
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.29/day in the week to Sep 1 → 13.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Design and build a factory deep underground in this physics-based automation sandbox. Mine resources, buy machines and master the chaos as you become the ultimate Mine Mogul!
Enjoy the casual construction of massive, interconnected factories deep underground. Wind conveyors through twisting mineshafts, connect machines, and harness physics to automate your every need.
Venture into the mysterious, hollowed shell of a forgotten cave system. Discover secrets, unearth hidden resources, and rebuild among the ruins of abandoned mining operations. Every cavern holds new opportunities for the ambitious mogul.
As your factory grows, so does the madness! Conveyors overflow, parts scatter, and unexpected physics mishaps keep you on your toes. Tweak your designs, optimize machine placement, and find creative solutions to keep the gears turning and the chaos under control.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 373 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра хорошая, приятная! Перепробовал кучу симуляторов заводов, так вот этот смело могу поставить на третье место! Первые два: Факторио и Сатисфактори. У игры приятный уникальный дизайн, нет ощущения, что собрано из каких-то ассетов, которые видишь чуть ли не в каждой второй индюшатине. Теперь перейду к НО! Огромному и большому НО, почему поставил отрицательную оценку, надеюсь изменю, когда разраб оптимизирует игру. В игре все построено на физике, в теории и на первых порах классно, но на входе в игру дисклеймер ласково предупреждает, что после 2k объектов упадет фпс. Достигнув лимита игра выдаст сообщение о том, что все производство станет вырабатывать меньше ресурсов, чтобы повысить ваш фпс, однако можно повысить лимит объектов в настройках, но фпс это никак не спасает. Еще не дойдя до 2k объектов фпс упало, но было приемлемо играть, после 2k объектов стало 10-15 фпс (это не шутка и не преувеличение), такое слайдшоу я даже ни в одном раннем доступе не видел, играть попросту невозможно. 2k объектов на практике оказалось достаточно мало, я даже не смог освоить весь контент, который сейчас предлагает игра, и это я застроил наверное на 1/5 базовой пещеры - очень микроскопическая по своим размерам локация. Разраб ласково пишет также что возможно (ВОЗМОЖНО!) это изменится, когда-нибудь, т.е. возможно и нет. Как тут можно добавить оптимизации при всех физических объектах я не представляю. Но если выбирать между гладкой игрой как в Сатисфактори (без физики объектов, хотя с возможностью брать с конвейера любой предмет), где можно застроить всю карту целыми городами и это с динамичным освещением и в нагрузке получить минус 5-10 фпс, то я выбираю отсуствие физики. Фишка классная у Minemogul с физикой объектов, но мне видится маловероятным хорошая оптимизация в перспективе. Хочу также заметить, что разраб выпустил обнову с новыми производственными цепочками. Сначала бы оптимизацию, чтобы пройти хотябы то, что уже было доступно, а уже потом бы контент. Надеюсь разраб не забросит игру и доведет оптимизацию до ума.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 373 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game scratches that puzzle solving/sorting itch. I don't have to fight monsters and I can just make a cool factory. I have enjoyed this game thoroughly and they just keep making it bigger and better. Worth the money, 100%
The game starts ok but building is not streamlined. The grid is just not high resolution enough, with some tunnels (where you need to go into) having that weird hanging thing that completely messes up the conveyor and you need to go around it, and then you can't pass. Very annoying. And you don't just mine, you end up having a factory in the underground, but it feels meaningless. At least for now, not fun to play.
I think I might have a few better fitting names for this game: [list] [*] Unsatisfactory [*] Getting Stuck Simulator [*] Blockage Blitz [*] Mine Meltdown [*] Conveyor Collapse[/list] I got it on sale, so I didn't pay as much, but the way the game does (not) work is infuriating.
steam should add a star system i want to recomend it but like another commenter added the resources dont get intertwined your making 80 differant things that use the same 1 ingot type if u came here for a proper automation game this isnt it yet it feels more like a cookie clicker if anything? i would rate it 3 stars if i could out of 5 but i cant so for now untill the resources feel like it actualy matters to be making differant things then ill change my reveiw
I wish there was a maybe recommendation button, because I'm not entirely sure if my dislike is because of how i'm trying to play or the game itself. What I've found is that after a certain point every progression is just "one more machine" which isn't bad but trying to fit it into the complex system you've built creates a certain level of frustration because the cave isn't big enough to add it in properly so you start making a mess and then eventually you'll get a upgraded thing that requires basically an entire rebuild of the system, which isn't really an issue either. Where I think i'm starting to not enjoy it is that you have multiple quests that require hundreds and eventually thousands of all the different types of materials turned into items which for me means i'm trying to make a complex machine to solve all the quests all at once which ends up just being a mess and then frustrating because a quest pops up that doesn't fit so you need to go back down to nothing rebuild again. Either have a system that does everything poorly or have something that does 1 thing really well as the space is limited unless you want to tetris the whole cave system. However, eventually you'll need basically 5000 of every single type of thing you can create and while that isn't a terrible goal you'll like be standing afk for hours after building a system to do it. Game just kind of loses a bit of it's direction after the 10hour mark changing from fun progression to rebuilding nightmare.
Grundsätzlich potential. Daumen runter, da am Ende nicht mehr spielbar. Ja ja...early access. Da behalte ich meine Meinung lieber für mich. Demnächst kauf ich mir ein early access auto, wenn ich Glück hab, gibts irgendwann auch die Bremse dazu.
It's okay, spent 20 hours trying to build a factory with all the ore nodes in the game, but the graphic limitation just stops the drills before the items get made, so it's pointless. I guess you're not supposed to use all the mining spots, but what's the point? Rebuilding all the infrastructure I spent countless hours building? I'd rather play something else. Also, the building aspect of the game is tedious, and you get stuck in the tunnels if you build conveyors in them. There's just too many negatives to recommend the game at the moment, but it's a good time sink for 19,49 CAD.
[code]主打物理效果的礦洞自動化遊戲 在有限的地方自動化 挖掘>冶煉>加工 目前有不少不便的地方,但整體遊戲還是不錯 期待日後的內容和 QOL 更新[/code] [h1]優點[/h1] [list] [*]物理效果 [*]無限資源 [*]價格不貴 [/list] [h1]缺點[/h1] [list] [*]設備說明不足 [*]目前內容不算多,後期任務很多時間都在等待 [*]後期物品數量太多容易卡 [*][strike]經典地圖太小,全開發資源產量/加工速度也很有限[/strike] (已推出了大山洞地圖) [/list]
Very physics-based casual satisfactory game. But just because it's casual, it doesn't mean it won't swallow your whole weekend. God, it's so addicting! With a couple more updates and content it has the potential to become a classic on PC.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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