
You woke up in a Mysterious place you have never seen before. Can you Find a way out? Solve Puzzles and find Hidden objects to uncover the Dark Story of the place you are trapped in.
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About
All doors must be unlocked to discover the truth !
He stared at the darkness and thinking . In early morning , when all the doors were locked , they had all wanted to come in , and now that he had opened one door and the other had apparently been opened during the day , no one came in and even the keys were on the other side of the doors ...
Dark Room is essentially an Adventure / Point & Click video game that by following the story line and visual arts is trying to attract most audience . You open your eyes in an unknown environment while remembering nothing! As you progress through the game and check the environments, you will find handwritten of mysterious people which tell of the past. Handwrittens that reveal the great secret ...
Features :
• Try to find the way out
• Pass through strange and dark environments
• Check the letters and handwriting
• Solve different puzzles
• Find the hidden objects
• Discover story of the game
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visually pleasing game, but it isn't ground breaking, maybe for a point and click game it's impressive? I don't know. But most of all I'm only in for a few minutes and I can not stand the translation. I get it, they wanted their game to be in English so the audience is bigger, but the thing is, for a game that is meant to be immersive, scary, mysterious and all good things the language has to be better. The grammar mistakes are so bad, it's very apparent that the people who did the writing does not have the language skills to write in English. I can't feel immersed when I'm cringing at the text and how bad it is at times. And what is with the excessive use of "!", nobody writes like that. Really, nobody does. You may as well have written it all in caps considering the amount of exlamation marks used. I guess everyone in this world is yelling every sentence. There are interesting parts of this game, unfortunately for the genre the writing has to be better than subpar. You're competing with incredibly strong titles and this genre relies heavily on the writing. There's also another problem for me personally, I don't like when I don't know what I can and can't interact with. Most well made point and click games will give you a visual indication of what objects you can interact with or view as well as where you can investigate closer. It's annoying having to click everywhere and having to make a guess if you miss something or can look somewhere. If you don't mind terrible writing then by all means go for it, maybe this review is a bit harsh, but this game looked impressive by the images and trailers so I expected it to be better.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not bad, in general, but it took me a long time to get past the red ball grid thing. It's a test of manual dexterity, which I apparently lack, rather than a puzzle. Also, the translation could use some work. Some of the puzzles are extremely obscure, but I can get around that. I don't really care about story, but it seemed that the story was disjointed. Whatever. For me it's about the puzzles.
Dark Room = 2-3 Hours of Gameplay I don't normally stick through a point-and-click game such as this. With my brain injury, hard puzzles aren't something I generally enjoy; but this game was pretty cool. I liked the atmosphere, sound, style and general movement. Some puzzles weren't as straightforward as others but, I didn't mind a whole lot. And if you get majorly stuck, there is a helpful guide from the community on here. One thing I will say is that I would've liked the cutscenes to change along with the three difficulties. Because it was the same each time, I found myself skipping them in search for the next puzzle. Overall I had a good experience and would rate this 3.5/5.
The idea, the story is interesting and has potential. Could be a cool horror novel! As for the game itself, it is not good. Bad translation, anti-ergonomic surface, puzzles are the opposite of fun or challenging. If this is a first try at making a game, then it is commendable. But it needs to be better.
[h1] Genre [/h1] Ein First Person Point & Click Psycho Horror Adventure [h1] Story [/h1] Wir spielen einen Mann der in einem Raum aufwacht und sich an nichts erinnern kann. Nach und nach desto weiter wir kommen, kommen auch die Erinnerungen langsam zurück aber irgendwas stimmt trotzdem nicht [h1] Gameplay [/h1] Das Spiel fühlt sich an & spielt sich auch wie ein Wimmelbildspiel. Wir klicken uns im Prinzip von Raum zu Raum, sammeln Gegenstände auf, kombinieren auch einige im Inventar & lösen allerhand Rätsel. Die Rätsel sind teilweise recht knifflig zu lösen weil die Lösungen überall im Haus verteilt sind und man oft gar nicht so genau weiß zu welchem Rätsel oder Zahlen Kombination man was einordnen soll. Wenn man dann aber nach längerer Überlegung und hin & her laufen dann doch auf die Lösung kommt, gibt das Spiel einen dieses Gefühl das man echt was erreicht hat bzw. man fühlt sich schlau. Die Atmosphäre ist sehr gut gelungen & es gibt sogar Voice Acting, dieses ist zwar nicht Professionell aber doch immer gerne gesehen bzw. gehört in Spielen. Die Story ist meiner Meinung nach sehr cool gemacht. Man spielt das Spiel im Prinzip in 3 Loops nacheinander durch und erfährt erst beim Dritten Loop das wahre Ende, was ich sehr cool gemacht fand [h1] Achievement Schwierigkeit 4/10 [/h1] Es gibt insgesamt 12 Erfolge. Hierfür muss man alle 3 Endings sehen & alle Briefe einsammeln. Einige Rätsel sind recht knifflig aber es gibt einen sehr guten Guide in der Community falls man mal Hilfe bei irgendwas brauchen sollte [h1] Pro/Contra [/h1] + Story ist Gut + Gute Atmosphäre + Nette Rätsel + Achievements +/- Ein paar der Rätsel Lösungen sind etwas knifflig zu erraten bzw. recht kryptisch (aber manche mögen es ja gerne) [h1] Fazit [/h1] Ein wirklich gut gemachtes First Person Horror Point & Click Adventure. Dies ist das Erstlingswerk des Entwicklers Lexip Games (zumindest hier auf Steam) und dafür ist es schon richtig cool gemacht. Ich kann es jedem Fan von Rätsel Spielen sehr Empfehlen und ich freue mich auf die weiteren Spiele von diesem Entwickler 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Слишком запутанная игра! Местами нифига не понятно. Так и ещё загадки душные, и их даже пропустить нельзя.
