer functional.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stunning game that keeps up even in 2026, apart from bugs and crashes that u need to search a bit for the fix, a 10/10
[b]Tom Clancy’s Splinter Cell Blacklist[/b] es un juego de acción y sigilo en tercera persona para un jugador. La historia es más acción palomitera que otra cosa, con lo bueno y lo malo que ello conlleva. El excelente diseño de las misiones y escenarios y las distintas formas de juego lo mantienen fresco e interesante de principio a fin. Muy distinto de las primeras entregas de la saga pero una muy buena opción para las amantes del sigilo y la acción. [i]Los servidores cerraron en Septiembre de 2022, con lo que no se puede jugar a los componentes cooperativos y competitivos del título[/i] [h1]La Lista Negra[/h1] El grupo terrorista de Los Ingenieros ha lanzado un ataque sobre la base militar estadounidense de Guam. Bajo el nombre de la Lista Negra, amenazan con un ataque de escala similar cada 7 días hasta que se cumplan sus demandas. 4th Echelon es la primera y última línea de defensa y Sam Fisher su mejor operador. Viene con voces y textos en español. La trama sigue la estela de una película de acción americana de los 90, con sus partes buenas y malas. Por un lado, el guion no es nada del otro mundo y los clichés están a la orden del día, incluyendo el cerebrito que viste con ropa de calle y sirve como alivio cómico con poco éxito. Por otro, el ritmo es rápido y muy entretenido si no le exiges mucho. Este Splinter Cell se aleja del juego metódico y oscuro de las primeras entregas, es una continuación directa de Conviction, más rápido y fluido, con la posibilidad de pasar rápidamente de una cobertura a otra y el uso de Marcar y Ejecutar. Es ciertamente distinto a lo que hizo conocida a la saga y eso puede no gustar a todo el mundo. 4th Echelon actúa desde un avión llamado Paladín, que servirá como centro de mando desde donde activaremos las distintas misiones. Dentro del avión podremos conversar con otros personajes, comprar equipo y mejorar el propio Paladín, lo que nos dará ventajas pasivas. Algo a destacar es el excelente diseño de los escenarios, tanto en las misiones principales como las secundarias, no sólo por el tema de variedad sino por las posibilidades que otorgan. Todo está basado en tres tipos de juego: fantasma, pantera y asalto, y excepto en determinados momentos por restricciones de la historia, podremos utilizar cualquiera de los tres y el diseño no facilitará su uso. Fantasma consiste en eliminar a los enemigos de manera no letal o evitarlos por completo. Pantera sugiere eliminarlos de forma silenciosa, tanto mano a mano como con armas con silenciador. Y Asalto prácticamente lo convierte en un juego de disparos en tercera persona, pero con cuidado, ya que aunque tenga cuatro dificultades (fácil, normal, realista y perfeccionista) incluso en normal y con buena protección, un par de disparos bien dirigidos pueden acabar con Sam. La variedad de armas y dispositivos permite experimentar libremente entre los tres y mantiene la experiencia fresca y desafiante. El cierre de los servidores a finales del 2022 hace que no se puedan jugar las misiones de Briggs o cualquier otra secundaria de manera cooperativa (aunque se pueden jugar solo). Ni tampoco poner el modo competitivo de Espías VS Mercenarios. En cuanto al estado técnico. El juego sigue intentando conectar con UPlay cada pocos minutos y como ya no existe, se cierra y sale al escritorio. Escribiendo “-offline -offline_mode” (sin las comillas) en los parámetros de inicio en las propiedades del juego, soluciona el problema. La campaña tiene una duración aproximada de unas 10 horas. Algo más quizás si sois perfeccionistas del sigilo, aquellos que cargan el último punto de control en el momento que os detectan. El contenido secundario puede añadir unas pocas horas más. No se desbloquea nada nuevo al completarlo, pero se puede volver a jugar cualquier misión.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Traditional Chinese, Russian*, Japanese*, Polish, Danish, Dutch, Norwegian +4 more
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is still great in terms of map design and player abilities, but the hacker nerd in the story looks like altman / zuckerberg crossover, and that makes me want to punch him hard every time I see him :/
Great game but crashing is annoying. So if you want to stop the game from crashing every 20-30 mins, then read. Right-click game on library game list > click properties > put "-offline -offline_mode" in launch options (no quotation marks) > close properties > open game. I don't think it works for everyone, but it did for me. Now ♥♥♥♥ off.
