
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 51.5Kreviews | 85% | — | $28M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Задумка классная, но реализация отвратительная. Баланса нет от слова совсем.
Un excellent jeu, particulièrement prenant, avec une super bande-son. Je le recommande vivement. Dommage qu'il n'y est pas eu de suite ou de DLC.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,但也有不足 1.没有存档跟快进,一局游戏可能1个多小时甚至两个小时,一旦失败就得从头再来,试错成本太高。后面的地图很多是要你坚守80多天,游戏时间1个半小时起步,很多地图容易初见杀,比如风暴角,如果是开局10分钟开饭那还好说,有时候守一个小时开饭了,从头来很容易劝退。 2.英雄关太无聊了,流程又臭又长,低难度收集品虽然有高亮但也是伤眼睛,有时候你花一小时打完全图,找道具就得花半小时,并且有的关卡提示太垃圾了,一旦死了又得重打。 3.科技树不能更改,而且铁头太过强势,因为铁头太牛了,导致其他兵种没存在感,你可以全程只靠铁头通关,打不过那就是不够多,后期游戏体验就很便秘,因为你要不断去熟图,但熟图一次要几个小时甚至更多时间
经典神作,可惜跑路了
チュートリアルが無く、遊び方が分からない
专门充加速器来发差评,傻逼作者,你是不是以为你特别会做关卡,抵挡波次没有加速只能硬等。没有读档功能是最傻逼的,这意味着你玩半个多小时一个多小时一不留神就被僵尸后入了,然后你要从0开始继续玩,这个傻逼游戏初期又贼几把漫长,草泥马的。我从未见过有任何一个游戏失败带来的负反馈这么大的。♥♥♥♥
Let me get this straight, I love the game, and I would've recommended it, if it wasn't for hero missions specifically. I've lost count of wasted hours: hero dies on a mine, hero dies on explosion, attack button not working and hero running into zombies, etc. No quicksaves, no shortcuts, no fun. While the idea behind hero missions makes sense, these are not Warcraft/Starcraft level missions, they are mostly limited to one hero and your objective is to pixel hunt all the screen. Worst of all, official recommendation is to lower difficulty for them, so you can get points from these missions to get upgrades. Horrible design decision to force them as they are. They should've either been made fun with unique plot/challenges or had better ways to not waste time on them: quick saves, check points, skip buttons, anything. Half of my time with the game was replaying these missions and while I love the main content, I don't feel like playing any further.
游戏的风格玩法个人比较喜欢,士兵兵种的设计以及怪物丧尸的设计都满不错的,难度的选择更充满挑战性
Just don't waste your money like I did
RTS荣光
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
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| $75.4K | 217 | 78% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28M | 38.7K | 96% | $24.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $28.2M | 65.9K | 94% | $14.99 | |
| $28.3M | 38.1K | 93% | $19.99 |