
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.2Kreviews | 85% | — | $27.3M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
你可以让玩家选择高难度模式不让你存档,但是完全不让玩家存档,打了几小时,然后几分钟就开饭了,很恶心人
目前市面上没有任何游戏能超过这款经典游戏
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A different RTS game. Cool topic, nice mechanics, good storyline still somehow limited variety.
一秒开饭,五六个小时白打,存档还要自己去调,玩你妈逼
这游戏的存档机制就是一坨狗屎 This game's save system is ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥
[h3] I want to hate this game but I can't. [/h3] As some who loves RTS I am equally as impressed as I am pissed off that the game accomplishes what it does. The voice acting and story sucks balls but honestly who gives a ♥♥♥♥, that's not why you're playing this game. The overall loops is simple but addicting, but has so many issues. Campaign difficulty can be changed at anytime, which removes the "challenge" at times. I say "challenge" in quotes because often times, if you don't have the right tech trees or go into a mission completely blind, you are destined to fail not due to strategic error but the nature of the mission and what it demands in order to even have a chance. I don't hate the hero missions, but I DO hate how deceptive they are. It takes playing them several times to realize you should have been grabbing every single ♥♥♥♥♥♥♥ optional points because they help tremendously, and you aren't able to get them retroactively. It would also be great if instead of the little pee pee upgrades they get as they level up, they instead unlock abilities or something similar. That would make it much more fun instead of basically just controlling an overpowered soldier that can left click and sometimes throw grenades. Despite all that, the gameplay itself? Excellent. The decisions you make are impactful, the units each have their own roles, it's visually awesome and being able to change to a grid view is a huge QOL boost. The music and ambiance are great, and shredding hordes does have an epic feel to it. You can pause and queue things up, giving yourself time to make decisions when time is of the essence. The train tracks force you to put up defenses differently. There's a few things I can suggest to improve (let me queue a movement command into a patrol command for ♥♥♥♥♥ sake) but overall it plays great. And of course, the feeling of failing a mission several times and then finally beating it is cathartic. I just wish the reason I failed the missions was due to my own learning curves and natural progression, not because I had to change the difficulty to make it possible since you CAN'T UNTECH YOUR SKILL TREE and after sinking HOURS into a mission you get wiped by the final horde. A save system can mitigate this where you can just reload from a certain day of the mission, but I'd say that's too easy. The point IS to fail and do better next time. But at the same time, changing the difficulty instead of being able to retech just seems so stupid. The victory doesn't feel as satisfying because even if you changed your strategy, you ultimately won because lower difficult = less zombies = easy. It feels like cheating, because it is. I'm still gonna play it because I'm stubborn and I like the gameplay itself enough to ignore the game's pitfalls. However, they could improve a lot and I wouldn't mind if they got experimental with it. 7/10
This time, it has to be different.
Can't get enough of this game, really hope they are working in the next one
This game is extremely close to being great, but there's a lot of things holding it back from being more than a solid 5/10. For starters, the regular base building, map clearing, and economy managing are fine. Not great, but fine. Satisfying in their execution and logical in their progression. Some of the units and upgrades feel like they lack purpose and it starts to feel like you're following the same basic steps for every mission, but there's decent map and scenario variety to back it up and the tech tree upgrades feel worth it. The story is nothing to write home about. It's fairly light and slightly awkwardly written. Speaking of awkward, the voice acting ranges from "good" to "they went with the first take, didn't they?" It's endearing in a hammy sort of way, but not something to buy the game for. The absolute worst part of this game, by far, are the hero missions. Each and every one is a long, unforgiving slog. You're dropped into an oftentimes campaign sized map with a single unit, thousands of zombies about, and a mission to scour the entire place for research points which you NEED TO GET in order to unlock tech to use in the main game mode. Worse still is that the objects you need to find are randomly placed, painted into the background, and only occasionally flash to show you they can be interacted with. This means spending ten to twenty minutes agonizingly kiting dozens of zombies with what is effectively a slightly more powerful basic soldier unit, pixel hunting for research points, and only occasionally being given some respite when the game decides to throw you a few basic unit squaddies mid mission. It's the worst and most poorly thought out part of the campaign mode, and I would understand if it completely turns some people off to the game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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