
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 12.3Kreviews | 75% | — | $3.6M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我去时隔好多年我无聊就下回来玩玩,我当年怎么玩下去的我去,还打了全成就。轻武器小怪打我一半血,重武器小怪打我只剩一丝,还不给篝火,打怪基本只能蹭一刀就赶紧躲开等对面出手不然就一套被带走,怪又密又疏,疏在都是一个两个的,但是密在你打一个躲闪基本会引到附近别的怪然后被群殴,不躲还不行,这游戏格挡就是废物啊,挡一下就是一管体力。地图设计看着好像是黑魂那种联通,但是实际上全是各种长管道电梯这种生硬的连接。以上受苦就算了,魂还必须两分钟内捡了不然就消失,配合上不给篝火真的是折磨到家了。
Bom souls, combate bem punitivo, mas com os problemas basicos de todo souls like, mas recomendo se tiverem paciencia para entender o mundo e o combate desse jogo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's just not that fun. The weapons don't have the meatiness I would expect of a soulslike. It feels more like you're hitting dudes in foam Taekwondo sparring suits with a wiffle bat. Hard to care about exploring or upgrading if the core weapon movesets are unsatisfying. I also wish leveling up did something besides raise equipment load.
yes
Ha szereted a Mechát és a souls like játékokat, ez lesz életed egyik legjobb élménye .
Blue collar worker becomes a freelance amputation surgeon. A song plays on loop.
The surge is very much a souls-like game. You start of with barely any gears, fighting and traveling through the now dysfunction facilities under CREO. Things that I like: The storytelling is the highlight of this game. I am immersed into this bleak dark world, slowly finding out the truth behind the event called 'The Surge'. I genuinely felt bad for some of the NPCs. [spoiler]Irina, Mallory, Alec and Maddy, Ferguson... Got me really sad listening to their stories.[/spoiler] The map designs is also done well. I enjoyed the exploration aspect of the game. Though I do have some complaints regarding some of the locked doors, namely [spoiler]doors that requires drone overcharge and security doors. These force you to back track without providing much in terms of exploration. It feels like an artificial way to prolong the gameplay duration.[/spoiler] I got mix feeling for the combat mechanics. Every weapons type have a list of move sets, repeating the attacks will cycling through them. I applause the devs for being creative... I just don't like the initial attack differing between different enemy types or targeted parts. I find it a tad bit too random. Things that I don't like: - The default graphic settings caused me headache at the start. However turning off some of the settings solve the issue for me: motion blur, camera bobbing/smoothing, chroma shift, lens flare lowered. - FOV in most small areas is abysmal, made worse by my armour set that has a huge frame. All I could see is the back of my head and nothing else. - Some of the quests/items are not obvious and are easily miss-able. For example [spoiler]I had completely missed the Jo questlines. I am absolutely pissed after I beat the game and only found out about Jo from reading the game lore discussion online. It is one thing if the players chose not to engage with stories, but punishing players for miss the encounter is bad game design IMO.[/spoiler] All in all, I enjoyed playing the game, took me 40hours to reach the end. Didn't bothered with NG+. BTW I got the game while on sales, would recommend others to do the same. For the DLCs: - A walk in the park: It does add more to the game stories. Would recommended, just wait for it to go on sales. - The good, the bad, and the augmented: Only played through the first stage, personally I don't like it. Feels unrelated to the overall main story.
Sólo si está en su mínimo histórico recomendable comprarlo, buenas ideas, terrible posicionamiento de enemigos, su definición de dificultad es poner 5 enemigos que hacen instakill en un pasillo, diseño de niveles confuso, más frustrante que divertido
Um souls bem legal, com mecânicas próprias
I was born in a prison. Nice soulslike in a unique setup. The level design is interesting, with lots of shortcuts connecting the world and leading you back to your "bonfire". Guess it can be kinda confusing if you struggle with orientation. The bosses are fun with great mechanics, only the final boss was kinda meh imo. Really liked the item sets including their boni. If you are into soulslikes, you should give this a try. There are really challenging passages in this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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