
In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21 hours first victory on the easiest settings 1 AI enemy on easy Early Age with Arcosephale. What i learned: 90% of the controls. 60% of building. 40% of recruitment mechanisms. 30% of army battle strategies. 10% of magic (research and Spells). 7% of Battle magic strategies. 5% of Gems. 0% of Magic items. 0% of Things that i dont even know exist in this game. Total learning score 20%. Extra bonus Lore in this game is so deep there is something for everyone here. And now it is time to order the printed Manual as this game is here to stay. Also need to add this into the steam deck and find a way to adjust controls for late night couch play.
I Downloaded Dominions 6, picked a evil looking dragon to go with my blood sacrifice and fire focused country and booted up the game. Thankfully, Fire kills all the barbarians and tribes around me really well and all is going good for like the first 10 turns. I then run into a nation of roman necromancers called Sceleria (the alive op ones) whose god, which is literally a fountain, GIVES THEM ♥♥♥♥♥♥♥ FIRE RESISISTANCE. Then proceeded to get whooped in the ass until I started kidnapping virgin maidens and sacrificing them to summon demons. However, they then proceed to spam eldritch abominations from the dream world at my capital which kills most of my ♥♥♥♥♥♥♥♥♥ wizards who were doing the demon summoning. I then get absolutely curb stomped since my innocent virgin maiden kidnapping scheme to make more demon troops fell apart without the kidnappers and summoners. But right before I thought it was over, the OTHER dead roman empire Ermor (the like really dead one) just cast a spell that accelerated aging by 1000x, so as a result everyone except them just ♥♥♥♥♥♥♥ died except for a few remnant liches from the sclerian empire who dispel the spell and replace it with one that opens a gate to the afterlife to get more death magic power. However, at the same time the frost giants were waiting in the corner and didn't really care since they live for thousands of years anyway and cast RAGNAROK. They then proceed to snowball everyone (pun intended) by spamming frost giants plus blizzard plus sheer cold ♥♥♥♥♥♥♥♥. That is a fairly normal game of dominions 6. 10/10 would play again.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Picks Rock as Pretender God, chaincast earthquake. Kills my units, kills my enemies, but doesnt kill my enjoyment of the game. 10/10
There is nothing else quite like it and I doubt any other 4x franchise will ever be able to hold a candle to it's scope. This game gets a lot of comparisons to Dwarf Fortress and a lot of that comes from the more you play the deeper it gets. You don't directly control the units in a battle but you do all of the planning leading up to it. The manual is 450 pages. A bulk of which are like the army books for something like Warhammer. Unique rules, unit breakdowns, history, lore. Each nation has it's own quirks and features. These nations changes depending on the age in which you play. Each commander in each nation can be tweaked and outfitted with hundreds of magical items that drastically change their abilities. Each god has it's own strengths, weaknesses and playstyles that can completely change the strategic options of any given nation.
It would've taken 5 seconds to add some QoL and better UI - I mean seriously, the price is a lot especially for an older game ($45), so where are those extra costs coming from? The description "The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined", does not add up; it still looks and plays like a game made in 2002. And don't get me wrong, I love when games don't do too much handholding, but this is on the opposite end of the spectrum in a bad way: to actually play this game, you'll be stuck learning the mechanics for hours, and not just due to depth, but rather a mix of complexity and poor game design. The premise is cool, but I'm not gambling $45 on what might end as sunken cost fallacy if I don't actually like it, something that the poor explanations could cause to happen.
Obtuse gameplay, hidden mechanics that are never explained, and an AI that cheats right in front of you.
Sometimes I just put it on in the background and listen to the music play while I do something else. I think the devs have incredible taste in music.
This game seems intimidating at first with its obtuse UI and low quality graphics, mountains of text boxes, stats, items, weapons, and characters to use. And it is... But the game is also relatively intuitive once you learn a few of its core systems. You may need to watch a few videos or read a few guides to fully "grasp" what you're doing. But, once inside, there is a deep strategy game with tons of customization and an almost endless list of factions to play as. You also get to choose and somewhat customize a Pretender God who will act as your factions supreme leader, with nearly endless combinations to experiment with. Steam workshop and multiplayer are available, although I have not played a campaign online yet. Pro-tip: Don't forget to go in the menu and change the function of Right and Left click, as they are backwards in this game for no reason. Seriously. Once you change right click to left click the game becomes 98% easier to play. Hopefully they remove this archaic control scheme in future titles. 8/10 needs quality of life updates, tool tips, massive UI changes, etc to really shine as "a videogame" That being said this is looking to be one of the best strategy games ever invented. Developers, if you're reading this: Rebuild the UI from the ground up. You can keep all the game mechanics, just make the menus work better. Every menu should have a back, close, and confirm button. Saves should have the dates of the save and the hours played. Half the things in the game have tool tips and half do not. Enemies health bars are only visible when reading their unit description. You can honestly fix all of this or hire modders to do it for you. Especially if there are only a handful of people working on this.
An incredibly deep game with a ton of replay value. It is pretty rewarding and even after all my playtime, I am still finding and learning random new bits as I go along which is impressive. The game itself is not all good however. It takes a good amount of time investment to figure out and grasp a lot of the mechanics. The UI is pretty poor and in need of some QoL features. Despite how it looks, performance is not all that great, and that goes doubly so if you decide to use mods that add custom units or pretenders and such (which can nuke your fps at certain times). I also have a bunch of other minor gripes and small feature requests that could make this my ideal game, but it is not quite there. Still if the game hooks you like it did to me, you will easily get a lot of fun out of it if you are willing and able to get past the learning curve. It is a really unique game that is worth checking out. Score: 8/10 if you get it on sale. Base price of $45 seems too much to me.
Significantly worse than dom5 in every way that there's a difference. You're paying a lot of money for a strict downgrade of an already pretty bad game (that can only be played multiplayer in play-by-email).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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