
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 51.5Kreviews | 85% | — | $28M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我已经玩这个游戏好几年了,以前号被盗了,新号还是会购买,有连机和朋友一起守就太好了
It is a very interesting concept, and could be fun - if not for the level of brutality. Fist and foremost - No save option. The slightest misstep and you are done. All you can do is wait for everything to be destroyed and hope to start again. The game is masochistic that way. To force you to see the rot to its very end, unable to quit and restart. Even if you hit ALT+F4, it auto-saves and puts you through the ordeal right where you left off. Difficulty is one thing - insanity is another. Some buildings fall in 2 slaps of a single zombie. Buildings with 1 occupant can spawn 3 zombies, which is a head-scratcher. The level of difficulty is irrelevant. Second - The maps are totally random and key resources to build even the simplest units feel like a legendary achievement. Many of the simplest resources - more often than not - are behind a few hordes. It was not once, but several times I could hardly get food because of said issue. Stone and iron - feels like one must be directly related to God to even find, let alone reach. By the time your 4 starting units clear out a small area, your settlement gets assaulted from two other directions. And with a couple of slaps from a single zombie, you have to face a few dozens. Third - 9-10 times you start in a very exposed position - and get massacred from the get-go. Usually by minute 2 or 3, you get attacked from 2-3 fronts simultaneously. Not including the hordes that pop at intervals - and rile up half the map. Even the weakest zombie comes with a StarLink and the latest GPS technologies. And their sight surpasses the James Webb Telescope. They know exactly even where your best-hidden building is from 20 maps away (okay, I'm exaggerating here, but you get the idea!). Fourth - The campaign feels completely overlooked. Normally, one would start with it, hoping there's a learning curve. Tough luck. You have to consult with the spirits to see how the simplest things go. The only "directions" come when you hit a milestone you had no idea you were going for in the first place. Games in the 90s had better tutorials. Some missions have strict timers, but you spend most of that trying to repair nearly your entire base from the endless onslaughts. And to get a military building up... in many cases - as I mentioned earlier - you must be a relative to some form of deity. Or sacrifice to the spirits and hope some resource node is nearby. The tactical missions, for me, are kind of a saving grace - for as long as they last. Another thing - the research tree. That is a total nightmare, unless you try to find a guide before you even start the game. You cannot backstep, so - if you make a mistake, you have doomed your campaign. Conclusively- This is an RTS version of Project Zomboid on steroids and mRNA jabs + boosters. I understand that there are supposed to be many zombies, as the title implies, but undead with GPS and X-Ray sight leaves much to be desired. You will need significant amounts of patience to play this game. If you're new and want to learn it to have some fun time, beware that it does not come in modes like easy, medium, and hard. It comes with insane, masochist, psychopath, and God's cousin as levels of difficulty. You will need to spend a lot of hours just to get the hang of its insanity. And yes, there are situations where you'll be facing up to 20,000 enemies on-screen at the same time. Even if you're being super stealth in NY, for example, some zombie will hear you from a galaxy far far away!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me get this straight, I love the game, and I would've recommended it, if it wasn't for hero missions specifically. I've lost count of wasted hours: hero dies on a mine, hero dies on explosion, attack button not working and hero running into zombies, etc. No quicksaves, no shortcuts, no fun. While the idea behind hero missions makes sense, these are not Warcraft/Starcraft level missions, they are mostly limited to one hero and your objective is to pixel hunt all the screen. Worst of all, official recommendation is to lower difficulty for them, so you can get points from these missions to get upgrades. Horrible design decision to force them as they are. They should've either been made fun with unique plot/challenges or had better ways to not waste time on them: quick saves, check points, skip buttons, anything. Half of my time with the game was replaying these missions and while I love the main content, I don't feel like playing any further.
专门充加速器来发差评,傻逼作者,你是不是以为你特别会做关卡,抵挡波次没有加速只能硬等。没有读档功能是最傻逼的,这意味着你玩半个多小时一个多小时一不留神就被僵尸后入了,然后你要从0开始继续玩,这个傻逼游戏初期又贼几把漫长,草泥马的。我从未见过有任何一个游戏失败带来的负反馈这么大的。♥♥♥♥
RTS荣光
Game good, zombie bad
Broken ♥♥♥♥♥, doesnt make fun at all how is this possible 500000000000 mil zombies in a big wave manage base, clear map...hahahaha here are are 1mil more boring, repetetive, buil a camp...finish? do it again and again...and again...30 times always the same boring thing
Je ne suis pas du tout fan des RTS / gestion de colonie à la base mais je voulais un titre plus axé sur de la défense / survie : le jeu mix les deux très habilement. En plus, y a certains passage avec un héro solo qui arpente une map seul et qu'on peut faire évoluer façon RPG c'est sympa. Enfin, il y a des phases tower defense rapides pour débloquer des accès à des futurs zones. Le jeu fonctionne vraiment bien. Par contre il faut 2 choses pour jouer à ce jeu : - Du temps : pas dans le sens où il vous faut 4h devant vous pour jouer de grosses sessions (c'est possible d'ailleurs si vous voulez) → mais surtout pour appréhender le gameplay / durée de vie et voir le point ci-dessous - De l'abnégation / esprit de surpassement de soi : à l'image d'un from software il faut être prêt à tout perdre sur une partie si on fait la moindre erreur. Un zombie que vous n'avez pas erradiquer qui commence à faire des dégâts et c'est la fin d'une partie d'une heure 30. Passer ces deux choses : le jeu à énormément à offrir et j'écris tout ça à 30+ heures alors que j'ai même pas fini la campagne, j'ai pas débloqué toutes les techno (oui il y a un arbre de talent cool qui donne une vraie sensation de progression façon RPG)... Hâte de la finir (pas que le scenario soit renversant mais c'est sympa de progresser).
сложно
チュートリアルが無く、遊び方が分からない
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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