
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Short Version [/h1] The thaumaturge is a decent game with strong focus on story and historical event mixed with mythology and magic. You will learn a lot the events before the WW1 and the society in pre war Poland [h1]Long Version [/h1] [b]Story [/b] – Excellent The strongest point of the game. Amazing story with difficult and impactful decision while still managing to show you the majority of content without locking half the game on certain paths in the middle of the game. The story happens ins Warshaw in 1905 during the Russian occupation of the country. You will learn a lot about the society, entertainment and struggles of both Polish and Russian citizen. This is mixed with magic and mythology – your character is a Thaumaturge – a “magician” using the help of spirits called Salutors which are attracted to people Flaws. The Thaumaturges are capable of reading people thoughts from the items they have interacted with which makes them excellent investigators. And of course, feared by other people. All of this is mixed extremely well in the story. [b]Gameplay [/b] – Good The gameplay of the game can be split on two parts – Exploring and interacting with different things and investigating people and combat. The first part is pretty straightforward and consist of mostly running around and talking while figuring out how to solve the problems. This is really well done as quite often the most obvious path is not the best one and the game pushes you to investigate and learn more before making a decision. The combat looks very basic at first glance – it’s a turn-based combat with skill order similar to many online games. Somehow though the formula ends up working very good and each fight is interesting until the end of the game despite following the same formula. Basically, the combat has several turns and each skill takes from half a turn to 2 turns to execute. You have two actions – one with your character and one with one of your Salutors. The more you progress the more skills and Salutors you will unlock. Each skill can also be upgraded and using the right upgrades on the right skills is vital for winning combats. One thing worth mentioning is that they could have chained side quests better. It is very easy to miss some unless you randomly decide to go visit that certain zone exactly between those two main quests. [b]Wokeness [/b] – Mild. The game put Historical accuracy over modern agendas. There are no black people in 1905 Warshaw, you can take offence and enter fights homosexuality and you can straight up say that you “agree with the patriarchy”. That said – there are “jabs” in modern ideology. The are mild and probably 10 years ago I wouldn’t have noticed them at all but my radar is more finely tuned nowadays. My impression is that someone wanted but wasn’t allowed to “wokify” the game. [b]Technical [/b] – Excellent. No bugs, no crashes, everything is voiced over. Visuals are not super amazing but not bad either. Game load super fast to the point I got annoyed at not being able to read the loading screen hints because they added extra context to the setting. [b]Price and DLC’s[/b] – Good. I’ve managed to squeeze 45 hours out of this game. The base price is 35 euros but the game was already on Humble bundle so it goes on sales often. No DLC although there are hints of “more adventures”
Media

Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.5K | 80% | $19.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 11.4K | 90% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $147.5K | 1.1K | 79% | $7.49 | |
| $112 | 2 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 790ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Переводчику, который какую-то польскую песню в кабаке во время ГРАНДИОЗНОЙ попойки перевел строчкой Аквариума: "Ну-ка мечи стаканы на стол..." нужно выписать премию. Душевно, душевно.
very boring game
the writing is terrible, I can't recommend this. Things just happen because the story needs them to. There is no real logic behind character actions, conversations are extremely shallow, and while the overall world and ideas are interesting....it all boils down to 3 things: 1. walk around a village, and press right click to find clues, find them all, get a poetic breakdown of what is wrong with a person. 2. Fight people with your fists, breaking their psyche with your monster thing, then do a single attack which is a combination between your fists and the monster. 3. Fight humans to tame a big monster using your fists. 4. Everyone is now fine except the person who caused the issues, but now everyone can see through their lies. People want to burn the person for example, but one word from the protagonist makes their loved one re-consider, and then magically the two people are exiled instead? that's terrible writing. (Another example is in the village knocking on a door over and over, but suddenly having found all the clues, and beating up two men who tried to stop you, now she's fine and opens the door to talk with you...again that's...stupid. It's more believable that you must find a way to get in, convince someone to get her out, or, present something meaningful to her instead of just saying "I need to talk to you about your husband" This games biggest issue is the writing, followed by the repetitive combat. The story decides to make happy endings, or writes dialogue so strangely and out of place, that most of the time everything just feels...so shallow and not well thought out. Even the first mission, where you regain your power...is badly written. We are told this one person can commute with god or a higher power...then suddenly we are in a dream for 15 seconds, and now suddenly, he has all his powers back. Then? We do the thing of going around the village. I don't understand why the game was made like this. Take manipulation...it would have been so much more interesting finding out what makes a person tick, and then convincing them with a dialogue game, or a mini game or something to either do the right or wrong thing. But no...if you manipulate someone...you just make their eyes glow, and they do exactly what you want them to, like...taking you to travel, or just telling you immediately where someone is. I don't understand why this game has such high ratings, but I'm uninstalling it after this. It's just not for me.
Зря потратил деньги. Думал поиграть в хорошую игру, но увы подкорочная ненависть польских разработчиков к России портит всё погружение в мир. Так как я не либерал, и не кайфую, когда обсирают мою страну, 2 часов этого русофобского угара мне хватило.
