
In a bid to survive, explore the sprawling, devastated Jericho City. Fight ferocious threats in brutal, unforgiving combat, slashing and tearing the limbs off your opponents to steal their equipment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 3 → 3/day in the week after.
About



Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.6Kreviews | 75% | — | $5.2M |
| $29.99 | 4.6Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 886 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Definitely a step up from the prequel, with a lot of exploitable stuff fixed and a slightly higher quality bosses and combat. The level design was already impressive on the prequel and once again we got the same treatment on this one. The Limb system is amazing and we need more games like this. Overall the game feels like an improvement over the sequel but remains a very niche soulslike that not everyone is gonna like it. I wish the devs focused a bit more on the quality and quantity of bosses, I feel like they could do a lot better with the already solid combat. DLC was a fun little sidetrack and a nice change of atmosphere despite being too short.
es un soulslike pero menos opresivo y para mi mas divertido
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 351.83/day in the week to Jul 17 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Simplified Chinese, Korean, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese +1 more
| $7.49−75% |
| 2.5Kratings |
| 64% |
| — |
| not modelled |
| $2.99−90% | 173ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ну типо ты чел бичик, и таких же бичиков разбираешь по запчастям в утиль. в своё время игра топ. но левел дизайн это очко
Directional blocking and body part targeting... an interesting concept but not something I think I'd eventually find enjoyable even if I gave it the time to get used to it, especially not using a mouse.
Eksiklerini bir kenara bırakırsak fena bir oyun değil ama ilk oyun ikinci oyundan sanki daha iyi gibi geliyor bana tercih meselesi ama ben böyle hissetim düşman çeşitliliği çok az farklı bir sistemi var bonfire açsanız bile bunlar arasından hızlı seyehat yok yürüyerek kendiniz gidip gelmeniz gerek çok saçma bence hoş bir mekanik değil yorucu ve sıkıcı çok keyifliymiş gibi oyun sizi parry yapmaya itiyor buda çok kötü olmuş çok bişey beklemeden indirimde alıp oynanabilir.
doesn't run for longer than 5 minutes on modern hardware
I really enjoyed this as a souls-like that isn't in the standard 'dark fantasy' theme. It isn't as polished or as quite in depth as FromSoft titles, but well worth the money if bough on sale.
Great game
Ridiculous boss fight.
I thought The Surge was the most retarded game I would ever play. Glad this game exists to prove me wrong. You can't dodge until the game explicitly tells you to. Seriously? No one playtested this? You're physically unable to use your ♥♥♥♥♥♥♥ legs? There's a pun in there about the character of the first game, but it would require as much poor taste to make it as the people involved in making this atrocity had. Eu achava que The Surge era o jogo mais retardado que eu já tinha jogado. Ainda bem que esse jogo existe para provar que eu estava errado. Você não pode desviar até que o jogo mande explicitamente. Sério? Ninguém testou isso? Você é fisicamente incapaz de usar as suas pernas? Tem um trocadilho aí com o personagem do primeiro jogo, mas seria preciso ter tanto mau gosto para fazê-lo quanto as pessoas envolvidas na criação dessa atrocidade tiveram.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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