
Embark on an adventurous journey to explore the Quinfall universe. Be a part of unique battles and an immersive story with dozens of different professions in the depths of medieval times in an all-new MMORPG experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 1 → 3.14/day in the week after.
About
Embark on an adventurous journey to explore the Quinfall universe. Be a part of unique battles and an immersive story with dozens of different professions in the depths of medieval times in an all-new MMORPG experience.
OPEN WORLD
Explore the world's largest MMORPG map with an area of 2016km2. Shape your adventure in five regions with their own unique, distinct climates. A living world awaits you with a map that adapts to four seasons with changing weather conditions and a day-night cycle.

WAR
Non-Target combat dynamics and a PVP-PVE experience based on sleight of hand and player experience allow you to experience all battles with a greater sense of spectacle and depth. Experience immersive medieval combat with thrilling ship battles, island skirmishes and castle sieges. The open-world PVP system brings a whole new combat experience every step of the way.
PROFESSION
Organize your equipment according to your own play style with a specialization system consisting of dozens of different professions suitable for the time and 9 different weapon systems. Don't depend on the odds with an equipment crafting and development system that is not luck-oriented. Sell your products to other players with the dynamic trade system and create trade routes with caravans. Never be alone on your journeys with countless mounts and pets to accompany your character. Build your own home or create your clan island with your friends. Discover unique monsters, events and locations that fit the Quinfall storyline.
CHARACTER CUSTOMIZATION
Create a character that's all your own, in the style you want. Add a unique touch to your character with hundreds of different muscle and bone controls on the face.
STORY
Explore the impact of the monstrous god Pelyonas, the dragonborn gods Greis and Kreas, and many more gods on the universe. Uncover the backstories of dozens of main characters with deep-rooted stories, or observe the fractured daily lives of others in the realm. Learn the secret behind the cursed crown that changed Quinfall's fate. Bring peace and tranquility to a universe plunged into civil war, or become part of the growing chaos. Become part of this unique adventure as you play through a constantly updating story. Remember that the choices you make can change the fate of the Quinfall universe.
OPTIMIZATION
Get ready for a hyper-realistic world with advanced graphics and state-of-the-art systems. Get optimal performance on every system with unprecedented high-level optimization. Enjoy smooth gameplay even in high player counts and crowded environments.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My advice, don't answer that call. 99% of the players can't log on, and those who can are faced with invisible npcs, randomly being caught in 5k ping lag spikes, a complete lack of customizable controls, and the devs are silent. Quinfail may not be a scam like MANY claim, but until they make the game the least bit playable, that's exactly what it's being received as.
Sadly another game that uses AI slop to make there game with in game assets and tts bots to tell the story of the world it even for a dollar this game isn't worth it for this game not to mention the in game cash shop looks like either flipped assets or some gen AI slop save your money find a better game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 115.25/day in the week to Jul 19 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Portuguese - Brazil, Polish, Ukrainian, Korean +1 more
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hopped in with some friends and got a good laugh while playing due to how broken and/or janky everything was. It's an actual asset flip. I'm not even being overly critical here. It's just very obvious as soon as you get into the game. The mechanics feel janky, like made in a month for some college project janky. The visual assets barely look like the belong in the same game and don't fit. The mechanics on just about anything you touch in this game either don't work or feels like it is barely working. other quick things to mention: The blend between animations feel sloppy and end up looking rather goofy; UI is ugly; Can't use A/D while sprinting; Pressing esc doesn't bring up the normal menu you are use to and you have to hold ctrl to get to it; Adding your friends isn't possible from the 'friends' window or at least it isn't obvious how to do so from that window; A pvp Arena event popped while playing so we joined, we were the only ones to join. While in the Arena we could not even drop each others health. Like we stood still to simply try to die and it just wouldn't happen. Not too mad because I paid a dollar, but i would not pay the full $10 price tag on this.
