
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 8.3Kreviews | 83% | — | $1M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не зашло, чувствуется недоделанной, локации неинтересные, как и противники
"Souls like" più brutto che abbia mai giocato fino ad ora, di una difficoltà esagerata. Combattere contro un minion equivale a combattere un miniboss, e miniboss più difficili di certi boss effettivi. Gioco completato solo grazie alla schivata (unica cosa che funziona veramente), parry veramente brutto, con una finestra di penso 0,2 secondi, non di più. Ho sconfitto in meno try "il re senza nome" che il primo boss. Secondo e terzo boss abbastanza facili. Il problema più grande è quando sbagli il primo parry, tutti gli altri colpi ti prendono sempre. Non puoi schivarli o parryarli, a meno che i colpi avversari non hanno una finestra molto lunga. In più lo stordimento praticamente non esiste. Per il resto il gioco è carino, mi sono piaciute le ambientazioni. Albero delle abilità carino, soprattutto il fatto che puoi resettare quando vuoi. Troppo tempo per fare un livello, mi sembra strano che in end game i minion ti diano si e no 60 "anime".
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的魂类小甜品
Great soulslike. It has a wonderful upgrade and progression system which had me excited to level up and gain a new skill every time. The game is short but this is good as any linger I believe would have overstayed its welcome. That's the nature of the combat.
Vraiment génial, une découverte pour moi, j'ai adoré (malgré un petit temps d'adaptation).
Un soul bastante interesante. Hay 3 mapas diferentes donde podras volver para recordar zonas y recuerdos ademas de sus misiones secundarias. El juego tiene un interesante arbol de habilidades que podras modificar tantas veces quieras sin costes adicionales. Hay 3 atributos fundamentales como daño de arma, daño de garra y vida. El nivel maximo es de 50 y 25 para talentos/habilidades. Llegar al 50 tendrás que farmear como un poseso, asi que aprovecha el glitch que hay de Romero/Menta/Tomillo, lo buscas en internet y asi podras subir un poco el ataque porque algunos bosses finales se demoran demasiado debido a tu poco daño principal y secundario. No hay armas, no hay objetos para equipar. Los enemigos basicos son relativamente faciles, apenas suponen un grave problema. Los "mini bosses" que aparecen en el mundo y que cuando los matas ya no volverían a aparecer, si que son un verdadero dolor de cabeza y son durísimos. Al igual que los jefes finales, algunos son bastante llevaderos y faciles y otros son para mear y no echar gota. El mago primero y luego su reaparición en un mutante son dificiles al igual que la asesina (la dejé a un lado) y el boss final, que mas que dificil, es que llegas apenas sin daño y se demora el combate demasiado y en estos juegos un fallo es la muerte Resumiendo, juego soul muy interesante y recomendable para los amantes del genero.
Je rejoins un autres commentaires... Odur...
Very very good game, loved it.
NICE :-) Easy :-)
Muchas mecanicas menos un souls-like
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $420.2K | 1K | 65% | $18.99 | |
| — | 0 | — | — | |
| $41.5M | 20.5K | 79% | $49.99 | |
| $35.8M | 32.6K | 85% | $59.99 | |
| $2.2M | 2.8K | 69% | $19.99 | |
| $738.9K | 2.6K | 90% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.8K | 98% | $24.99 | |
| $1M | 1.2K | 48% | $29.99 | |
| $1M | 1.3K | 77% | $22.99 | |
| $1M | 2.8K | 95% | $14.99 | |
| $1M | 919 | 90% | $24.99 | |
| $1M | 1.7K | 90% | $29.99 |