
Thymesia is a gruelling action-RPG with fast-paced combat and an intricate plague weapon system. In a kingdom where death spreads, play as a mysterious character known by the code name "Corvus". Prey upon your enemies, wield the power of disease and find the truth in your own memories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 8.3Kreviews | 83% | — | $1M |
| $29.99 | 4.4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
가격대비 혜자 게임 소울류 게임치고 낮은 난이도와 간단한 길
Im about 2hrs in so here is my initial impressions... this game is tedious af, enemies are mostly dmg sponges who can face tank w.e you throw at them and deal irritating amounts of dmg in return for you merely tickling their HP bar (which they effectively have 2 of). This game has the same issue every other souls like not by fromsoft or gunfire games has and that is the only way they know to make the game difficult is to have the enemies never flinch, be dmg sponges, track you like a hawk, and and make your dmg so piss poor youll wonder why you have a weapon in the first place. The combat itself is just passable with it being mostly just mash 1 button for dmg with the occasional throw out one of the plague weapons. The whole package is just kind of bland, the idea had potential but the execution is just passable. I bought it so im damn well gonna finish it, but thats all thats making me continue playing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 17 → 6/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 30 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian
| $7.49−75% |
| 955ratings |
| 78% |
| — |
| not modelled |
| $6.25−75% | 90ratings | 74% | — | not modelled |
| $24.99 | — | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good soulslike although short. It has a parry and dodge which you can upgrade which for me is a plus.
if i had to describe this game from a non biased perspective i'd say its creative, inspired, well designed for the intended gameplay loop and built off the idea of precision based soulslike gameplay that was touched upon slightly in sekiro. on a personal level this game is annoying as hell, it forces you into playing exactly one specific style of souls-like gameplay loop which is dodging and parrying and being forced to not play aggro because in this game aggro is just pure death. you may infinitely respawn at the not-bonfire but the enemies have literal plot armor designed into their mechanics such that they will eventually counter your moves after enough hits (which will happen because all enemy difficulty is built around how many combos they have and the amount of health they have) as well the ai's ability to just string together combos within seconds of finishing prior ones. unfortunately not for me, very distinct souls like gameplay style here. i guess i should mention as well dodging is in the same vein as bloodborne i believe is where the iframes are finicky and kinda kinda don't work as well as hitting an enemy is moreso just potentially hurting them because you actually have to follow up with an attack that actually removes the hp from a "bleed" bar. seems just unecessarily irritating
Underrated and underappreciated compact yet very detailed and fun Soulslike that also borrows certain elements from Sekiro too. Definitely give it a try.
Ich liebe die meisten soulslikes aber dazu hatte ich keinen zugang, komisches Kampfsystem imo, schnell abgebrochen
类魂游戏中里的精品,优点是全程战斗爽,大部分boss都是人形,弹刀手感非常好和boss的交互也极佳,缺点就是太短小了,我一个菜比10几个小时也可以通关还是算上中间还刷了核心的时间,且怪物大量复读除去boss和精英严格来说整个游戏小怪种类才两三种,剩下都是他们的变体,并且没有角色语言,不过考虑到这游戏是只有几个人制作的也没啥问题,价格也不算特别贵,非常值得入手一玩
已通关,这又是一部我用手机玩steam通关的游戏搞笑,总体来讲是个一部优缺点都很明显的国产类魂,缺点是画质建模比较粗糙,人物动作没那么细腻,没想到流程这么短我10小时左右就通关(也可能我操作比较好没卡多久关),优点是战斗系统做的不错,战斗爽,游戏玩法可以在战斗中夺取怪物的技能来使用有点创意,主角没有体力条限制可以尽情操作,如果你是动作游戏爱好者反应快那你肯定能招招都能化解玩起来反而更爽,如果你反应慢喜欢慢吞吞的战斗那就不适合你,这游戏就是要玩猛攻加操作来规避怪物伤害,压着boss打才有爽感,猥琐流玩法体验不到主角的战斗爽。
ヴァーグ戦が非常におもしろかったため高評価
Terrible. cant see where you're going or where you were it all looks the same there's fog everywhere. the combat sucks.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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