
In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
People who understand this game and are good at it should be sent to hell to be experimented on by Satan and his angels. Everyone who plays this game should be exiled to a plane of perpetual pain. None of us are without sin. We deserve this hell of ours.
Obtuse gameplay, hidden mechanics that are never explained, and an AI that cheats right in front of you. It's fun to figure out how things work.
This is possibly one of the most autistic games of all time but it's truly an enjoyable experience. 100+ nations with their own mechanics, units, specialisations. three different eras which they are all different in and the deepest magic system I've ever seen in a game. Like seriously there's so many spells and disciplines it's ridiculous.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game. The bad things: you either need to be autistic enough to discover how to play on your own or watch Youtube tutorials, which is a bummer, cause that pushes people away from the game. Also, the UI/UX is very bad, again without someone telling you how things work, it's very hard to figure out on your own, The good is everything else. Lore. Gameplay. The actual community. Some people will say the graphics are bad. They are objectively wrong in my opinion (lol).
O melhor jogo 4x de estratégia e fantasia do mundo. Se você conseguir superar os gráficos, e a complexidade do jogo, vale muito a pena. Não conheço uma única pessoa que se deu o tempo para aprender esse jogo e não recomenda para todos. Para Gameplay: https://youtu.be/v3xHGyTzFgI
It's just not worth $45. There are things I like about it, but with how thorny my gameplay experience has been, I've been trying very hard to find what would be worth it.
firing every neuron to deduce how to best capture as many sacrifices for the dark magics as possible so I can mark my target for death via unknowable horrors from the furthest corners of whats real
incredible game if you love tiny little fighter men that fight for you cuz it has like 3000 different kinds.
Dominions 6 is a big strategy game but every single unit is fully simulated in an almost dwarf-fortress style battle system. This allows so many different playstyles that you never see in other empire games and it feels really good. You can spam elephants and archers and run people over like in Civ; But you can also have assassins. They sneak through enemy provinces and are not detected unless the enemy is actively patrolling for them. But when you assassinate an enemy commander, it doesn't just kill them. It does a battle: just like all other battle except it's 1v1 Assassin v Commander in a little tavern or courtyard. And so usually you'll equip your assassin commander with a cool poison sword or something so that it's lethal in 1v1s. But if your enemy is smart they'll start equipping their important commanders with poison-resisting armor and assigning bodyguards. Another strategy you can do is the curse mage: You set a mage to cast a couple curses and then retreat. Yea, they win the battle and take the province, but their commander is semi-permanently debuffed. It's a lot of micro-management. Some things like astral-communions and blood magic made me groan, but it's worth it and the game earns it. What I have an issue with is the Pretender system. Whenever you give players a lot of agency in something pre-game-start there's usually a couple builds that shine as they best. Dominions 6 let's you customize your pretender, basically your god's super commander. You get a certain number of points, and taking certain debuffs will get you more points. So it's pretty common to start off the game turn 0 with a 200 hp giant white bull with stoneskin that regenerates 20 hp a turn (early game units deal like 10 damage on a strong hit). This will solo almost all barbarian provinces letting you expand every single turn. And the bull can also be a master of whatever magic school you want, because why not. From what I've seen these pretender's are most likely the strongest units you will ever have during your entire game. And that feels really bad because all of the civilizations are heavily defined by what schools of magic they have access to and which ones they don't, but your pretender completely circumvents that. So my biggest issue is a balance nitpick, because Dominions 6 works well as a multiplayer game, as all the turns are taken asynchronously (this also means you play the prediction game: Is my opponent going to try to take my province this turn? Or are they going to attack somewhere else?). Don't expect to just hop into an online game though: Games are LONG. They take months. Years. People play by [i]email[/i]. Overall, this game is HUGE: there's like eight schools of magic (with unique dual-school spells too), seven research trees(Conjuration, Evocation, Enchantment, Construction, Alteration, Thaum, Blood), and besides pretenders I think it's carefully balanced and it's a lot of fun to explore and try to find out what builds are best and adapting to what your opponents are doing as well.
Its criminal that that we cant give our leader units an order to simple move any and all troops it can from one location or locations to another location, automatically. You can tell them to auto search for places of interest. Auto cast spells, even auto build magic items! ... but the idea of automating troops?! Well if you did that you might notice you only need to build three types of units out of your line up! Its not like this game is "bad". Any game where I get to play a Eldritch wanna be god and make Lovecraft monsters I will find enjoyment in. And I get the idea that logistics is the real hill to climb in war... But it makes me think of Stellaris when modders added in Auto science ships explore, then Paradox games added it in as a tech... then changed it again to just give it to us free at the start of the game. If I played a cooking game where I could auto that I wanted to make a sushi dish and it auto cut up my fish and put rice in to the rice cooker. You might think its silly to then need to watch the stats of EACH grain of rice to make sure it was not over cooking and take each one out individually only to have it all throwing in to one plate by the time you are done. Its ... mind numbing... I want to play as a pretender god. That means cool spells, huge armies and my will over the earth in meaningful ways. Not babying some troops in to a squad over six to ten clicks for one unit. Just... JUST GO where you need to go! GOD! ... I mean ME! the thrones are mine and ... and dont question me! I do however really enjoy the 3D battles far more than conquest of Elysium over head style. That feels really nice. Underwater is way cooler in this one. I dont feel like I would suggests this game for 40 bucks or even 30 bucks I got it for. I think I would have been more ok with the problems I felt in this game at the 10 to 15$ dollar range. I support this kind of game, grand scale, lovecraft... but I would not suggest it if you are on the fence and dont KNOW you will enjoy this kind of tedious game play.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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