
They Are Billions is a Steampunk strategy game set on a post-apocalyptic planet. Build and defend colonies to survive against the billions of the infected that seek to annihilate the few remaining living humans. Can humanity survive after the zombie apocalypse?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 46.2Kreviews | 85% | — | $27.3M |
| $29.99 | 1.5Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太爽了,下班后玩上几把舒服啊,推荐推荐,但要小心做菜两小时,开饭五分钟 嘿嘿
muito bom e dificil
Como explicarle a mis amigos el juegazo que es este juego, que no mucha gente conoce. Parece un juego sencillo sin embargo realmente la cantidad de zombis es abrumadora y si no logras prepararte correctamente la horda en un par de minutos te arrasa y te gana la partida. La campaña es excelente con un buen grado de dificultad, donde posiblemente tengas que repetir mas de 1 vez una pantalla para poder pasarla. Si te gustan los juegos de estrategia, gestion y armado de bases conjunto con una buena dificultad contra la maquina este es tu juego
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian*languages with full audio support
| $29.99 |
| 189ratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai longuement essayé... Mode campagne puis survie. Franchement, ça vaut pas le coût. Un misclick et vous avez perdu 2h. Ca donne plus envie à force. A classer dans la catégorie "à revoir dans 10 ans". Ca spawn de partout et quand on pense en avoir fini, ben non. Les hordes sont proportionnelles à ce qu'on a déjà nettoyé. Bref, sans intérêt malgré un graphisme alléchant et des commentaires 'ultra-positif'.
启动太慢
Its so good I dont want They are Billions 2, I NEED IT, PLEASEEEEEEEE!!!!
.
This time, it has to be different.
This game is extremely close to being great, but there's a lot of things holding it back from being more than a solid 5/10. For starters, the regular base building, map clearing, and economy managing are fine. Not great, but fine. Satisfying in their execution and logical in their progression. Some of the units and upgrades feel like they lack purpose and it starts to feel like you're following the same basic steps for every mission, but there's decent map and scenario variety to back it up and the tech tree upgrades feel worth it. The story is nothing to write home about. It's fairly light and slightly awkwardly written. Speaking of awkward, the voice acting ranges from "good" to "they went with the first take, didn't they?" It's endearing in a hammy sort of way, but not something to buy the game for. The absolute worst part of this game, by far, are the hero missions. Each and every one is a long, unforgiving slog. You're dropped into an oftentimes campaign sized map with a single unit, thousands of zombies about, and a mission to scour the entire place for research points which you NEED TO GET in order to unlock tech to use in the main game mode. Worse still is that the objects you need to find are randomly placed, painted into the background, and only occasionally flash to show you they can be interacted with. This means spending ten to twenty minutes agonizingly kiting dozens of zombies with what is effectively a slightly more powerful basic soldier unit, pixel hunting for research points, and only occasionally being given some respite when the game decides to throw you a few basic unit squaddies mid mission. It's the worst and most poorly thought out part of the campaign mode, and I would understand if it completely turns some people off to the game.
if you like games like Age of Empires and zombie games, you should have already bought this game yesterday. it may not have the most realistic graphics, but it's such a fun game that i'm personally grateful for the simplistic graphics. it means i can install on pretty much any computer capable of connecting to the internet and it runs like a dream. i have over 2500 hours in this game and since i bought it i have been gradually working my way up the difficulty scale. at this point, i'm at about 13% difficulty in survival mode and still struggling. yes, there are easier difficulty levels which actually make this game pretty accessible across player skill ranges. but the customisation of difficulty means that you will likely have to keep trying to actually beat this game on harder levels. replay value is absolutely through the roof.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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