
In the sequel to the 2005 Game of the Year, Splinter Cell: Double Agent, play as legendary covert operative Sam Fisher, infiltrate a ruthless terrorist organization, and destroy it from within.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DOUBLE AGENT GAMEPLAY, BRANCHING STORYLINE
Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Play both sides and make critical choices between opposing NSA and terrorist objectives. You decide who to support and who to sabotage. Do whatever it takes, don’t blow your cover, and earn the terrorists’ trust. Your actions directly impact the story and gameplay, leading to dramatically different endings.
SIGNATURE STEALTH, UPGRADEABLE GEAR
Enjoy the renowned Splinter Cell stealth gameplay, now enhanced with upgradeable prototype gadgets and weapons – including improved night vision – based on your choices and covert skills.
A WORLD OF INTERNATIONAL ESPIONAGE
Travel from Shanghai and Cozumel to the heart of America, where cities like New York and Los Angeles are threatened by the terrorists' agenda of destruction.
IMMERSIVE ENVIRONMENTS
Carry out missions underwater amid churning ice floes, in blinding sandstorms, and through environments filled with dust and smoke.
Please note: online features for this game are no longer supported. Multiplayer and co-op modes are no longer functional.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm a huge fan of the Splinter Cell series. I have been for 20 years. I remember beating Chaos Theory and looking up what they had next. I loaded Splinter Cell's website and heard, "My name is Sam Fisher. I used to hunt terrorists. Now I am one." and I freaked the hell out! I was so excited. When this game first came out, I played it on Wii. I loved it. It played almost exactly like Chaos Theory, and the loyalty system made for replayability to see what would happen if you made different choices. It had a co-op mode so you could play with a friend, too. It was fantastic. So, why am I not recommending Double Agent on Steam? Well, that's because this is a completely different version. And a terrible port of that version too. The version on Wii, Gamecube, PS2, and the original Xbox is actually Version 2 of Double Agent, made by Ubisoft Montreal. Xbox 360, PS3, and PC is of Version 1, made by Ubisoft Shanghai. As the years passed, the concensus became clear that Version 2 was the better game, and I'm here to tell you that.... Yeah..... It is. Version 1 isn't inherently a bad game. They made a lot of changes. Some good, some bad. If you get the chance to play the Xbox 360 version, knock yourself out, but [b]DO NOT GET THIS GAME ON PC![/b] The PC release is buggy and prone to crashes, When I first played the game, none of the items I unlocked actually unlocked, although I think they patched that since. I'd check, but the game probably won't load. (EDIT: Nah, I checked. They did fix it, but you have to patch the game manually.) This version has only gotten worse on modern hardware, to the point that the ending will not load if you're playing in widescreen. I am dead serious. If you absolutely must play this game, I recommend playing Version 2. If you must play Version 1, I recommend getting it on Xbox 360, which is backwards compatible on Xbox Series. But if you have no choice but to play the PC version, make sure to install the 1.01 patch, the 1.02 patch, and the 1.02a patch, as Ubisoft never patched this game on Steam. Also, get ThirteenAG's Widescreen Fix, which doesn't fix everything, but it helps at least a little. God help you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Тихий ужас. Оптимизация из задницы даже при всех патчах и фиксах. Паршивее порта я в жизни не видел. Для юбисофта дьявол приготовил отдельные котлы, чтобы заживо сдирать с них кожу ржавыми пилами и заставлять захлёбываться собственной кровью. Простите
I have less shame in admitting to owning porn games in my library than I do with this game.
The game REFUSES to launch without crashing... Only reason I have this game in my library is because it was in the Splinter Cell bundle back then when I bought it. If you're thinking about buying it on its own because you want to try all the Splinter Cell games then just don't... its not worth it.