Oyunda bug mu arıyorsunuz? Dupe mi arıyorsunuz? Hile mi arıyorsunuz? her şey mevcut arkadaşlar hepsini kullanabilirsiniz kanıt bırakmadığınız sürece hiçbir şekilde ban yemiyorsunuz. Ha yapanı gördünüz elinizde kanıtlar var yönetime atıyorsunuz kendi eşleri dostlarıysa banlamıyorlar bunuda unutmamak lazım oynarken. GM ler tarafından eşe dosta yapılan yardımlarmı dersiniz güncellemelerin bilgi aktarımı mı dersiniz hepsi var bu oyunda sadece nereyi yalayacağınızı iyi bilmeniz gerekiyor. Doğru yeri yalarsanız tahminimce item yardımı bile alabilirsiniz. Sıradan normal bir player iseniz yalayan tayfanın altında ezileceksiniz. Yönetime ters düşerseniz ban yersiniz ellerinde bir kanıt olmasa bile size ban atabilirler. Ben 2k saatimi çöp ettim siz birkaç saatinizi bile çöp etmeyin açın Levoyu dinleyin oyun hakkındaki söylediklerine bakın sonra birde yorumları inceleyin 8 dolara bir kahve için en azından dinç tutar.
[h2] The "New World" Clone That Inherited the Same Identity Crisis [/h2] As a long time New World veteran, I decided to try out The Quinfall. The similarities between these two games are absolutely undeniable. For refugees leaving Amazon’s sinking ship, you will feel right at home here, but unfortunately, that is a double edged sword. The Quinfall suffers from the exact same fundamental identity crisis that plagued New World for years, and it is buried under a layer of uncooked jank. I didn't want to give this a flat thumbs down, but without a "Mixed" review option on Steam, I have no choice. There is a framework of a good game attempting to break through here, but it is currently suffocated by rough animations, severe performance optimization issues, and a dated 2010 aesthetic in my humble opinion. The game is desperately trying to serve two completely conflicting player bases without a clear direction, ultimately alienating both. It markets itself as a massive open world for everyone, attempting to court hardcore, competitive open world PvP groups while simultaneously forcing a deep, sandbox lifeskill loop down the throats of casual players. But it takes more than just PvP activities to make a proper MMO. Amazon couldn't figure that out, whereas World of Warcraft proved that listening to the silent PvE majority (by adding content like Delves) is a massive success. The Quinfall forces these crowds to bump heads in a toxic global chat where defenders dismiss valid criticism because the game is heavily discounted, it being 0.99 cents. Once you hit Level 50, the game’s core content hits a massive brick wall. The story and quest lines completely vanish (the story is non-existent if I am being honest). If you are here for an immersive RPG journey, you are in the wrong place, and surprisingly, that was the one area New World actually handled better. Endgame PvE here consists entirely of mindlessly grinding open world mobs with brutal, un-tuned level scaling, repeating a tiny handful of dungeons, running around clicking nodes, and farming New World corruption breaches, uh sorry, I mean "Rifts". [h2] Predatory Monetization [/h2] My absolute biggest complaint is the predatory monetization of basic inventory space. The community defense of "But dude, the game is practically free, the monetization isn't a big deal" is completely nonsensical. You have to be completely out of your mind to be willing to defend something like this. It does not matter if a game costs $1 or $70. Forcing players to buy premium currency to expand basic inventory slots, and THEN forcing them to pay for item weight reduction on top of it, is a notoriously frustrating and predatory design choice. It completely ruins the game's best feature: its deep gathering and crafting mechanics, which also mimic New World. A lifeskiller cannot naturally play a sandbox game when basic storage capacity is held hostage behind microtransactions. You CAN play without paying of course, but it's not going to be a pleasant experience unless you have the patience and tolerance of a saint and don't mind playing inventory tetris. And for those of you who say "it's not forced, it's optional", no lol, your BS defense is a classic corporate bootlicking argument that completely ignores how modern sandbox game loops are intentionally designed. The devs are intentionally creating an annoying problem and then sell you the fix. They do the same thing that Fallout 76 does with it's storage problem, and for those who played 76 you know exactly what I'm talking about. The Quinfall devs purposely set the baseline starting inventory slots and maximum weight capacity incredibly low. Then, they flood the game with hundreds of different types of un-stackable crafting materials, monster