
The Thaumaturge is a character-driven RPG with a rich story, morally ambiguous choices, and turn-based combat. In a city on the brink of change, use your mystical powers to read emotions, uncover motives, and command folklore-inspired demons — while resisting the temptation of your own pride.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 3 → 4/day in the week after.
About
A hero with a flaw
Wiktor Szulski is a thaumaturge, a master of mystical arts, who can peer into the hearts and minds of others, uncovering their deepest emotions, desires, and secrets. However, his powers also feed into his flaw of pride, which can present him with various opportunities or lead to negative consequences.

Untold mysteries waiting to be revealed
No secret or intrigue is safe when the thaumaturge is around. Your unique abilities will give you a great edge in solving detective investigations, becoming a savvy socialite or even dealing with the criminal underground. Explore the world using Wiktor’s perception, seeking personal secrets hidden in objects, that provide different perspectives on events that may seem obvious at first glance.
Taming mythical creatures
As a thaumaturge, you draw your power from the ability to summon salutors – mystical, folklore-inspired demons that inhabit the ethereal realm. Use their powers to manipulate your foes, sway the minds of allies, and fight opponents in turn-based tactical combat.

Unique turn-based combat
Engage in deep, tactical combat against various opponents – some physical, others more elusive. Wiktor's thaumaturgical abilities let you bend the rules of reality, summoning demons to unleash powerful attacks or gain strategic advantages.
A rich gallery of characters
The early 20th-century Warsaw is a multicultural metropolis with inhabitants from all walks of life. Among them, you’ll meet historical figures like the monk Rasputin or Tsar Nicholas II. The story also introduces you to a gallery of characters connected to Wiktor’s troubled past such as his well-versed sister Ligia or Abaurcy, a childhood friend who turned to a life of crime.

