
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 8 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.

Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很好玩的回合制,我说NPC卡我启动了有没有懂的
能看出来作者制作这款游戏非常用心,特效,地图,玩法都是我目前在国产独立游戏里看到的最神的,最重要的是,游戏全篇讲的都是一个充满希望的故事!没有BAD END! 玩到最后真的挺感慨的,大家都是好人啊啊啊啊啊!!!!! 但有时候探地图的时候有点红温,特别是看到有奖励就在门里面但门又无法从这一侧打开的时候······ 但总体上是神作!十分推荐!
面白いといえば面白いのだが、インディーズの限界も見えてくる悲しいゲーム メトロイドヴァニアのように広大なマップを探索しつつ、主人公の露ちゃんを強化していく感じ そこかしらにアイテムが転がっているので、探索は中々面白い 隠しは多いものの、分かりやすいのでストレスはあんま貯まらない 同じアイテムを一定数集めると性能が強化されるのも、楽しい点だ 戦闘は戦略的。膨大な数のスキル、パッシブ、アイテムから最強の組み合わせを 捜す面白みがある 面白いのは面白いけど……残念ながら不満もあるしゲームの底が浅い まず探索だ。終盤になるにつれマップは広く、一方通行なども多くなってくるけれど 我らが露ちゃんには、ダッシュとかダブルジャンプとかは追加されない 最初から最後までトロトロ歩くだけだ シンプルに辛いし、アクションが増えないのはさすがに物足りない 状態変化が異常に多いのも、面倒すぎる 20個ぐらいバフデバフアイコンがずらっと並んで、それいちいち確認なんてやってらんないッス そしてなにより、どんな敵に対しても、同じ戦略で勝ててしまうことだ 最強を見つけたら、後は細かくいじるだけで相手がボスだろうがザコだろうが ひたすら同じこと繰り返すだけ! だって考えるのめんどくさいんだもん! まあ、低価格のRPGとしてはよくできているので 残念な部分は割り切れれば面白いゲーム 総合評価は95点
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean
Hours played at review time, across 185 reviews with recorded playtime.
this game need controller support. trying to play this with a mouse and keyboard sucks.
战斗流派多样,地图和美术不错,全收集也很好做
质量十足优秀的国产独游,首先光第一眼看过去那优异的美术风格就让人大生好感,明亮、绚丽而又梦幻,以及地图场景与各地形特点对应的各种不同的色调,初始印象分就不低,以及各养成组件的部分的各自作画,这家美术可真是远胜于大多数独游了,赏心悦目就是最好的形容了,玩起来就是看着舒服。 剧情的部分像是终焉的莉莉那样的碎片化叙事,单主线流程中能得到的信息有限,更多的部分都在探图流程中收集到的书里,但我没记错的话流程中收集的顺序好像是个乱的,需要完全收集完之后回头再看才能了解完整的故事,以及这么干另一个缺点是主线流程中的剧情,会稍微有点摸不着头脑,之后如果打二周目再过一遍的时候,看完所有的书将前因后果连在一起看才能更清楚一点,不过也还好了,问题不算太大。 养成和战斗方面的安排还算妥当,成长的曲线从头到尾都还算平缓,有一定的起伏但没怎么出现过大起大落的崩盘情况,不过属性方面的发展有些偏纵向的情况,由于流程中的露滴相对有限,至少没出现膨胀的情况,加点的数量,以及携带的道具能带来的属性成长是有数的,基本往一个方向走别的地方就得仍一些,否则就是干啥啥不行。战斗总体来说有操作但不多,中期开始到后期也出现了一定的数值膨胀的情况,在合理搭配完整的体系的情况下,战斗就有些偏垃圾时间了,公式化一套结束,每个都是这样,刚成型时轻松战斗能带来一定的爽快感,但打着打着坦白说玩得就有些无聊和烦躁了。 还有主角的换装系统,嘛这个坦白说有点鸡肋,当然也能算是个不错的部分,但是变化的部分太少了,而且明亮的地图美术下,背景的部分抢去注意力太多了,主角就像是融入在了地图当中一样,当然不至于到这种程度,但就是能吸引到的注意力相对就减少了很多,导致这个换装在引入眼帘的整个部分里只带来了很小的改变,虽然有自然是好的,但是如果中肯一点的评价的话,真的稍微有些鸡肋了。 放眼游戏整体来说,最惊艳最优秀的部分还是美术吧,其他的部分及格偏上,美术的部分则是足堪称优等,总体中上品或者上品吧,推荐一买,谅必能度过一段还算高兴的时光。
好玩的!
玩起来不累,地图探索很容易,全收集也不难,游戏难度不卡你的,也不需要刻意去刷什么道具的,因为按流程来后面你不会缺东西的,推荐难度就能玩的很开心,难一点的你后期可以随时转换难度也算是可以体验不同的游戏乐趣了。
看上去很精美,刚玩可能会有新鲜感,实际玩了几个小时新鲜感过去就很索然无味
18.6h标准难度无攻略(轮椅配置抄了下)全成就达成~ 价格便宜的好吃的小甜品。美术精致,剧情把故事说明白了,经费有限的前提下我觉得表现还不错,缺点是地图设计一般,有地图都会迷一会儿路的那种一般。 大部分时间花费在回合制战斗上,前半段刮痧刮了14小时,后半段拿到轮椅3小时就打完了,还有一个半小时花在查漏补缺做成就。 选简单难度带轮椅的话整体流程估计不到10小时,但不推荐这么玩,这游戏亮点在构筑上,不是那种无聊的回合制,挺有意思的,标准难度下各种流派都能玩,全程没死过,喜欢挑战性的需要往上加难度。 全程手柄操作,现在手柄操作设计很合理了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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