Splinter Cell Double Agent has two versions, and they are two completely different games. This version is called version 1, but given all its flaws, it shouldn't have been. And with all the flaws mentioned, I think this version was released far too early. In my opinion, Ubisoft Shanghai, which made Pandora Tomorrow, clearly doesn't have the talent of the main team, Ubisoft Montreal, the team behind the first game, Chaos Theory, and Double Agent version 2. It's far inferior to Chaos Theory, because it's a significant step backward in many areas. It's clear the game isn't finished. Regarding some of the technical problems mentioned above, someone who rushes straight to the end without thinking might not notice them, or only slightly, but for someone who goes for 100% completion on hard difficulty, it's likely to be a different story. There's no single "best" version of Double Agent 1; it's simply a matter of choosing the best one. And the best is the Xbox 360 version in backward compatibility mode on Xbox Series X/S or the Xbox 360 version emulated on Xenia Canary. Definitely don't play the PC or PS3 versions. The emulated version on Xenia Canary is very playable. The only issues encountered are a few very rare texture glitches (one to three throughout the entire game), one or two minor shadow glitches (again, very rare throughout the entire game), terrible anti-aliasing (which might be improved with an Nvidia card, but I'm not sure), a few rare framerate drops at certain points in the game, and some occasional audio crackling. You also need to increase the brightness either in the game or in the emulator settings because otherwise the game is far too dark. This version of Double Agent has always been my favorite, and I've only played the old-gen version once. But the next time I play it, I'll see if my opinion has changed because right now, the flaws are really numerous and glaring. It's not a bad game, it's actually quite good, but it has a lot of flaws, and these flaws greatly detract from the experience. It falls far short of Chaos Theory and its level of polish and quality. But it's still worth playing.
Honestly ps2 version is better than PC, many bugs, strange behavior of AI, unlogical moment in some moment, it's uncomfortable to play this game without any rages
It works on Windows 11 after running the patch from Ubisoft. For whatever reason, Ubisoft decided to release this as the unpatched version. I had visual issues in game until updating to 1.02a which fixed everything so far, no crashes yet either. Not the most supported version but works with mouse and keyboard and is worth it if you wanna revisit.
Ahora veo porque odian tanto este juego, yo lo juegue en mi xbox 360, estaba haciendo mi recorrido por esta gran saga de sigilo, juegue todos hasta que me tocó este port mal hecho, que desastre, muchos bugs como los cuerpos que empiezan a moverse, enemigos que te ven en algunas zonas donde estás oculto, npcs como el Doctor aswat que nunca llega a su habitación para uno eliminarlo, puertas como la habitación de emile que no se puede abrir, las recompensas que desbloqueas por cumplir objetivos no te las dan y son útiles para hackear mas rapido, etc. llegue hasta la misión del cuartel parte 2 y no me dejó abrir la habitación de emile para conseguir los registros, lo voy a desinstalar porque así es imposible disfrutar el juego, este es mi favorito de la saga pero ya entiendo porque lo odian, no compres esto, creo que es mejor piratearlo o jugarlo en consola.
Selling a game that crash ? cant leave a good rate on this. the game is great but 10$ to crash nope
[h1]The inexorable decline of a company that lost its soul[/h1] There is nothing left to save. After years spent watching the slow and painful decline of Ubisoft, I have come to the conclusion that this company no longer deserves the respect, the time, or the money of anyone. What was once a publisher capable of innovating and creating memorable worlds has now become nothing more than a cynical, lazy, and technically incompetent money-making machine. [b]WARNING:[/b] If you are thinking about buying or launching this game, stop. The title is technically devastated and incredibly unstable on modern hardware. Prepare yourself to download and install [u]an endless amount of community patches, modified .ini files, and community fixes[/u], with absolutely no guarantee that the problem will be resolved or that the game will become actually playable. This is not a gaming experience; it is unpaid, full-time troubleshooting work. My frustration today doesn't just stem from the last game I tried to run, but from Ubisoft's systematic inability to produce software worthy of the name. It is unacceptable that, in 2026, a user has to fight against system crashes, runtime errors, and technically obscene ports. We are faced with titles that seem optimized by amateurs, incapable of communicating correctly with modern hardware, turning the gaming experience into an ordeal of bugs, freezes, and frustration. It is clear that no one at Ubisoft cares about the quality of the finished product; what matters is the release date, the promise of future content, and aggressive monetization. The truth is that the community has finally opened its eyes: we have realized that, as a company and as a publisher, you are worth absolutely nothing. You have turned legendary sagas into empty shells, filled with microtransactions, suffocating interfaces, and repetitive gameplay loops that are nauseating. There is no creativity left, only an algorithm that tries to maximize the time spent in-game to push the next in-game purchase. If there is still a shred of dignity to be saved, the only viable path would be to stop polluting the present with mediocre products and stick to making faithful remakes of the sagas that made your fortune in the past. But even then, I have a strong suspicion you would manage to ruin those, too. You have become a shadow of your former selves. My wish? That the market finally gives you the verdict you deserve. Failure is not just a possibility; it is the natural consequence of years of contempt toward the players who supported you. I hope you close your doors as soon as possible, because a company that does not respect its own product does not deserve to exist. You are just taking up space in the industry while continuing to publish technical trash wrapped in flashy graphics. [b]Ubisoft, f7c|< you.[/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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