Ubisoft ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥ включите сервера старым играм скотины ♥♥♥♥
It's been 13 years since this masterpiece came out and Sam Fisher has been in everything, but his own game. Ubisoft is too busy milking the dead cow that is Assassin's Creed and whatever other garbage they are making now.
I remember playing this on ye olde XBox 360, and while it certainly brings back memories, it does crash an awful lot on my PC. Straight to desktop too, and pretty frequently as well. Unfortunately it doesn't seem to save progress either, so it's very annoying when your midway through a mission and it poops the bed. Not sure if it's something with my hardward that it doesn't like (in that case, your results may vary,) or if it's just that it's a port (I presume from console?) and it was just hurried along to PC and wasn't really vetted for stability. I would recommend its purchase with a few caveats: a) that one's a fan of the series and b) that this title is on sale.
I bought this on PC to replay it, but I’m spending more time fighting with Ubisoft Connect than actually playing. It forces me to re-enter my password constantly, like it doesn’t trust me to play a game I’ve already bought and paid for. It’s buggy, intrusive, and completely ruins the experience. Honestly, seeing Ubisoft struggle lately? It’s completely deserved. It’s frustrating because this game is proof that Ubisoft used to make amazing, unique experiences. Now, they just seem intent on 'milking' the same tired Assassin’s Creed and Far Cry formulas over and over again while ignoring the fans who actually want quality. I genuinely hope this recent string of disasters wakes them up and forces them to change.
Splinter Cell Conviction but still broken and tbh kinda slightly creepy in how jingoistic it is Where the previous game went full "rogue agent" like Mission Impossible, this one went full Call of Duty. It's exceedingly hard to tell whether or not you're supposed to be rooting for the side committing extrajudicial murder and torture, especially in foreign countries. You infiltrate Gitmo. The game does not comment on this further beyond the fact you infiltrate Gitmo. You walk past a bunch of tiny cages holding hooded prisoners with angry dogs next to them and Sam nor his team comments on them, like those are just a fact of life. There is also a level where you infiltrate Iran and the game freely gives you the freedom to gun down and murder Iran soldiers just doing their jobs while you try to escape from a situation you caused. To infiltrate Iran in the first place you blackmail an Iran general by threatening a drone strike on his wife and child. The closing segment of the Iran level is a CoD-like drone sequence where you fire a machine gun and missiles at a bunch of vehicles on a busy highway, and presumably kill a lot of Iran soldiers. No mention of the presumable 900 ethical and international law violations that took place in this level alone are ever mentioned again. The game is also broken as well, but also just exceedingly frustrating to play. Here is a brief list of a few of the many, many problems and bugs I had while playing this game: 1.Do you know you have a walk? The game will not tell you that you do, and the default is the slightly faster walk that all enemies will hear and spin 180 degrees to detect you. There is no visual difference between the walk and the slightly faster walk. With normal enemies, you can still kill them in the first two seconds of detection, but armored enemies will punch you in the face and then two shot you with a shotgun. You can imagine how annoying this gets when on respawn/load checkpoint the game resets back to the default faster detectable walk. 2. Dogs can genuinely detect you across the map on normal and higher difficulties, and also constantly ping other enemies to your location while running at you like a missile. It is very annoying to say the least. 3. Enemies will often sway in place and cause you to miss shots. This is not helped by the fact that the aim reticle is as precise as a cheap water gun, and even less precise with the crossbow. 