
The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 26 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 18.4Kreviews | 98% | — | $2.7M |
| $11.69−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing fr
Jeu toujours aussi beau & ou il faut vraiment réfléchir ( sauf si vous jouez avec l'aide ). Pour moi; le 1er reste & de loin le plus compliqué. J'ai joué les 4 The Room & je conseille vraiment ces jeux ...
Extremadamente entretenido, con mucha coherencia en los puzzles, recomendadisimo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Turkish
Hours played at review time, across 305 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jeu d'escape sympa à faire mais plus facile que ses prédécesseurs
The first entry in the series that feels genuinely professional quality, polished and coherent in terms of story and gameplay, which is funny because it's the first entry where I encountered significant (although not game-breaking) bugs. Ten bucks might be a bit much, but I got the whole series at a major discount, so I'm in no position to complain.
excellent rien a dire
super entretenido ,ya cuando te das cuenta han pasado horas
At around the halfway point, I'm honestly pretty disappointed. The interconnected rooms are an interesting idea, similar to The Room Three, but they feel much less logical. In the previous game, puzzle pieces usually stayed close to where the story progressed, making it clear where to go next. Here, I've often carried items in my inventory for a long time with no idea where to use them. The Room Three handled this better by separating the main room from the side rooms so your inventory didn't become cluttered with items you couldn't use yet. There's also a lot more backtracking, and constantly sitting through the movement animations between rooms quickly became annoying. The Room Three had much less of this, so the pacing felt smoother. It also feels a bit too easy and streamlined. That could be because I've played the games back-to-back, but so far it hasn't been as satisfying as its predecessor.
I'll start of by saying i think this is a good game, if i were to score it i'd give it a 8/10. I'd like to start by stating that i don't necessarilly think of the games in this series as puzzle games. Now they certainly contain puzzles, and solving them is the main objective, but i think this game wroks a bit differently. If i'd have to put a genre on it, i'd say it's a fidget game, since almost all puzzles are about fidgeting around, turning knobs, flipping levers, opening boxes and such. the best way i can destribe it is someone plopping down an old radio in front of you without a manual and saying "figure it out!". For me personally i think this approach to puzzles works well, but if you are expecting a myst/riven you'll probably leave dissapointed, as these puzzles hardly ever demand to much from your logical thinking, and most puzzles take no more than a minute or two to solve. Now lets list what i think the game (and to an extent the entire series) does well, and what it does less well. Since i like the game i'll start with the negatives, as they are short and easy to mark of. 1. Almost always one puzzle. Unlike a lot of other puzzle games, this game almost never lets you progress with more than one puzzle at a time, this leads to a very focused experience, but most puzzle players are used to being allowed to handle multiple puzzles/mysteries at once. The benefit of this being that when you get stuck on one puzzle you can go try to solve another one. Now this is a minor gripe as i think vere few people will have any major problems with this games puzzles, but it is essentially a linear sequence of puzzles. 2. Difficulty and variety, as stated above i found most puzzles to be on the easier side, and i think the late game would have benefited from a slightly higher difficulty of puzzles, i will also say that while the puzzles are visually viried, the actuall solutions to most is almost always to slide something, turn something or flick a switch somewhere. Now, onto the good stuff. 1. Presentation. Being developed by a smaller team you'd think that would show, but for the most part the presentation is absolutely fantastic, and it really helkps the game by giving it a dark, forboding atmosphere. The areas are also surprisingly varied with almost no asset reuse, for a puzzle game it hink this is the right choice as it means you always get to see something new and interesting as you progress. I also can't heap enough praise over the mechanical design of things, it really is a small marvel to look at all the different cogs turning inside some of the machines in this game. The audio is no slouch either, while the music isn't realy anything special, it adds to the atmosphere, and the sound effects for interacting with things are overrall stellar. 2. Hint system. I like it when the hint system comes prebuilt into the game, you can tune it to your own liking. It also never intrudes on you, just giving a subtle UI ping that there is a hint available for you, should you want it. This also ties neatly into the linear structure of the game as it asures the player wont ever get completely stuck somewhere and have to go to the internet to consult a guide. If i were to give it any critizism it's that the first hint, at least the times i used the function, was compeltely useless, as it would with 99% guarantee give me a bit of info i already knew. The following hint was always good though, so i can't fault them to much on this. 3. Story and FMVs. That's right baby!, while very few, this game uses FMV sequences here and there, giving me strong reminders towards the adventure games of the 90s, like The journeyman project, myst, and, riven. I hope this is something they build on in their following games, as i found it very charming. The story is also pretty good, detailing a marriage that falls appart due to otherworldy research. I'd say you get a lot more from it if you've played the previous games in the franchise, but i also highly doubt thisd game will be someones first stepping stone in the series. If you don't care for story though it's also perfectly playable as a stand alone experience. All in all, i don't think this review will sway anyone, you've likely played any of the earlier three games in the series and already made your opinion on wheater or not you like what they are cooking. And weather you liked the previous games or not, this really is just more of the same. And for me that's a good thing.
Bom Demais!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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