
In solo or co-op, experience Reign of Sand, the ultimate version of Atlas Fallen. Ride the sands of a timeless land and defeat legendary monsters in spectacular Action-RPG combat using devastating powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.6Kreviews | 73% | — | $2.7M |
| $49.99 | 5.5Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]asterisk signs are used for minor details and notes[/i] ---{ Graphics/Design }--- ☐ You forget what reality is ☐ Masterpiece ☐ Beautiful ☐ An original artistic direction ☐ Good ☐ Decent ☑ normal ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS - looks kinda different from the trailers even on highest settings - distance view is pretty low - not quite a con but feel like a lot of the designs just look a bit too cartoon-ish ---{ Gameplay }--- ☐ Won’t ever touch any other game anymore ☐ Very good ☐ Good ☐ It's just gameplay ☑ Mehh ☐ Tic Tac toe is better ☐ Watch paint dry instead ☐ Just don't + the momentum mechanic is pretty nice: the more aggressive you are, the more abilities you can use and the higher damage you deal but also take + customization options (transmog and colors) +- while the movement and speed feel good and it's made for the world's size, it can feel really empty and way too big +- there's only few types of enemies but they're usually pretty unique in their attacks/mechanics +- while fighting bigger monsters is fun, it can also get quite annoying since you can get stuck around them pretty easily +- the Monster Hunter-lite enemy mechanic is nice - need to destroy specific parts of bigger monsters to kill them BUT I wish that that mechanic was more like a bonus rather than a core mechanic and all enemies would have "main" healthbar instead afak destroying specific parts doesn't even change how enemies behave or attack - a lot of the enemies attacks can feel like they have next to no impact meanwhile dropping even half a meter feels like you weight a metric ton - while not big deal difficulty-wise, and it is important for one of the game's major mechanics, I don't like much how anything above medium-sized enemies can just spawn smaller enemies - Vantage points only give you temporary "markers" while using them - some enemy hitboxes are waaaaay too big - camera can feel pretty bad - ledge grab just doesn't work at times - treasures areas still get marked on the map - expected A LOT bigger weapon and armor variety (possibly "modular" armor) but turns out there's only 3 weapons and 10 armor sets (+1 basic clothes) also basically every new armor is a direct upgrade of the previous one - a lot of the quests (both main and side) seem to be in the style of: go to X location and look around 5 areas, then go to Y location and look around 3 areas - right after the intro, I noticed that there are some places you can't enter because you don't have X upgrade, yet you can physically get to the place without it - you must find more gauntlet shard, you must find more gauntlet shard, you must find more gauntlet shard, you must find more gauntlet shard,.......oh and then one more time, just to be sure * on map, LMB is used both for moving the map and for creating waypoints * some prompts have to be held some just clicked - just a bit weird inconsistency * can interact with items even in fight * why do all essense stones pickups need an animation? (when killing medium and bigger monsters) * sprinting/sandsliding seems to turn on auto-pickup, pretty nice QOL ---{ Replayability }--- ☑ A one-time experience ☐ For achievements ☐ If you wait a few months/years (or with mods) ☐ Definitely ☐ Infinitely replayable (or almost) - doesn't really have much replay value in terms of RPG elements, world or story ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☐ Not too bad ☑ Bad ☐ I'm now deaf - the dub kinda bad most of the time - feels like sometimes there's some missing audio or that there should be some different sounds ---{ Music }--- ☐ Just filling noises/No music ☐ Would rather go deaf ☐ Bad ☑ Trivial and uneventful ☑ Okay ☐ Decent Soundtrack ☐ Good and/or fitting the game's artistic dispositions ☐ Great ☐ Memorable ☐ Peak ☐ Transcending whispers of a forgotten world +- not bad, just feels like every track sounded more or less the same ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato (RTX X050 / RX 7600) ☑ average (RTX X060 / RX 9060 XT) ☐ Decent (RTX 4070 / RX 9070) ☐ Fast (RTX 5070 / RX 9070 XT) ☐ Rich boi (RTX 4080 / RX 7900 XTX) ☐ Ask NASA if they have a spare computer (RTX 5090) - A LOT of stuttering issues, even with FSR on +- seems to be better if you play on Vulkan instead of DX12 - some FPS drops depending on the location especially while fighting in the open world (50-58 FPS) or more dense locations like the camp and the city in Monsalar (30-45 FPS) ---{ Game Size }--- ☐ Floppy Disk (<1gb) ☐ Old Fashioned (1-9gb) ☑ Workable (10-49gb) ☐ Big (50-99gb) ☐ Will eat 10% of your 1TB hard drive ☐ You will want an enitre hard drive to hold it +- 33.37gb ---{ Difficulty }--- ☐ My 90 year old grandma could play it ☐ Just press 'W' ☑ Easy ☑ Medium ☐ Hard ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ☐ Team Ninja games +- most of the time pretty easy game on medium but in Black Alms devs just decided to spam you with medium sized or bigger enemies - final boss is quite literal nobody - both in story and difficulty ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Required for achievement hunting ☑ Isn't necessary to progress ☐ Minor grind ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding + never had to grind to progress (except gauntlet shards) ---{ Story/World }--- ☐ No Story ☑ Some lore ☐ Bad ☑ It's there for people who want it ☐ Bizarre ☐ Average ☐ Well written ☐ Good ☐ Very Good ☐ Leading to more in-depth researches/thoughts ☐ Lovely ☐ It'll replace your life +- the world/lore had potential, but the dialogues just didn't sound good - talking gauntlet - the MC basically doing a 180 with his opinion on Arif right after the first location (not spoiling why) is just....odd the game has some different dialogue options, so why not give player a choice to decide on what they think ---{ Game Time }--- ☐ Long enough for a cup of coffee (<2 hours) ☑ Short (3-10 hours) ☐ Average (11-25 hours) ☐ Long (26-50 hours) ☐ I have to ask my boss for vacation time (51-99 hours) ☐ To infinity and beyond (100+ hours/doesn't have an "end") + 8.5 hours - finished the main story + over half of the side quests/errands ---{ Achievements }--- ☐ No achievements ☐ Obtainable just by playing ☐ Requires multiple playthroughs ☐ Minor grind ☑ Some grind ☐ Significant grind ☐ Too much grind ☐ Requires co-op/multiplayer ☑ Requires DLC(s) ☐ Can't be obtained anymore ☑ Hard to obtain (specific playstyle/challenge) ☑ Completionist ☐ Missable ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Fixable ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ☐ Hollow Knight +- going into pause menu/inventory resets any dialogue (kind of a bug?) - looking at minerals and essence stones in inventory lags the whole game - at some point I just couldn't move map with mouse ---{ 5 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☑ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ☐ 1̷̤̃1̸̢̤͗̓ It's okay Not that bad action RPG but I feel like I can't really recommend it unless you've already played some other, better, games in the genre. It does what it should do more or less, but it never really exceeds in anything, just one thing I didn't expect is how short it is. This is the kind of game where I wish I was done like halfway through the game. Maybe it would've been better if this was designed as mission based rather than open world.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $12.49−75% |
| 1.5Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | 95ratings | 74% | — | not modelled |
| $39.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 192 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty average AA action-RPG. The core concept—surfing across desert dunes with a shape-shifting magical gauntlet—looks cool and unique on paper, but the implementation is not polished at all. Combat often feels stiff and janky, and the open world suffers from a lack of enemy variety. There's nothing impressive about the story; the narrative is largely forgettable and the voice acting is terrible. Still, it’s not a completely bad game—it just feels like it was made by inexperienced developers. Buy this game at a deep discount only. 5/10
That was a much better game than what I remember from the harsh reviews when it came out. I think they may have fixed some of the problems people complained about. People were critical of the camera but between the arrow indicators of attacking enemies and sound effects I could parry enemies that weren't even in my view easily. The game also allows for a surprising amount of customization for your character. With different armors and tons of passive and active spells to use I gave my character high damage that heals from attacking to go full offense and finish the fights fast, even though the combat is enjoyable. I still found other parts of the game severely lacking though. I thought the lore and story were pretty good, but told horribly. The narration over still images to tell the background lore I struggled to pay attention to. The environment is predictably boring seeing as the whole game is desert. And the characters aren't interesting to really stand out from each other. It's probably the first time I thought a story could benefit from just throwing in some classic cliche characters. Overall I enjoyed my time with the game even if I hadn't gotten it in a Humble Monthly.
found this game to be incredibly boring after multiple tries. I don't like it.
This is maybe halfway to where it needs to be. The story is completely skippable, and the gameplay doesn't make up for the lack of purpose. There aren't enough enemies to stay engaging. Weapons don't feel meaningfully different. The map is littered with collectables that have no meaning. I think you'd need to be pretty desperate for a character action game to have this be the choice.