Features:
· Play an isometric RPG in which your choices will shape the final outcome of the story.
· Use your unique skills to influence and manipulate other characters.
· Tame the power of folklore-inspired demons called the salutors to gain an advantage when exploring the world and bringing adversaries to their knees.
· Experience unique turn-based combat and defeat your foes using both the physical attacks and skills of the tamed salutors.
· Meet a rich gallery of characters from the early 20th-century Warsaw.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 6Kreviews | 83% | — | $3.2M |
| $34.99 | 3.4Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体很值得玩的一款回合制战旗,战斗系统别具一格,本体加使魔,前面还是很有趣的,但是后面逐渐开始乏味,因为构筑的强度组合就几种,不过剧情的沉浸感弥补了这一缺点,整体不管是支线和主线都算是比较有趣的
Klasse!
I really love the ambition of this game, which it why it pains me to leave it with a non-recommendation due to its incredibly slow story that doesn't seem to go anywhere, and which doesn't have any hook. So there are some clear pacing issues. At the time of writing I'm close to 7 hours into the game and there hasn't been any inciting incident of the game; The game hasn't introduced any intrigue or mystery to keep me engaged, so I'm extremely bored and have just decided to call it quits. For context: The game takes place in an alternate eastern-europe where Thaumaturges exist, whose main ability is they can touch things which will then tell you secrets about a person that have interacted with an object. Thaumaturges can also cast spells that manipulate people. Everyone is just sort of cool with this. When you tell people you're a 'Thaumaturge' people have almost no reaction - you might aswell have told them you're an accountant. People don't even seem really seem to care that you're essentially reading their mind and using magic to manipulate them - on the contrary they're strangely open to this! This becomes extra strange when you encounter a "Murder-mystery" quest and the police don't have Thaumaturges on their payroll. Instead you kinda meander into their investigation and the cops don't even go "Oh ♥♥♥♥ a thaumaturge PLEASE help us solve this crime by touching some stuff!" Instead you have to cast a manipulation spell on the cop to make him go "Ok fine I'll allow you to solve this murder". My point is, that if you want to make Thaumaturges a normal-everyday thing of your world then atleast USE IT for something interesting like having Thaumaturge-detectives be a normal part of a police precint. Credit where it's due, meeting Rasputin was cool, but his reaction to your powers is still akin to "Hey neat can I hang out with you to see what Thaumaturges do?" I -wish- the game either explored a world where you being a Thaumaturge is a regular career people take or didn't make Thaumaturges out to be so utterly mundane to people. Maybe there's some themes later in the story that explores what would happen to our world if magic was boring to people, but I don't really want to spend so many more hours to find out. After 7 hours he game is still just about you meandering around touching random stuff and then going up to a person and going "Hey, I touched this plant that told me your secrets. Up for confessing your crime?" And then that person going "Damn I guess you're right here's your quest completion." Sometimes you need to do unavoidable combat in order to get permission to touch people's stuff, so that you can read their thoughts. I don't care for the combat - it's bad, but this is clearly a game you buy for the story. But at that point I just wish the game didn't even bother with the combat because man there is SO MUCH COMBAT and it is clearly a MAJOR part of the game! To be clear: I have no idea where the story is headed and quite frankly after 7 hours I've arrived to a conclusion I simply don't care. It is very possible there's some amazing "hook" happens at the 8 hour mark, but I've lost interest due to my above-mentioned points. According to other reviewers this is a game where your choices truly matter, but I simply cannot be bothered playing 30 more hours to find out if this is true. As a final addition - and to show I’ve engaged with the story - I think the plot-hook was supposed to be your father dying from a building falling on him. However, literally nobody (including the main character) cares and everyone is pretty sure to that it was foul play. No investigation is started, no questions are asked and everyone moves on. Your fathers grimorie is missing (Yes he was a Thaumaturge too - and yes nobody cares), but it seems your main character considers this to be a minor chore you start to find it, This is an extremely ineffective plot hook - if the characters don’t care, then why should I? The funeral is then immediately followed up by you and your sister going to a party where it’s considered a casual thing that you start searching for a demon snake - another example of your magic powers just kinda being treated as a boring quirk.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish*, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 790ratings |
| 76% |
| — |
| not modelled |
| $12.25−65% | 146ratings | 82% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Штош, вот и 25 часов позади! Понравилась ли мне игра? Да. Опуская любимое занятие братьев наших меньших - русофобию. Игру играть можно, не лишена своего шарма. Из самых больших минусов в игре это очень и очень много бэктрекинга. Мини-квесты - собери три записки, приди в локацию, чаще всего вечером, получи зарисовку. Второй минус это боевка - однообразная, душная и в боев на квадртный пиксель бывает очень много, а толку с них 0.
J'ai malheureusement trouvé le gameplay ennuyant malgré plusieurs tentatives pour passer outre. Dommage, car ce The Thaumaturge a beaucoup de points positifs :(
[h1]The Thaumaturge - клюква, мистика и усталость[/h1] Ну что я хочу сказать ребятам из 11 bit - Воу-воу-воу, ребят, потише🙂 Этож надо было раскрутить абсурд русофобской шизофрении до уровня: [i]«Грузин и поляк в 1905 году люто ненавидят русских в глубинке Российской Империи»[/i], Каждая сцена с русскими выстраивается в уничительном свете в адрес русских, если русский солдат то ему нужны ботинки главного героя, если русский генерал то он людоед, ну и классические "деревенские болваны", это не обижает меня а просто скорее вызывает раздрожение как от надоедливой мухи ну при этом вся англоязычная озвучка - прямиком из клюквенных фильмов 90-х, с STRONG RUSSIAN акцентом с добавлением русских слов с УЖАСНЫМ акцентом, зачем это? Я вот даже не знаю - смеяться тут или плакать. [hr][/hr] [h2]Геймплей[/h2] А что по игре - уныленький квест с «мистикой», где ты экстрасенс, разгадывающий загадки. По большей части ты бегаешь туда-сюда и прокликиваешь все доступные диалоги, и читаешь (или не дай бог слушаешь) посредственные текст. Такой Alan Wake на минималках. Ещё тут есть боевая система (лучше бы её не было): бои унылые, душные и ощущаются как обязательная повинность. [hr][/hr] [h2]Кому точно не стоит[/h2] Тем, кто пришёл сюда за тактикой и пошаговыми боями - ребят, тут их нет. [b]Не покупайте.[/b] Тем, кто идёт за сюжетом… ну х.з. Только если вам прям интересен сам сеттинг. [hr][/hr] [h2]Технический момент[/h2] АААААААА, забыл самое важное: тут UE5. Если у вас слабая видеокарта - в этот «шедевр» будете играть с апскейлингом и генерацией кадров 🙂 Я вообще не представляю почему игра которая выглядит столь посредственно требует такой адской производительности.
Kurde coś pięknego, dubbing idealny, Rasputin koleś git. Po ukończeniu dodam, że zakończenie mnie rozwaliło na kawałki i trzeba porobić jeszcze inne. Wybory wybory i Duma
Bardzo dobra Polska produkcja, która zdecydowanie zasługuje na więcej uwagi. Jeżeli zastanawiasz się nad zakupem to z całego serca polecam, wspierajmy nasze podwórko żeby w przyszłości grać w coraz to lepsze tytuły.
The game's genre should be described as run-and-click. Throughout the entire game, you just run around and mash two buttons. The concept itself deserves approval. The combat is interesting (with terrible camera cuts). Because of how boring the gameplay is, I'm more inclined to avoid it. And too much text/plot. It was interesting at first, but then I found myself clicking through everything.
Однозначно рекомендую! Есть в этой игре какая то своя непередаваемая атмосфера и она переполняет! Во многих аспектах по техническим моментам местами игра кривоватая, но опять же атмосфера и интрига сюжета для меня перевешивает эти аспекты! Действия в игре происходят перед самой первой мировой, а далее даже захватывают эти события. Кто то писал , что в игре очень много пропаганды и т.д, но я скажу так, в игре и про саму Польшу не самое лучшее персонажи говорят, поэтому я не стану обращать на это внимание и припишу это к условностям временного периода, в который происходят действия в игре. У разработчиков определенно есть свой взгляд на многие события , по мне все, что я вижу пока мне заходит
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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