
In the sequel to the 2005 Game of the Year, Splinter Cell: Double Agent, play as legendary covert operative Sam Fisher, infiltrate a ruthless terrorist organization, and destroy it from within.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DOUBLE AGENT GAMEPLAY, BRANCHING STORYLINE
Experience the relentless tension and gut-wrenching dilemmas of life as a double agent. Play both sides and make critical choices between opposing NSA and terrorist objectives. You decide who to support and who to sabotage. Do whatever it takes, don’t blow your cover, and earn the terrorists’ trust. Your actions directly impact the story and gameplay, leading to dramatically different endings.
SIGNATURE STEALTH, UPGRADEABLE GEAR
Enjoy the renowned Splinter Cell stealth gameplay, now enhanced with upgradeable prototype gadgets and weapons – including improved night vision – based on your choices and covert skills.
A WORLD OF INTERNATIONAL ESPIONAGE
Travel from Shanghai and Cozumel to the heart of America, where cities like New York and Los Angeles are threatened by the terrorists' agenda of destruction.
IMMERSIVE ENVIRONMENTS
Carry out missions underwater amid churning ice floes, in blinding sandstorms, and through environments filled with dust and smoke.
Please note: online features for this game are no longer supported. Multiplayer and co-op modes are no longer functional.
Genres
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
And so it kind of went to hell with the Franchise. For many reasons bit the biggest one is because Ubisoft needed a release for the new generations of consoles. The Xbox 360 and PlayStation 3. While the original team was already underway making it for the original Xbox, using the Chaos Theory version of the Unreal Engine (2,5) Strangely referred to as Version 2 of the game. Because it was released actually later than this next generation version, which is called Version 1. Which is kind of funny, not only is the game called Double Agent, V1 was actually developed by an entirely different team, Ubisoft Shanghai. While V2 was developed in tandem by the original Splinter Cell team, Ubisoft Montreal. V2 looks and plays pretty much just like Chaos Theory, which slightly better character design which was absolutely laughable in CT. V1 is a pretty big leap in fidelity compared to V2. Despite using the same original engine. Unreal 2.5. Where V2 uses a heavily modified version of it for the purpose of Chaos Theory, internally called SCX. Due to it's advanced lighting and sound parts that was not native to the Unreal Engine at the time. This causes V1 of Splinter Cell Double Agent to not nearly feel or play as good as the V2 version. While visually otherwise look far more superior, it doesn't actually successfully utilize light or rather the lack of it as dynamically as Chaos Theory did or the V2 version. AI aren't as reactive to sound either and feel like a step back to how the original Splinter Cell and Pandora Tomorrow worked. Which was fine for their time, but after Chaos Theory? It is noticeable how far ahead the CT (SCX) engine is for this type of game. Naturally, the PC version is the Shanghai Version 1, released for Xbox 360 and PS3, as it is the next generation in terms of visual fidelity. The problem is the development time they got for it. Due to strict deadlines for the game's release, development started after V2, and was released before it. One would think it would be easier to release a game where they had the existing toolset already for a simpler generation console, but considering how the SCX engine reacts to light and sound, it's not. And older generation meant less hardware capacity to play around with compared to the Xbox 360. The PS3 on top of that however was a very difficult console to port anything to due to it's Cell processor. The 360 version of this game was actually pretty stable. Never did try the PS3 one, which was struggling with performance issues. It was a apparently a dumpster fire on that platform. Sadly, the PC version is no difference. And this the reason is I cannot recommend it on this platform. PC version struggles with constant instability issues such as random crashes or glitching missions. Sometimes you have to restart an entire mission just to be able to get past it's initial cutscene. As they sometimes begin with missing sounds and the cutscene get's "stuck" and never allows you to actually continue playing. For some people restarting the mission didn't help and completely halted their