
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 8 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.

Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Engagement
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
白毛可爱捏,战斗的反馈也很棒,使用强力攻击时掷地有声,很有气势,作者对玩家算是非常亲切了,不需要进入下一个周目就能自由调节难度,找兔兔npc卖萌寻求帮助他还真的会给你道具(),怕你迷路兜圈子甚至还直球在小地图上标箭头。目前比较遗憾的就是游戏流程较短,不过通关后会解锁无限连战也算填补了这一点,以及马上要出的dlc应该也能有效延长游戏寿命 ———————————————————— 忘了说了,衣服!衣服!衣服不够多!兔兔你看到了吗,我要玩朝露暖暖!!!
很难不让人联想到《终焉之莉莉》的美术风格与氛围,但本作并非类魂,而是“平台跳跃+回合制RPG”的独特组合。整体体验有新意,但在细节打磨上仍有提升空间。 +游戏提供多种流派的搭配空间,BD构筑多样性十足,有较高的策略自由度去尝试不同玩法。 +Boss战前会有指引,降低了试错成本,对玩家比较友好。 +有辅助技能用于指引收集品,减轻了全收集负担,值得好评。 +故事讲得还是比较易懂,也并非平铺直叙。 -文本描述不够清晰:部分技能、道具或机制的文字说明存在模糊之处,增加理解成本。 -地图设计没啥意思,频繁出现“无法在这一侧打开”的门。 期待一手新dlc。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Korean
Hours played at review time, across 185 reviews with recorded playtime.
豪玩,玩法要随着进程的推进而改变,我最开始玩的防御流靠支援打输出,一直打到戾那里有点吃力了,果断换成血狂模式,直接乱杀一通
我是第一次接觸打牌遊戲,本作地圖是參考類銀河惡魔城的設計 實際戰鬥則是像暗黑地牢那樣的回合制卡牌(這點是聽其他玩家說的) 選擇正常難度,即使新手如我要打完全部Boss也不難 畢竟某些姿態組合實在太過強勢w 且增加了數值自由成長的設定(有點參考RPG?),就算真打不過練個等數值上去自然迎刃而解 但這款嚴格講不能算在類銀河惡魔城 因為主角的移動方式從頭到尾只有移動+一次跳躍 地圖有隱藏區域,且因為有單向才能開的門+某些機關 基本開圖移動路徑是固定的...這是缺點 成就黨可以放心入坑,沒有刁難人的成就 話說我一周目只能把單一數值點到90...(點滿要100) 看到那些玩最難模式連戰的玩家,四項數值全滿 不知道要打幾周目owo? 總之,這款推薦給想接觸回合制卡牌的新手(類暗黑地牢) 或者喜歡白毛蘿莉的玩家/想輕鬆全成就+1的玩家 最後提醒一下雖然有類銀標籤,但這款不能算類銀owo 流派:前期走反擊防禦流 中後段則是召喚+毒+疊心流的流派
Wonderful game with cute protagonist full of things i believe are standard for the genre, and done well. There are small touches everywhere that make the experience smooth sailing, as well as adorable mistakes all found in translation of the lore texts you collect. Exploration is great, there are always multiple directions to take and you can get into pretty wild areas much sooner than you would want to, enemies are various, they attack, they support each other and even come in synergies, game is filled to the brim with items, weapons, buffs and combat strategies. Complexity without obfuscation. Thingy gives +2 to something or deals 15% of your atk as dmg. If i had to nitpick anything, the music could have smoother transition between their set areas, like in Diablo 2, when you walk at the edge between two section with different music they just switch between themselves bit too abruptly.
日本語化の告知がされてから結構経ったが漸く実装されたのでプレイ ローカライズはAIなので微妙な部分もあるが特段問題はなし ゲーム自体の面白さはかなりのもの これを一人で開発してる上に1000円とかマジ? DLCも来るらしいので楽しみ
好久没有玩的这么舒服流畅舒畅了
难以置信的优秀作品,除了美术太亮闪瞎我的眼睛外没有缺点。流程短但定价如此。回合制战斗做的相当不错,各种流派除了腐败都能玩,通关了也在用不同流派挑战boss。各种提升机制正反馈很高,让我回想起神之天平。剧情主旨也简明出众,保持善良令人感动。 期待即将推出的dlc
6/10 javla wall of text every 2 mins.
[h2]我已降临[/h2] 游戏装备了非常多,非常充足,且玩法都不同的战斗部分,你可以尝试到全新的体验。喜欢我的战斗姿态吗)像这样的姿态,我一共有四个。分别是加蓝的降临、加防御的守护、加攻击的撼狱、加生命的奉还。你可以在战斗中随意切换这些形态,并且切换时都有着不同的技能,非常的畅爽。在最低难度下,建造玻璃大炮无疑是最好的选择,既然如此,抛弃防御彻底使用撼狱形态开始爽杀。 [h2]游戏内容[/h2] 依旧是没有记忆的主角,我们将操控女主角露开始冒险,净化各处,击败各种怪物,沿路收集各种信息,这个世界与之前发生过的种种,然后前往下一地区...非常经典的角色设计,不过出彩的还是战斗部分。 我觉得挺好玩,回合制战斗。先手取决于在地图上优先进攻,否则被触碰或者被追赶上则由敌方先手,这种小怪会刷新,基本上你去一个地方回来就刷新的了,可以重复刷。此外还有特殊的进入战斗,强制进入剧情的战斗,如BOSS战,不会有前置,显示BOSS就开打,需要击败BOSS或者是清空全部敌人。还是很明显的,你很容易猜出什么时候将面对BOSS。还有一种是塞了一堆怪物的地方,会有明显的提示。互动时,会明确告诉你会有强大的敌人,这个时候你可以选择进入或者不进入,进入是需要全部击败的,结束后的奖励还挺好。 养成部分,直接进行增加属性的状态界面,依靠地图产出资源境界露滴,也可以在商店兑换。心得与增益道具,会提供固定数额,每一种道具都有着独特的所占容量,可前往提升的地方提升,有一个小技巧,留1放上最大数,这个时候可以超出白嫖好的属性。这点既不浪费地图捡到的资源,又可以增加不错的属性,非常的不错。此外,道具也可以由自己制作,游戏有着独特的制作系统,可在地图上各种地方出现,或者是商店、怪物、单独宝箱等,还是比较好获得的,重要的就是BOSS掉了。 [h2]总结[/h2] 总得来说,我最喜欢的是战斗部分,然后是美术与音乐。游戏配备着非常大且多的地图,可以自由探索,还有便携小工具,只需要达到90就可以根据"心得"直接提示剩下探索度位置,到达90就可以100了,再也不用担心找不到位置了,减轻了压力。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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