4.Multiple times through my playthrough, an enemy accidentally linked to his multiversal counterpart and started bugging out in place. If you don't have the radar upgrade, you cannot tell what direction he is facing. Resets do not fix this problem. 5. Headshots are inconsistent, and the sheer amount of helmeted enemies makes sure that there is zero reason to actually aim for the head in the latter half of the game. Armor-piercing does not in fact pierce armor and helmets. 6. Enemy AI in the last quarter of the game tends to break often. Night vision enemies tend to sprint around the entire level with no rhyme or reason as to what their patrol pattern actually is. 7. The final boss is unequivocally ass and boring. I don't even have nice things to say about it. It's literally just an arena full of concrete barriers with the boss swinging his laser around and you waiting to run up to him and press E on him. That is it. 8. Finally, the entire end sequence of cutscenes and the credits were bugged out and showed a blank loading screen while audio was playing and nothing else, which was just a funny maggot-filled cherry on this miserable and broken experience. I finished the game, and even though I missed the entire ending I don't care enough to actually try to fix it. jfc this game was bad
[b]Conviction tam olarak beni tatmin etti ve daha çok splinter cell deneyimi istememi sağladı, eh bu durumda serinin en modern oyunu blacklistten daha iyi bir alternatif yoktu tabii ki Blacklist beni hem iyi hem kötü anlamda oldukça şaşırttı. Bazı konularda convictiondan fersah fersah üstün ancak bazı yerlerde ise anlam veremediğim seçimler sonucu beni hayal kırıklığına uğrattı. Hemen başlayalım Senaryo convictiona göre beni hiç içine çekemedi. O oyunda da asıl olarak ajanlık deneyimi tabii ki daha önce olduğu için çok iyi değildi ancak bir giriş, gelişme ve sonuç bölümü içerdiği için baştan sona film gibi bir deneyim sunabiliyordu. Fakat blacklist bu konuda çook basite kaçmış. Oyunun tek amacı blacklistteki suçluları temizlemek. Ki bu tek başına kötü bir özellik değil ancak çok önemli bir fark var bu oyunda. Görevleri paladin denen jetimizde hub'dan seçerek giriyoruz yani online bir oyun gibi göreve gir çık hub'a dön döngüsünde ilerliyoruz ve bu çok sıkıcı. Online bir oyun oynuyorsun hissini hiç beğenmedim. Eskiye göre en önemli eksi kesinlikle bu. Donuk yan karakterler ile de direkt ara sahnelerde space basmak oyunda yaptığım en ferahlatıcı aktivitelerden biriydi. Oynanış ise beni iyi anlamda çok şaşırttı. Aşırı bir gelişme var eskiye göre. Hatta yer yer MGS oynuyormuş gibi bile hissettim. Sam'im kontrolleri tek kelime ile harika. Karakter ne derseniz onu yapıyor ve bu tepkisellik harika bir çeşitlilik sunuyor. Karakterin bu kadar akıcı olması beni direkt Sam'in pozisyonu ile taktik yapmaya ittiği için eski oyunlardan farklı olarak gadget kullanımım oldukça azaldı. Oyunda görev yaptıkça ve görevler içinde mini challange'ları yaparak para kazanıyoruz ve hub'da silah ve geliştirme satın alıyoruz. Ancak sırf ara sıra farklılık olsun diye bir iki geliştirme almak bana yetti. Tüm oyunu hiçbir upgrade yapmadan bitirmek çok kolay. İşte kaliteli bir stealth action oyunu yapmanın o kadar kolay olmadığını burada rahatlıkla görüyoruz. MGS kadar akıcı ve rahat kontrolleri olsa da düşman yapay zekası ve çevre dizaynı açısından maalesef tırnağı olamaz. Ancak bunun bir Ubisoft oyunu olduğunu düşününce bunun iyi bir seviyede olduğunu söyleyebiliriz. Grafikler açısından da süper bir gelişme var ancak bu daha çok çevresel anlamda. Karakter modellemeleri hala eski nesilden kalma. Ben şahsen conviction görselliğini karakterin o gölgelerden gelen dehşet konseptine daha çok yakıştığı için blackliste tercih ederim. Ama tabii ki bu oyunun gerçekten iyi bir zıplama yapmadığı anlamına gelmez. Ben şahsen conviction ağzımda tad bıraktığı için blackliste geçtim ve memnun kaldım. Ancak onun kadar eğlendiğim ve önemsediğim bir oyun olmadı. Yine de çok kaliteli bir oyun olduğu gerçeği değişmiyor. Böyle bir oyun için indirimlerde fiyatı sudan ucuza geliyor. Kesinlikle şans verilesi bir yapım.[/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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