This game was absolutely amazing! I really enjoyed it, a nice world to roam around in, both the main and side quests were really good and fun. As always I'm a huge fan of collectibles and upgrades, and really enjoyed to explore all areas to find everything possible, great freedom in the world to explore and find hidden things and lore items. New game+ was amazing with new armor and upgrades, sliding through the sand felt even better the second time. For me this was a true hidden gem and was a lot of fun to play.
I tried, I really tried. In the game I came across a guard, who mirrored my sentiments exactly: I'm just so bored, you know, I forgot what to do. This is what this game makes me feel. The story. There is a story? I dunno, I started skipping through everything, because the dialogue is insufferable. It's like if you told AI to write a generic piece of dialogue, this'd be it. For every character. The voice acting is so dull, the main character(s) so irritating to listen to ... Well, it's not Forspoken levels of bad. But THAT game at least had character, these guys here are just sleeping pills. The world. Well, it's a desert. That's pretty much it. There's some green and some caves here and there, and some ruins. And gorges. And hills. The enemies ... are all basically creatures, meaning they're devoid of any character. You just slaughter them en masse. Combat and movement in general are fine if your idea of a good meal is McDonald's. Serviceable to eat, maybe even tastes good for a moment, but becomes forgettable very quickly. It's basically button mashing the game. The lock-on camera is a joke, and I just didn't use it, unless I had to grapple onto a flying enemy. Exploration is just your typical open world gather-thon ... oh, chest here, oh, shiny there, oh, there's a beacon to light, oh, a side quest here, oh, an arena there, oh, here are some plants, oh, I can climb up there, and oh, I can raise this. But it's just checklist busy work without any real meaning. You're sandsurfing around (which is not not cool, but ultimately it's just running quickly, you know), collecting all sorts of bits and pieces, and the game showers you with different abilities to possibly unlock once you have the necessary materials. It's quite telling what this game wants to be: a frantic coop game where you never stop, just surf, collect, kill, unlock. What it isn't is a game with a deep, engaging story, meaningful rewards, and fun combat. If I see a goodie in, say, Dark Souls, or even one of the old character action games like DMC or Legacy of Kain, Darksiders, etc. I know that I'm working towards a goal. It'll increase my health or unlock a new power-up, what have you. Here it's like ... oh boy, another chest, wonder what it'll have inside ... oh boy, another random combat encounter with loot so I can unlock yet another ability, while not even having tried out the last ability I got ... you know? It's arena fun. If you have friends and want to cruise around a relatively large desert to do menial tasks and kill loads of enemies, this might be for you. Everyone else should stay away. It might be a proto version of something like Crimson Desert.
Bootleg forspoken with moaning men instead of a typical black teenage girl
крепкий средняк в жанре экшена большой набор атакующих и пассивных перков, можно пробовать много: играть от защиты или вложиться в нападение или же комбинировать перки как угодно броня прокачивается, перки прокачиваются. Бронька будет предлагать дополнительные статы, если подбирать особые типы перков. Особое свойство брони будет получено при полной её прокачке. Это и определит ваши стиль боя прокачивается всё, но гринд намеренный не требуется, по крайней мере мне так это показалось. Я играл в режиме исследования карты и её зачистки. Я не избегал боёв и собирал сундуки. Недостаток ресурсов ощущается только поначалу, когда получаешь новые перки и хочешь их опробовать мир игры разделён на большие открытые регионы и в процессе исследования можно ЗАДУШИТЬСЯ. Некоторые дополнительные активности сомнительные и унылые... Сайд квесты простые и бюджетные, но их выполнять нужно, потому что в награду выдают новые ништяки меня в этой игре держали бои. Я горел от унылых активностей, меня бомбило от боёв с воздушными противниками, но я всякий раз снова и снова затевал драки и продолжали чистить карту несложная, бюджетная, но крепкая и средняя игра для 2023 года. Она ощущается точно также, как "Kingdoms of Amalur: Reckoning" в 2012 году, если вы понимаете о чём я... Игра про избранного героя, который спасёт мир
优化真的很一般,4060ti玩起卡卡的。并且交互体验一言难尽,迸发2也是这样,明明底子很好,但玩起来就是没有那种流畅战斗的爽感。制作组好好下去沉淀吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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