drops, raw ores, and equipment pieces, knowing damn well that you're going to struggle with it and be pressured to pay up. If you are running around mining copper, chopping trees for Resinous Hardwood, and gathering lavender, your bag will hit 100% maximum capacity and lock your character down within 10 to 15 minutes of casual play, depending. Saying inventory expansion is "optional" in a crafting MMO is like saying buying a fishing rod is "optional" in a fishing simulator "just use your hands to catch the fish dude!". You literally cannot participate in the core loop of the game efficiently without expanding it, let's not be silly here. Some people might say "Just run back to town and empty your bags, quit crying," they are missing the point. Forcing a player to interrupt their gameplay every 10 minutes to walk all the way back to a city vault is a deliberate tax on your real-world time. The game is essentially saying: "Pay us premium money, or we will intentionally waste your free time." That is coercion, not an optional feature. But no matter what you say, it will always be the same result with these people, which is "Me like game, you bad person cuz you no like my favorite game". There is no rationality here. To make matters worse, the UI and baseline systems are a mess. For example, the physical "Grinder" station explicitly instructs you to dismantle unusable gear, yet it completely rejects armor and weapons because the developers didn't exactly make it clear what this thing is talking about. They could easily fix this, and the post lvl 50 content issue, but the devs seem to be spending months prioritizing graphics engine overhauls and large scale PvP castle sieges for zerg clans. Not to mention the devs have a really shady history that leave me feeling a bit weird, do some research on Vawraek Technology Inc. and you will understand. I'm not trying to accuse them of being bad people, but their history is interesting nevertheless. [h2] Final Thoughts [/h2] I want to believe in The Quinfall because it has some good bones under its undercooked mess at the end of the day. Perhaps the company behind this game will prove me wrong as time goes on. I will continue to play to see what becomes of it, but I am absolutely not getting my hopes up. I heavily fear it will follow New World down the path of a wasted baseline concept and rapidly die off, but here is to hoping that isn't the case.
The games direction has been on a downward spiral and the dev does not care, they literally cater to a small group of individual players
🚨 EMERGENCY PUBLIC SERVICE ANNOUNCEMENT: Step Away from the 99 Cent Bait!! Look, I get it. It’s $0.99. You’re looking at the Steam store thinking, "Oh wow, that’s dirt cheap holy crap, I mean how bad could it be?" Let me tell you exactly how bad it can be. It is a pile of garbage held together by duct tape and prayers, it's cheaply made and you can definitely feel it without question. I have put honest hours in. I gave this game a genuine chance so you don’t have to. Kindly allow me to break this down for you guys. The truth is that The Trash Binfall is a good game, and even addicting, I'd be lying if I said it wasn't to some extent, but it's buried deep under an unbaked mountain of jank, greed, and shadiness. It wants to be a great sandbox MMO, but as someone else mentioned, it is currently suffering from a catastrophic identity crisis and it's clear as day. It's true, it’s essentially a cheap, dollar store clone of New World and Black Desert except it somehow managed to inherit all of New World’s worst traits while throwing out everything that made it great. And I guess that ain't saying much considering New World is on it's way out in January, 2027 lol. Before you throw your shiny four digital quarters at this alpha test masquerading as a full release, let's look at the reality of what you are actually buying. 1. The Inventory BS Wtf is this goofy monetization on the inventory slots? People love to defend this by mentioning the fact that the game is cheap. Don't be ridiculous, the developers intentionally designed a miserable, unplayable problem so they could sell you the solution, it's really just as simple as that. The game mechanics rely on a predatory revenue model disguised as a cheap entry fee. They intentionally throttle your default carrying capacity while simultaneously bombarding you with loot and resources. Engaging in basic activities like resource gathering will completely immobilize your character in quite a short amount of time. To bypass this nonsense, you are forced to purchase premium shop unlocks for both slot numbers and weight limits. Regular trips back to distant town banks serve no gameplay purpose other than to purposefully disrespect your free time until you open your wallet. 