progress permanently. Rendering them unable to finish the game. Don't get me wrong, Chaos Theory V1 is actually a very good game. But is best enjoyed on Xbox 360. While the PC version enjoys potentially better resolution and 60 fps. The frame rate is nice to have but the resolution is also causing noticeable schism in the visual fidelity, as you can now see the back drop is not always to par. It also allows you to see how unfinished the last mission in Kinshasa is. Combine this with texture and light glitches and the constant crashing. Apparently they decided to make significant story changes to V2 of the game. Including in some cases entirely different missions. Makes me want to finish that one as well. But sadly requires an original Xbox. (Or PS2 or Game Cube) but the Xbox version is said to be the best version of the game. Also have some slight differences in the loyalty system. Instead of the Double Loyalty bars. There is only one slider to the left or right in V2 of the game. Meaning you can never have full loyalty to both factions at the same time. In V1 you can, due to independent loyalty meters. What I did like here in V1, is the fact that your actions have actual consequences. Even a different ending depending on how you play, even if the choices are somewhat limited. They have far more impact and much later on in the game unlike Pandora Tomorrow that simply decided whether there will be snipers at the end of the level or not. It's a bit unfair to say V2 is definitely better. Especially since I never played the version myself. But people say it is. And also is the one considered Canon for the next game. Which is a bit sad because V1 offered a much more interesting possibility for Conviction's story. For example, Lambert and Enrica survives. So no matter what choices you make in V1 here, in the end didn't matter. And that I think is a bad decision, treating it as it never existed. But it wasn't made by Ubisoft Montreal so... I suppose there you go. Which is again sad because the only way to access the actual version of the game, V2. Is on the old generation consoles, Xbox, PS2 and GameCube. (There is a Wii version of the game as well but, that one is another story) Another reason the Xbox 360 version of V1 is better, is because it has achievements. These are missing from the Ubisoft Connect and Steam version of the game. V1 does have a lot re-playability value, but on PC you really have very little incentive to do so. Due to it's instability issues and you never really know if your choices will even carry over if you have to restart a mission from the menu. Even worse, the Coop mode was scrapped from Double Agent. Due to deadlines. But it does have the Multiplayer, which instantly crashes whenever I attempt to access it. The public servers have been shut off for a long time, but it is supposedly still playable via LAN or Private servers. But I would argue that you might as well just play the last Splinter Cell instead today. Black List. V1 Version of Double Agent, is an amazingly good game. It's unfair to call it a bad one, the only reason it is on PC, is due to it's instability issues that was never fixed. Requires tweaking and downloading tools on PC to even get it running somewhat decently (It still crashes constantly) And so for this reason, I cannot recommend it here. Even if it is a vital part of Sam's story, explaining why he is on the run in Conviction. But then again, Conviction does explain this in the beginning too so you can skip Double Agent. As none of the people Sam meets here, will ever be mentioned again.
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Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling a game that crash ? cant leave a good rate on this. the game is great but 10$ to crash nope
Si te corre es un milagro, si no sale mejor usar magia , ahorrate un baro con los clasicos splinter cell, el unico que si le dieron cuidado es chaos theory y muy ahuevo
