
Tokyo Xanadu eX+; a massive action RPG from the masters of the genre, Nihon Falcom! When high school student Kou Tokisaka encounters the nightmare realm known as the Eclipse, his world is forever changed.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 1.8Kreviews | 85% | — | $2.5M |
| $35.99−40% | 2.9Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you wanted Trails with an actual fun combat and persona like social links this is it. Dont sleep on it, its way better than it looks. Graphics are good for the time, combat is pretty fun. The game has very weird start, but gets better and better. Its 8/10 experience for me and absolutely worth playing!
Best game ever
屎一般的搓招手感和卡顿,垃圾的迷宫设计,俗套的剧情,刻意拖流程的无限套娃跑迷宫,套皮p系列的羁绊剧情依托完全没有递进,最后没辙了直接整了个分四队连着通四遍迷宫的烂活,纯骗我这种傻子的,md,但完结一张大合照,小栞夺回战bgm一起该痛哭流涕还是要痛哭流涕,后日谈小约会剧情和cg也不赖,但迷宫真的是吃吐了,算是大半截屎味的巧克力,最后一点精品小甜点吧。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾
без сомнения великая игра, сказать больше нечего, после финальной главы эпилог и афтер стори показались слабее чем ориг игра, но всеравно кайф
This game might not be as stylish as say Persona 5 but the relationships are much more realistic and the story progression makes much more sense. All the love is in the details and it has its own unique charm
Fun game, good characters, solid story, awesome music. Some may say this is a prototypical game, but is that really so bad? It's straightforward and earnest, something lacking in many games. Everyone tries to be edgy and subvert expectations, but maybe we have done that so much that it has become the expectation. In which case a game that does all the basics well with a good plot and characters done in what used to be a standard way is a breath of fresh air. In all honesty I think we get wrapped up in some sort of mythical past where all stories were some standard tropes, but frankly I am struggling to actually remember a game in recent where the "standard tropes" actually apply. I mean if you are looking for a standard over done trope it would be the AAAA game that is big on live service, requires grinding, and has no story or heart to speak of. In the frame isn't a story about a bunch of teenagers gaining powers, fighting evil, and learning the value of friendship and their community breaking the mold? Anyways I digress, and I should change from rant mode to actually talking about the game. Suffice it to say there is a lot to like. First and foremost is Towa! It's really fun to see her clone here in TX, she slides nicely into the genius teacher role, which is precisely what she occupies in the Trails universe. Next the music is amazing in this game. It is classic Falcom Sound Team. Just a great track to grove to as you explore dungeons. The combat system is fun. I wish they had imported this system into the more recent Trails games for the non-turn based combat system. It's a shame they didn't as it works quite well. The characters are really good. My favorite being obviously Towa, but Asuka and Mitsuki are close second. Asuka way by far my favorite character to play in combat, her ranged ability is top notch and when you ger her dialed in she has a really good damage output. The story is your typical high school anime with superpowers. Definitely not a bad thing. It is clean, straightfoward and earnest. You will want to play through all the way to the end of the after story. There wasn't much I didn't like. About the only thing that irked me was the platforming sections, but that's only because I'm awful at platforming. That is no fault of the game as it built up the platforming progressively, so you had the opportunity to get good. However, to my chagrin I had to bump the difficulty down to easy in the last dungeon of the afterstory because I just couldn't make it work and I didn't want to get hung up on it forever. Again, definitely not the games fault, rather it was my incompetence. Something that I saw in a comment that I want to highlight here is that using the SenPatcher for TX is probably a good idea: https://steamcommunity.com/sharedfiles/filedetails/?id=3328189327 Specifically the author of that comment suggested the switch translation of TX: https://steamcommunity.com/sharedfiles/filedetails/?id=3328206994 I don't understand Japanese and I have not played the original translation, but I did use this and it was good. The SenPatcher also add some quality of life stuff that you will probably want. Overall then I would say that while this game isn't revolutionary, it is good and solid. Some times the standards are standards for a reason, even if they aren't standards right now (if that makes any sense).