2. The Game Basically Dies Past Level 50 The overarching design tries to please everyone but ends up satisfying no one. It attempts to merge hardcore clan warfare with casual crafting loops, completely alienating people. Progress screeches to a halt at Level 50 when the (non-existent) narrative completely evaporates. You are left stranded on an oversized, lifeless map with an endgame consisting purely of recycled dungeons, resource nodes, and generic environmental portal events. The experience devolves into a mindless, poorly scaled mob grind spanning fifty levels just to reach the level cap. It mimics the tedious loops of legacy MMOs without keeping any of the charm. To artificially inflate metrics, the developers introduced an absurd daily eight hour login requirement to obtain upgrade materials, turning server populations into a ghost town of idle accounts and automated bots. 3. Pay To Win Domination (RMT issues) Do not expect a balanced competitive landscape in PvP or structured arenas. Victory relies entirely on financial investment rather than individual performance. Despite official anti-cheat rhetoric, the secondary black market economy is heavily tolerated, allowing specific groups to buy massive advantages. Stepping into combat events means getting instantly deleted by players who purchased high-tier, highly upgraded gear. Because the development team lacks the expertise to implement proper gear normalization or limit high-level gems in matchmaking, the competitive scene is completely unplayable for normal users. 4. Broken Core Systems & Absent QoL The foundational programming is remarkably unpolished. Combat Restraints: Basic movement inputs like strafing will immediately cancel active casting animations, and simultaneous sprinting and strafing is completely disabled. Primitive Communication, the interface lacks basic slash commands for chat channels. Users must manually open a drop-down menu with their mouse pointer every time they want to toggle between party, guild, or public text channels. Tedious Management, dungeons completely lack local minimaps. Furthermore, storage management lacks automation, home chests require you to manually drag every item individually. Even resource gathering requires you to constantly swap active companion pets back and forth depending on whether you are hitting a rock or a tree. Defective Mechanics, the Grinder station instructions explicitly state it breaks down equipment, yet it refuses to accept weapons and armor without any error explanation. Apparently it only accepts certain types of gear? Character progression is bound to a punishing upgrade system with severely skewed probability metrics. A stated ten percent success rate frequently results in dozens of consecutive failures. Additionally, any network latency above 100ms triggers severe rubber-banding during speed buffs and prevents combat actions from registering entirely. I mean, wtf is this? 5. Mismanaged Development & Censorship Rather than resolving the structural combat errors or the severe lack of mid game content, development resources are funneled into engine visual updates that degrade performance and optimization. Apparently their priority at the moment is updating the lighting out of all things? lol. The management team displays an extreme intolerance for public feedback. Bringing up declining server metrics or criticizing features on official communication channels results in swift bans. On community forums, management routinely dismisses negative reviews as organized manipulation from banned accounts, entirely ignoring the reality of the game's state to silence legitimate community concerns. Do yourself a favor and look into who these devs are and their weird history. The sub dollar price tag is merely a gateway to an experience designed to frustrate you into microtransactions. Your time and energy are worth more than this broken asset assembly, but hey I took the leap and tried it so I guess the joke is on me right? lol. With all of that being said, feel free to grab it for 99 cents :D
This game is 100% ass. Everything is Jank the Map is literally 1 for 1 the map from Black desert The quest board is 100% ripped from new world. No unique ideas. All Jank no Soul. Even for a dollar it straight sucks.
If New world from temu and black desert from aliexpress had a child. but with down syndrome. but still fun
Игра просто дно! деньги на ветер хотел сдать а не берут хахааха
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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