[h1][b] Reseña de Tom Clancy's Splinter Cell Double Agent®[/b][/h1] [h2]Resumen del Juego[/h2] Si alguna vez quisiste jugar a ser el agente más serio del planeta mientras el juego te susurra al oído: “pórtate bien… pero también sé un criminal”, [b]Splinter Cell Double Agent[/b] te cumple el capricho. Es acción en tercera persona con ADN de sigilo: aquí no vienes a “disparar primero y preguntar después”, vienes a apagar luces, esconder cuerpos y actuar como si nadie te viera… aunque medio mundo te esté viendo. La propuesta gira en torno a operar como doble agente, tomando decisiones y moviéndote entre dos lealtades. En la práctica, es el típico caso de “quiero ser moral… pero el juego me está poniendo un objetivo con patas”. Primera impresión: atmosférico, tenso, con esa vibra de clásico que te hace decir “ya no hacen juegos así”… y luego recuerdas por qué: porque también venían con sus cositas. Como experiencia de un jugador, funciona como una campaña con identidad propia. Como “multijugador”, hoy se siente más como un museo interactivo: bonito de visitar, difícil de encontrar gente… y sí, hay [b]4 jugadores actuales[/b], así que técnicamente existe vida, como en un documental de National Geographic sobre especies en peligro. [h2]Infiltración de Élite vs. Doble Cara del Tiempo[/h2] Lo Bueno: [b]Sigilo con personalidad[/b]: la tensión de moverte en sombras sigue siendo el gancho principal. [b]Cámara en tercera persona</b>: lectura clara del entorno para planear, no solo reaccionar. [b]Ambientación atmosférica</b>: se siente “Tom Clancy” en el mood, incluso cuando el calendario te recuerde su edad. [b]Acción medida</b>: cuando toca actuar, no es puro ruido; se integra al ritmo de infiltración. [b]Aventura con decisiones</b>: la fantasía del doble agente le da sabor y dilemas (aunque a veces el juego te mire feo por elegir). Lo No Tan Bueno: [b]Cero logros</b>: sí, [b]0[/b]. Steam te mira y dice “¿y tu dopamina de checklist?” [b]Comunidad diminuta</b>: [b]4 jugadores actuales</b]… encontrar partida puede ser más difícil que pasar sin matar a nadie. [b]Cooperativo / multijugador con vibra de “época”</b]: está, pero hoy depende de fe, coordinación y suerte. [b]Clásico con asperezas</b]: se nota su era; si vienes con tolerancia cero a lo retro, aquí vas a sudar… y no por la IA. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Sigilo sólido con acción puntual; ritmo clásico, exige paciencia.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Cumple y presiona, pero se siente de su generación en reacciones.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Campaña de un jugador con buen cuerpo; lo extra hoy depende de encontrar gente.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Atmosférico, pero claramente veterano; funciona más por estilo que por músculo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]La idea del doble agente engancha y da tensión narrativa.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Oscura, seria y con identidad; aquí el “mood” hace gran parte del trabajo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Correctos para sostener el sigilo, sin deslumbrar.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña la infiltración y mantiene tensión sin estorbar.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Tono serio y funcional; vende la fantasía de espionaje.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Variedad moderada: cumple, pero no es precisamente un festival de enfoques modernos.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]En general estable para un clásico, aunque no esperes magia “next-gen”.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]La campaña invita a repetir, pero el multijugador hoy no empuja mucho.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Un clásico disfrutable, con sombras largas… y no todas son por sigilo.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] [b]Splinter Cell Double Agent[/b] sigue siendo una experiencia de acción y sigilo con carácter: se siente la tensión, la ambientación pega fuerte y la idea de ser doble agente le da un sabor que muchos juegos modernos “cinemáticos” quisieran… pero sin arriesgarse tanto. Eso sí: también es un recordatorio de que los clásicos no envejecen “bien”; envejecen [b]como pueden[/b]. Con [b]1685 recomendaciones totales[/b], está claro que tiene respaldo y cariño. Pero con [b]4 jugadores actuales[/b], el componente multijugador/cooperativo hoy es más un extra nostálgico que un pilar real. Si vienes por la campaña de un jugador y el sigilo, hay material. Si vienes por “vida online”, trae una lupa. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Vale la pena si buscas sigilo clásico con buena atmósfera; no si necesitas modernidad y multijugador vivo.[/i] Si te gusta el sigilo metódico y la tensión de infiltrarte sin hacer ruido, este juego te va a dar lo que promete (y unas cuantas “tradiciones” de su época). Recomendado con reservas: disfrútalo por su campaña y su ambiente, no por la fantasía de una comunidad multijugador llena de vida.
