
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 4 → 3.71/day in the week after.
About

A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex. Robots gone haywire, insane augmented co-workers and rogue AI - everything wants you dead.
Defy deadly enemies and huge bosses in tight, visceral melee combat. Target and slice specific limbs off your foes, with a next-gen loot system where you loot what you dismember. Equip, upgrade and craft new weapons and armors sliced from enemies, and make yourself stronger through a fresh take on leveling-up.

Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 9.2Kreviews | 76% | — | $2.7M |
| $14.99 | 20.9Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 937 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The Surge ★★☆☆☆ Le concept avait de quoi être stylé : un souls-like avec des mechas, l'idée d'allier un gameplay exigeant façon Souls à une esthétique sci-fi/exosquelette, ça avait du potentiel. Sauf que le level design plombe tout. Les maps sont de vrais labyrinthes, sans aucune explication ni repère clair, on erre plus qu'on explore. Le gameplay en lui-même reste facile, mais ça tourne surtout autour d'une exploration à rallonge avec des trash mobs disséminés sur toute la map qui ne font que respawn en boucle, sans justification ni intérêt réel. En plus, si tu ne prends pas le temps de looter à fond et de t'améliorer sérieusement, ces mobs deviennent de vrais sacs à PV dès que tu joues normalement — l'exploration devient une perte de temps pure, longue et inutile. Le pire, c'est qu'à force de cette répétition, on finit par se lasser et perdre en attention, et c'est là que ça devient vraiment problématique : certains mobs de base, censés être anecdotiques, peuvent te one-shot sur certaines attaques. Une mécanique franchement pas bonne, punitive pour de mauvaises raisons. Les boss, censés être les moments forts d'un souls-like, sont clairement décevants. Résultat : une expérience ultra répétitive, les mêmes maps, le même design plat du début à la fin. Le concept méritait clairement mieux que ça.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 19.6K | 97% | $4.99 | |
| $2.7M | 4.4K | 90% | $24.99 | |
| $2.7M | 5.7K | 67% | $19.99 | |
| $2.7M | 7.8K | 64% | $16.99 | |
| $2.7M | 4.8K | 94% | $19.99 | |
| $2.7M | 7.1K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $41.5M | 20.6K | 79% | $49.99 | |
| $135.5M | 184.9K | 96% | $49.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $152.4K | 328 | 75% | $29.99 | |
| $1K | 4 | 100% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 619.2/day in the week to Jul 16 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Simplified Chinese, Japanese*languages with full audio support
| $2.99−80% |
| 2.2Kratings |
| 74% |
| — |
| not modelled |
| $1.95−87% | 219ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great action souls game
игра прикольная, но в последней локации нереально сложность повышается
I had a really fun time with this game, but I will say that the biggest issue is the fact that enemies in the later areas like the Proteus Test Subjects and the nanite enemies are severely overturned. It got to the point that I felt like the last boss of the game was actually easier then having to try to fight them. Especially if it was more than 1 at a time.
Combat too floaty. This feels more like a QTE game than an action game. Even if you use one of the faster attacking weapons, get ready to wait for the enemy to get 10 hits off on you after you run out of stamina and can't do anything. And you might say spacing matters, and I would say "Yes, it does. But also BEING ABLE TO CHANGE TARGETS MATTERS TOO. It tries to put this awkward Metal Gear Rising / Fallout body part targeting system in but it really doesn't suit this game style when it's so easy to get ganked by multiple enemies. It's like the worst parts of DS2 put into a drunken collage of bad.
è um bom jogo, gostei sim.
The Surge ist ein verdammt brutales Sci-Fi-Souls-like, das Dark Souls die Ritterrüstung auszieht und ihm stattdessen ein fettes Exoskelett verpasst. Entwickler Deck13 liefert hier ein echtes Brett ab, das zwar ein paar Federn lassen muss. Das absolute Highlight: Looten durch Gliedmaßen-Abtrennen Vergiss stundenlanges, blindes Grind-Gefarme. Das Targeting-System in The Surge ist der absolute Hammer. Gezielter Fokus: Du visierst im Kampf gezielt einzelne Körperteile der Gegner an. Taktischer Riss: Siehst du ein cooles Rüstungsteil? Hau so lange drauf, bis du es per epischem Slow-Mo-Finisher amputierst. Sofortiger Belohnungskick: Schwachstellen bringen schnellen Schaden; gepanzerte Teile bringen die Baupläne und Crafting-Mats für dein eigenes Rig. Der Build-Style: Maximale Flexibilität Hier gibt es kein klassisches Leveln, bei dem du dich am Anfang für immer verskillst. Das Rig: Du steckst dein Altmetall (Tech Scrap) in die Kernenergie deines Anzugs. Implantate statt Stats: Mehr Energie bedeutet mehr Slots für Implantate. Bock auf Tank? Pack Heil- und Defensiv-Module rein. Bock auf Glaskanone? Tausch sie einfach aus. Null Frust beim Umbauen: Du kannst deinen Build jederzeit an der Medibay komplett umkrempeln, wenn ein Boss dich mal wieder weglatzt. Was den Spielspaß dämpft: Auch wenn das Kampfsystem extrem wuchtig ist und richtig Impact hat, kriegt das game auch paar Sachen nicht hin. Labyrinth im Fabrik-Look: Am Anfang ist das CREO-Gelände noch düster und stimmig. Nach ein paar Stunden hängt dir der ewig gleiche Look aus Fabrikhallen, Lüftungsschächten und Stahlträgern aber zum Hals raus. Ohne Map verläufst du dich hier permanent. Story komplett Banane: Die Story rund um Hauptcharakter Warren fängt ganz nett an, flacht dann aber komplett ab. Die Audiologs retten das Ganze auch nicht mehr – man spielt es definitiv nicht wegen der Handlung. Bosse mit One-Shot-Garantie: Es gibt zwar recht wenige Bosse, aber manche davon haben Hitboxen aus der Hölle oder hauen dich mit einer einzigen Kombo komplett aus den Latschen. Da ist die Kamera manchmal dein größter Feind. Fazit: Lohnt sich der Grind? Wenn du Bock auf ein knallhartes Kampfsystem, brutale Finisher und ein frisches Sci-Fi-Szenario hast, musst du dir The Surge definitiv geben. Wer allerdings abwechslungsreiche Welten und eine tiefgründige Story braucht, kriegt hier schnell schlechte Laune.
很少能见到比堕落之王还屎的类魂了
Nota personal 8/10, compre la edicion completa con un 85% de descuento, esta pĺatinado y he jugado al rededor de una vuelta y media, casi 64 horas. Soy un gran fan del genero desde el 2017, lo compre este mismo año y no me arrepiento en lo mas minimo el haber esperado a jugarlo, valio cada peso que me costo y quede mas que satisfecho con el modo histortia, diseño de sonido, personajes y ambientación. El combate y la construcction de personae son algo decepcionantes ya que no te dan casi nada de libertad en comparacion a otros juegos dentro del genero.
Потная и прикольная игра) но очень короткая.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.