[h1]The Thaumaturge - клюква, мистика и усталость[/h1] Ну что я хочу сказать ребятам из 11 bit - Воу-воу-воу, ребят, потише🙂 Этож надо было раскрутить абсурд русофобской шизофрении до уровня: [i]«Грузин и поляк в 1905 году люто ненавидят русских в глубинке Российской Империи»[/i], Каждая сцена с русскими выстраивается в уничительном свете в адрес русских, если русский солдат то ему нужны ботинки главного героя, если русский генерал то он людоед, ну и классические "деревенские болваны", это не обижает меня а просто скорее вызывает раздрожение как от надоедливой мухи ну при этом вся англоязычная озвучка - прямиком из клюквенных фильмов 90-х, с STRONG RUSSIAN акцентом с добавлением русских слов с УЖАСНЫМ акцентом, зачем это? Я вот даже не знаю - смеяться тут или плакать. [hr][/hr] [h2]Геймплей[/h2] А что по игре - уныленький квест с «мистикой», где ты экстрасенс, разгадывающий загадки. По большей части ты бегаешь туда-сюда и прокликиваешь все доступные диалоги, и читаешь (или не дай бог слушаешь) посредственные текст. Такой Alan Wake на минималках. Ещё тут есть боевая система (лучше бы её не было): бои унылые, душные и ощущаются как обязательная повинность. [hr][/hr] [h2]Кому точно не стоит[/h2] Тем, кто пришёл сюда за тактикой и пошаговыми боями - ребят, тут их нет. [b]Не покупайте.[/b] Тем, кто идёт за сюжетом… ну х.з. Только если вам прям интересен сам сеттинг. [hr][/hr] [h2]Технический момент[/h2] АААААААА, забыл самое важное: тут UE5. Если у вас слабая видеокарта - в этот «шедевр» будете играть с апскейлингом и генерацией кадров 🙂 Я вообще не представляю почему игра которая выглядит столь посредственно требует такой адской производительности.
Le jeu était bien, le système de combat était génial, les quêtes secondaires étaient cool, mais je n'ai pas réussi à m'attacher ni aux personnages ni à l'histoire. La traduction pouvait parfois buguer, comme les cinématiques.
Un RPG classico e piuttosto lineare che tuttavia lascia aperta la possibilità di risolvere le quest seguendo approcci diversi e con risultati differenti. La scrittura, però, è la vera impalcatura del gioco, tanto nei dialoghi quanto nei classici documenti trovati in giro, che mettono in campo una lore profondamente immersa nel contesto storico reale dell'epoca. Il sistema di gioco basato sui "difetti" con i relativi demoni, sfrutta proprio queste solide fondamenta e compensano il sistema di combattimento che, per quanto valido, alla lunga può risultare leggermente ripetitivo (anche se estremamente strategico). Il comparto tecnico non è eccezionale, ma gli ambienti sono ben costruiti e la città riesce a sembrare viva. Modelli e animazioni non sono avanzatissimi, ma svolgono il proprio dovere senza problemi. Nel complesso un gioco che mi ha rapito e di cui aspetto un seguito.
The game's genre should be described as run-and-click. Throughout the entire game, you just run around and mash two buttons. The concept itself deserves approval. The combat is interesting (with terrible camera cuts). Because of how boring the gameplay is, I'm more inclined to avoid it. And too much text/plot. It was interesting at first, but then I found myself clicking through everything.
Il taumaturgo è stata una gran bella sorpresa, fin dalle prime ore il gioco risulta molto curato sia dal lato tecnico per la realizzazione della città, sia di qualità di scrittura. La meccanica dell'investigazione alla base del gioco funziona molto bene, con interazioni e indizi da trovare attraverso le abilità del protagonista, con dialoghi tra personaggi costanti per comprendere gli eventi della storia. A livello di gameplay sviluppa delle meccaniche abbastanza semplici, attraverso un combat a turno con delle buone idee anche se non rifinite al meglio. Qui possiamo sfruttare i "salutor" una sorta di spiriti che troveremo per combattere e che rappresentano i "difetti" delle persone, non ce ne saranno molti, ma restano una gradita aggiunta anche dal punto di vista narrativo. La storia si sviluppa attraverso 3 capitoli, e parecchie side quest, alcune anche nascoste, in una Varsavia di inizio 900' ben rappresentata, piena di aneddoti storici, come racconti che troveremo attraverso pagine di giornale, ma anche storie di personaggi e una vita mondana pulsante, scandita dalle giornate diurne e notturne decisamente ispirata. I personaggi principali funzionano molto bene, le loro storie si intrecciano e spesso al trama porta a dei colpi di scena molto ben fatti e mai scontati. Di contro il gioco soffre di qualche caricamento di troppo in alcune zone, e una realizzazione tecnica di personaggi e scene di intermezzo migliorabili, dovute al basso budget del progetto. The thaumaturge è una bella scoperta, un gioco investigativo di grande appeal, con una storia ben scritta , interessante anche dal punto di vista storico, con la città di Varsavia ricostruita in maniera impeccabile. Assolutamente consigliato.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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