At its core, it is, indeed, another Splinter Cell game. Not that there's a problem with that, but it is way more simple and more linear than Chaos Theory. Don't know how to feel about the fact the stealth is pretty much "seen/not seen" now. The game can be fun despite the differences in mechanics and gameplay... HOWEVER, this has somehow managed beat GTAIV and Saints Row 2 in being a terrible, terrible PC port. Where GTAIV and Saints Row 2 have gotten better with time (Mostly due to better hardware), Double Agent cannot as the main issue is that the port is a buggy mess, and as Windows changes, the game just gets worse. Its a ♥♥♥♥♥♥♥ hassle to even attempt fixing, because it seems as if every problem with the game is personally made to piss someone off and is different for everyone. I only recommend playing this game if you have the patience to even bother troubleshooting to fix it or if you plan on making making a definitive fix... otherwise, an okay Splinter Cell game isn't worth the hassle or the 10 bucks + 20 years of being broken.
It's 2026 and it's still incredibly buggy. Would be fun if I didn't have to reboot every 20 minutes.
Best crash simulator game out there.
Если для вас это первая игра в серии, то быть может она будет в целом неплохой. По крайней мере, в своё время, такое впечатление сложилось у меня когда я её проходил впервые. Тогда я даже не замечал каких-либо больших грехов в игре и она мне очень нравилась. Мог по нескольку раз её перепроходить, есть уровни которые запали в душу, а есть и те которые я по сей день предпочёл бы пропустить. Да и задумка о роли двойного агента, где нам пришлось лавировать между интересами нашего агентства и ОПГ, при этом стараясь не потерять доверие одной из сторон, была очень даже интересной. Ежели вы играли в какие-либо другие части до этого, то эта игра станет очень большим разочарованием. Хотя... даже по современным меркам играть в эту игру будет тяжко. 1) Первая и наверное самая главная проблема игры - освещение, выявляется ещё на старте первого уровня (если перед тем как спрыгнуть в воду, вы не видите лучи прожекторов, то знайте - освещение будет поломанным до самого конца игры, поэтому вам надо будет выходить и пытаться это исправлять). 2) К тому же разработчики отказались от привычного до селе индикатора невидимости (он был в виде слайдера, который показывал насколько хорошо вас видно), сейчас же есть небольшой индикатор на спине Сэма который указывает на три возможных состояния: Зелёный - вас не видно (вы в тени, а заметить вас могут только если вас каснутся) Жёлтый - вас могут заметить (любой шум, однозначно привлечёт внимание) Красный - активная боевая фаза, когда идёт перестрелка И вот этот переход между зелёной и жёлтой фазой, порой бывает настолько резким, что ты буквально не можешь понять где начинается и заканчивается тень (проблемы с освещением ещё сильней усложняют это дело). 3) Ещё у игры есть такая проблема, что некоторые скрипты привязаны к репликам. Реплика не прозвучала, забагалась - поздравляю, скрипт не сработает и вам в лучшем случае придётся откатываться до последнего сохранения, в худшем - переигрывать уровень полностью и надеяться, что это не повторится. Хоть таких моментов было немного, но поверьте, когда они всплывают, то делают это очень метко и если вы до сих пор не бросили игру, то стиснув зубы вы будете переигрывать уровень :)) P.S. - НАСТОЯТЕЛЬНО советую избегать установку русской озвучкой. Если даже с оригинальной озвучкой есть проблемы, то с локализированной версией эти проблемы умножатся на 2. 4) Это уже наверное исключительно моё везение, но на дополнительном, скрытом, уровне в Нью-Йорке (где надо нейтрализовать Мосса и обезвредить бомбу), после того как Сэм взобрался на лодку, мою камеру начинало вилять. От чего могло сложиться впечатление, что Сэм после утраты Ламберта, по пути на последнее задание, успел напиться в зюзю, а мне под этим состоянием как-то надо было осилить уровень. Это отзыв исключительно о 2-ой версии игры (именно ПК). К слову, скриншоты которые показаны в магазине, от другой версии игры (а именно PS2 и Xbox360). И вот уже эта версия заслуживает совсем другого мнения. Оценка: Семён Рыбаков был разоблачён и провалил задание :))
Спустя столько лет, игра все еще багованное говно
достали глюки. бросил игру
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