
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bão
love this game , like it better than the second game , giving me ds1 vibes
its good but i kinda suck at it tho
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
my only real complaint is the same as it always has been, need a proper map system for the rig... specially near the end with the elevator hq level (near the giant missile, launch system)...
Стало душно от отсутствия карт или каких-либо маркеров,механика отбивания конечностей интересная,но оптимизация(вне зависимости от графика со 120 фпс падает по 50 которые ощущаются как 15) не порадовала.Возможно когда-нибудь дам второй шанс,но рекомендовать по тому опыту который получил за 6 часов игры не могу.
Relaxing Game
афигенная игра
本体打通关了,评价6/10分吧(有乐趣但也有重大缺陷,可以一试) 这里重大缺陷有2个: 1)我的4070电脑玩的时候,时不时就卡死10几秒,有声音但画面不动也无法做任何操作包括退出。我不得不关掉各种影响性能的设置,以减少发生概率(但还是会出现,忍了...) 2)就是大家都说到的用脚填数值的问题,这小怪又快又猛又多还会追着你打,也不好跳过,打的有点痛苦,血压升高 以下为详细评测: 1)箱庭设计:8/10分 【优点】支持我打通关的乐趣之一就是箱庭探索,我觉得连通性得还不错,有点黑魂1的味道,时常有峰回路转/柳暗花明的惊喜。等找到了所有快捷道路,就会发现基本上每隔一段路就有一个能快速回家的捷径,不需要长时间跑图。 【缺点】各图的风格差不多,捷径手法也比较单一。 没有地图,探索时有些绕不明白,不过你要是能坚持下来,多走个几次熟悉了也还好。 2)装备和碎片系统:6/10分 【优点】这个装备剥离算是一个创新玩法,叠加升级需要的碎片机制,刷刷刷还挺有意思的。同时搭配上各种能力的核,有一定策略性。 【缺点】感觉各个武器/套装差不多,没有很大的差异。凑齐套装的额外属性我看了几个感觉也不是很有用。 另外非常要吐槽下这个捡魂(科技碎片)的系统,探索很久以后突然就进了boss房,然后死了,很常见对吧。欸,再过去发现魂掉在boss场里而不是门口!! 你都没法捡魂回去升级,就只能要么带着魂打赢,要么丢大量魂...... 还有脑残的【倒计时捡魂】机制,我感觉恶意满满,叠加地形比较绕,只会导致频繁丢魂,消耗玩家时间 3)战斗:4/10分 【优点】当单挑时,还是挺愉快的,确实有点那种你来我往的类魂体验。boss也都不太难,大部分练习一会也就打过了。感觉就那个队长我打了比较久,因为会不断切换出第一场的boss,相当于boss连战了。至于最后的boss,也就打了5次左右吧 【缺点】能单挑的时候比较少...... 从第2个图开始,小怪是又快又猛又多,要是不勾出来单挑,很容易会被群殴/秒杀。 这里点名批评各种双剑怪(像疯狗一样)和机械蝎子(攻击力巨高,冲过来又快不好躲),你要想不打跳过去跑图,那也不容易,因为很多时候是狭窄的地形,中间放几个小怪,跳都跳不过去只能打。 再叠加倒计时丢魂,这个蛋疼啊...... 4)剧情:5/10分 【优点】世界观比较新奇,太空类魂,算是比较少见的。 并且故事线有多种表达方式,大屏幕演讲/各种录音/支线人物的对话 【缺点】感觉就是一个简单的事故,通关后回味一下感觉这剧情挺平庸 综上,这个游戏缺点很明显,比较劝退(褒贬不一 + 只有50%的人打完第一个boss,呵呵),所以这个游戏可能会比较挑人,容易高血压的急性子不建议玩。 而能接受缺点喜欢探索/想尝鲜太空类魂的,建议打一折的时候入手尝试。
This was my introduction to souls-likes, and it remains my favorite. The weight behind attacks is satisfying, and the loop of farming limbs for the armor i want is immensely satisfying. The sci-fi setting is wonderfully bleak and gritty, even if it is becoming a bit to real nowadays. For me its one of those games I keep, and will keep on returning to for the rest of my life, as it just feels amazing to play and to be immersed in. Sound, world, character, weapon, and armor design is all top notch. As others have stated, coming from fromsoft these games will feel much different, but I would (s)urge you to try to go at it with an open mind. Instead of a souls-like, think of it as a stamina based action rpg ;p For those looking to try i was hooked on the demo from the moment it came out, so give that a shot! I found it helps to think about putting full weight and commitment to your attacks, the payoff for finishers is addictive. Thank you devs for making one of my favorite games / series ever. I hope someday this series will continue.
имба
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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