
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мощь рубилово
lalalalaal
早期的类魂,但玩起来手感并不好。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $3.6M | 2.8K | 79% | $59.99 | |
| $3.6M | 2.2K | 56% | $39.99 | |
| $3.6M | 5.1K | 94% | $24.99 | |
| $3.6M | 7.4K | 95% | $19.99 | |
| $3.6M | 5.5K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 7.5K | 76% | $29.99 | |
| $38.6M | 19K | 79% | $49.99 | |
| $135.5M | 185K | 96% | $49.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $152.4K | 329 | 75% | $29.99 | |
| $255 | 1 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not it
Soulslike inovador, com mecânicas próprias, excelente jogabilidade, com grande exploração.
nao sei pq eu gosto desses joguinho de passar raiva, mas esse é bão
Very good graphics, good visual design, and interesting limb-cutting mechanics. That's about all there is to the game. It has a very standard system-bio-shock premise that doesn't present anything new or have any kind of charismatic characters. On top of the mediocrity, it has an excruciatingly boring and tedious grind loop where you have to go through a location 10 times to get blueprints and parts from the enemies to craft your gear that cannot be dismantled. Also, the level design is horrible, and you will often run in circles for an hour trying to figure out where you need to go. Very disappointed, hoped it would be a better souls-like. Hope the second game is better.
this is the witcher 3 of darksouls... you cannot level really by farming... though the combat is sloppy and punishing, the unique system of improving your character by cutting items is the positve. also the plot exists more so than surge 2. progression can be more punishing than most players would prefer in an unrewarding way. the 2nd instalment: while having very little soul, has so much more organically refined its combat that it is very very enjoyable mechanics wise. I recommend the surge 2 and the surge 1 only if your a souls like person... and boss encounters really are the only thing that matters... you cant overlevel because your core level is limited by what gear you can craft, and each area has only certain gear, until you beat a boss the scrap or souls you gather do not effectively change how you interact with the world as the supply of items needed to level up gear is relegated to areas based on boss progression.
👌
Hatte nie was ähnliches gespielt. Grinding, aber am Skill. Jeder Gegner kann dich umbringen. Der Tod kommt sofort, wenn man kurz nicht aufpasst.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.