
N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
N++ is a fast-paced, momentum-based platformer about darting around obstacles, narrowly evading enemies and collecting gold in a beautiful minimalist landscape. It’s the first N game on PC since 2004 and we’ve spent those 12 years perfecting the platformer.
N++ is all about using your momentum to complete levels and get high scores, but in this sci-fi world, there’s a slew of inadvertently homicidal enemy robots trying to prevent you from completing your goal.
Through the hand-crafted (NOT procedurally generated) levels, you’ll experience platforming at its most intense. Using only your fluid movement, you need to ‘solve’ each level and get to the exit.
In addition to the lengthy and challenging single player campaign, we’ve packed a ton of features into this one last entry in the N series including:
-4,690 hand-made levels
-Custom Levels, Level Editor & Global Level Sharing
-Leaderboards and replays for every level (even the ones you make)
-Local Co-op Mode (up to 4 players)
-Local Competitive Mode (up to 4 Players)
-Hardcore Mode, an intense single-player challenge which only the best ninjas will survive
-Intense, hidden Secret challenges to discover
-63 tracks by top electronic artists
-125 different color palettes let you customize the game’s look and keep it fresh every time you play
-and more!
Play a little, or a lot -- there's no skill ceiling, so you can always get better and better. N++ is a game that has enough bite-sized gameplay to last you a lifetime.
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Real OG's will remember this from Shockwave.com. Fantastic game, highly addictive!
Sometimes this game feels like sex. Other times you want to kill yourself. Great game :D
The Jesus Christ of platformers
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
N++ is by this point a staple if you're interested in precision 2D platforming, and it's for good reason! While the momentum-based movement might take a while to get used to, mastering it and pushing yourself to completing more and more of the game is immensely satisfying. Not to mention the game has a [b]lot[/b] of levels, most of which I'd say are fun and satisfying. There are some levels I've seen so far that I would say aren't the best designed - Though frankly most of those come from the legacy tab, which consists of 'episodes' (sets of 5 levels, which the game is made up of) taken from previous iterations of N, from the flash and console era. Given the level count though (4k+), the amount of entire episodes which [i]do[/i] click, is more than impressive. The soundtrack, while not original and consisting of licensed music, is absolutely phenomenal. I don't think I have every seen a collection of tracks not composed for a game fit so perfectly well in it. It puts you in the perfect mindset to just, get into the rhythm that the game encourages, flying (or, failing) through levels with the precision and flow of a ninja, even if it takes a bit of time and experience to truly get to that point. I don't think I'm at it yet, either. I think a good point for this game is that, whether you're coming from any other platformer, entirely new to the genre or just want to play multiplayer with friends, you can pace yourself in whatever way you want. The game is very generous with which episodes you choose to attempt first, what challenges you set yourself to. You can try and get 100% gold completion the first time around (I recommend against) or you can try and go through everything as quickly as you can. You can start from the later, typically harder levels, or you can stick to the intro a while. You can, play co-op, and suck at it, or you can try to control both players if you're lonely. The world is your oyster, so-to-speak, and it is a delectable one. I take this game a day at a time, sometimes. Sometimes I'll do an episode. At times I'll do 10. Seeking completion of all levels to me is like scaling a very large mountain in a dream, being able to return to where I was every time I fall asleep. Eventually I'll reach the top, and maybe then I'll try to build a spaceship and go even further. Shortly said, whether you're new to 2D precision platformers, or a veteran of the genre, N++ has something in store for you. It is more than worth full price, however it also goes on sale for half off or more fairly frequently - And when it does, there's really no reason not to give it a try. Thank you for reading, and happy (gold) hunting.
I was introduced to this series nearly 20 years ago (N), in my primary school's janky old computer lab, on a flash game website. I enjoyed it a lot back then, but when N+ on the Xbox 360 came out, I fully fell in love. I first bought N++ on the PS4 when it released, but loved it so much I wanted it on Steam too. There are so many levels in this game, you will never get bored. Currently there is no online coop (a sequel with more coop-based features was announced not long ago). However, there is local multiplayer, so you're able to game share over Steam, which I've yet to experience any issues with beyond a little ping. There's also an level editor, so you have the same tools as the devs to get creative with your level design (and torture your friends). The music is fire and it perfectly matches the gameplay, and the colour schemes are customisable, unlocked by playing through the different levels. If you like platformers, this is a must buy. Hands down, one of the best to do it.
♥♥♥♥ the homing rockets
awful game, it's pretty good
comically fun
One more time, I can do it better
Used to love this back on the 360. Aged like milk, couldn't stomach more than half an hour. If you missed out on XBLA platformers I guess you'll enjoy this? It's so TEDIOUS! Just jump in one place for like 2 minutes collecting the gold squares before inevitably failing a BS jump then doing the level over, this is the entire game there is nothing else to it. But for those of us who were alive and playing games in 2008, this is just not great. It's a bland, repetitive, ugly 2d platformer you've already probably played clones of more times than you care to remember.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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