Not a bad little point and click, indie-horror game. The game is super short but has decent atmosphere, an okay story and some confusing puzzles on the harder difficulties.
Court, et en anglais : au premier abord, Dark Room ne vend pas du rêve à l'aventurier francophone ... Et pourtant, ce premier épisode (qui n'a pas nécessairement besoin d'autres épisodes pour avoir une "fin") est particulièrement plaisant. L'ambiance est réussie, profitant de graphismes très agréables à l'oeil, et le challenge est bien présent avec des phases d'observation/réflexion qui ne sont pas toujours évidentes. Pour une somme modique, l'expérience vaut pleinement le coût : accessible dans sa forme (textes, gameplay), Dark Room réserve de belles heures dans une maison abandonnée mystérieuse. Un jeu conçu sous Unity, dans une réalisation technique propre, fluide et sans bug. Question scénario, il ne pas s'attendre à un ténor du genre, mais ce jeu demeure suffisamment intéressant pour captiver le joueur et le motiver à avancer. Il s'agit avant tout d'un jeu d'aventure "casual", comme on peut en rencontrer sur les appareils tactiles, mais qui demeure malgré tout très bien réalisé pour ne pas souffrir de l'affichage sur Ordinateur. Les énigmes, quant à elles, oscillent entre les puzzles basiques, les codes, et quelques moments de réflexion et d'analyse qui donneront du fil à retordre. Dark Room possède aussi des phases très éphémères de mini-jeux, notamment un plus orienté arcade et qui vient officialiser la fin du jeu (autant dire que le réussir est indispensable, et donc d'autant plus stressant). L'histoire, de son côté, ne se dévoile pas complètement à la première partie : en effet, trois niveaux de difficulté sont présents, chacun rajoutant quelques documents à lire et actions nouvelles à faire, tout en augmentant la difficulté des puzzles, changeant les codes, et complexifiant encore les mini-jeux. Avec de nombreux succès Steam à récolter, ce titre propose une aventure parfaitement honnête qui ravira les amateurs du genre. Lexip Games ("pixel" à l'envers) a prouvé ici sa valeur en tant que studio de développement, avec à sa tête Saman Kazemi, un graphiste 3D professionnel qui a su donner cette esthétique si singulière à Dark Room ainsi qu'au dernier titre du studio, "Silence Channel" sorti cette année. Si l'aventurier ne craint pas l'anglais (qui demeure assez simple à comprendre), ne redoute pas certains moments inquiétants (sans être pour autant ni gore, ni choquant), et ne perd pas tous ses moyens au cours de mini-jeux, Dark Room offre ici un divertissement de grande qualité, fondé sur l'exploration, l'observation et la réflexion (et un tout petit peu de réflexes à la fin, je maintiens qu'il faut s'y préparer, surtout dans le dernier niveau de difficulté). Un jeu fortement recommandé pour occuper intelligemment un après-midi, ou passer une soirée en quête de défis dans une ambiance angoissante.
The game would be fine if it wasn't for the overly cryptic puzzles. Clues are scattered all over the house, unclear what puzzle they belong to, sometimes almost invisible. Most of the time the clues are nowhere enough to find the solution and a lot of trial & error is required. Someone may like this sort of gameplay, but spending an hour on a puzzle just because the clues are so vague, is not my thing.
Great atmosphere and interesting premise, but bad dubbing, nonsensical puzzles, and very short gameplay (1-2hrs). Paid $2.99 on sale, so poor value. I beat it in less than 1.5hrs.
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Players by region
Where this game's players are, estimated from review languages.
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