又臭又长,极其之水,比闪二还水我是真没想到 谁懂最终章连打七个还是8个换色注水迷宫,然后进真结局又打两个 ,完了进后日谈本来以为就是看看剧情通通马桶,直接又给你上四个迷宫谁能绷住。好不容易打完,出现了一个我起码在falcom其他游戏里见过三次的飘在天上的终极迷宫,从一路堆怪的,只有一条路的,素材复用的迷宫一路砍过去发现还有™一层,真绷不住了
Before anything else, if you're not a fan of Nihon Falcom's games, it's hard to recommend Tokyo Xanadu. It's hard to recommend this over any other Falcom game (such as Ys VIII, another action JRPG, or Trails of Cold Steel I, which was the direct inspiration for this game) or even any other game with a similar setting (such as Atlus' Persona). If I had to use a word to describe Tokyo Xanadu it would be mediocre. Even as a Falcom fan, it's hard to vouch for the quality of this game. Doubly so when compared to Ys VIII, another Falcom game that released around the same time, for the same console (PS Vita). It's honestly puzzling how worse this game is. I wouldn't contest anyone that considers this Falcom's worst game. However, I can't, in any way, say that I dislike Tokyo Xanadu. Honestly, I quite like it. The setting is not particularly original: high-school students in a modern setting that have a unique power that enables them to save the world. The characters themselves also follow typical anime tropes. Still, in typical Falcom fashion, I found the cast pretty likable with good interactions and chemistry amongst them, even if many interactions follow what you'd expect to find in many 2010s anime. Each chapter is focused on one of the characters while slowly moving the plot forward, so the pacing is slow, focused more on it's characters on the early chapters. Nothing new for people used to Trails. The gameplay feels clunky, which is weird considering this is the same Falcom that made Ys. Still, after some time getting used to it (and stop comparing it to Ys), I found the action gameplay perfectly enjoyable. It is, just like the rest of the game, mediocre. Honestly, all of this makes sense after knowing the background of the game: it was a lower budget game made primarily by Falcom's newest blood at the time. So is there any reason to play this game? Of course, if you like these lower budget JRPGs and the setting, there's a good chance you'll enjoy the game, even if not anything special. However, there's something that, in my opinion, makes the game truly standout despite its many flaws: the soundtrack. The soundtrack is the reason why I rate this game so highly in my heart. Composed almost fully by Takahiro Unisuga and Hayato Sonoda, familiar names for those who follow Falcom's music, you can feel how much they decided to experiment with their sound. It's what me and many others consider Unisuga's turning point that made him one of the best, if not the best, composer at Falcom. The tracks are individually outstanding, with each of the composer's distinct style showing through, while also being synergistic between them, creating a soundtrack that feels completely cohesive despite the distinct styles. This soundtrack is what makes even the most cliched scenes and boss battles, despite the mediocre gameplay, feel special (this is what I believe, at their peak, make Falcom games stand out). For those unfamiliar, listen to 'Morimiya is Okay!!' and 'Believe it!!' (both by Unisuga). If neither interest you, maybe there were better choices in the OST depending on individual taste or, most likely, you simply don't find it as impressive as I do. For me, this is amongst the best of Falcom's, and amongst videogame OST in general. As a long time Falcom fan, that started with Trails of Cold Steel I&II, this game perfectly brings back why I fell in love with Falcom back then. While I still like their modern games, after Trails of Cold Steel III, there was definitely something that changed and made the games feel different. Tokyo Xanadu is a game that I was only able to appreciate after many years have passed since I first played Cold Steel I. Everything I said is completely grounded on how I 'feel' about the game. Objectively, as I said many times, I think the game is mediocre and hard to recommend to most people. If you're a Falcom fan and if you think fondly of Cold Steel I&II, despite all their flaws, Tokyo Xanadu is a game worth playing. Maybe you'll find it as special as I do.
Very sweet experience! Good game!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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