
Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve mechanical puzzles, discover hidden objects, escape from rooms and dive into the authentic atmosphere of the Renaissance. Use all your wits to find out what's behind your master's disappearance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 8 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, PlayStation, GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.3Kreviews | 86% | — | $2.2M |
| $3.99 | 25Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this game all the way through with hopes and they have been dashed. I have never been more frustrated with a puzzle game in my life. It can't decide if it is an escape room game or a puzzle box style game and there is never a clear through line for what you need to start with or go to next. Even with hints until you get the last one none really give you enough information to solve on your own. Overall the puzzles just are basic and not fun or easy but they road block you or put the answer in an obscure place so you struggle. Overall just play something else if you want to play something like the room.
You are probably here to check whether this game is like "The Room". The answer is: "somewhat like The Room". Many mechanics are similar. It is inferior to "The Room" though. My biggest criticism is this: The puzzles do not connect very well. You basically need to be clicking/hovering around all kinds of items just to see whether your cursor change or something happens. Some of them geniunely have no hints either and just clicking around edges of some picture just in case is quite boring. You need to handle all of the puzzles to progress anyway, so a tiny piece of unconnected puzzle like this frequently blocks you from progressing, which is frustrating and tedious. Related to that is the camera movement. There are multiple sections where you need to move to a certain view and they are easy to miss because you need to be clicking a really small section of the screen for the game to do that. You also cannot freely move your camera around 360 degrees to check various items or puzzle pieces when you are focusing on them and I feel like that's frustrating as well. What made me stop playing though was a bug where a piece of tower that was apparently supposed to rise did not after solving an another puzzle. This was a bug and I wasted 15 minutes checking around the room to see what I've missed. It showed up correctly after a reload. Afterwards, I threw the towel. You might still get enjoyment out of this game, but you have been warned.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Polish, Russian, Turkish, Simplified Chinese +2 more
| $24.99 |
| 239ratings |
| 86% |
| — |
| not modelled |
| $4.19−79% | 69ratings | 76% | — | not modelled |
| $24.99 | 68ratings | 90% | — | not modelled |
| $9.99 | — | — | — | not modelled |
| $19.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The House of Da Vinci, Rönesans döneminde İtalya'da geçen, atmosferi ve mekanik bulmacalarıyla öne çıkan başarılı bir bulmaca oyunu. Leonardo da Vinci'nin çırağı olarak birbirinden yaratıcı düzenekleri çözüyor, ustanızın ardında bıraktığı gizemi adım adım ortaya çıkarıyorsunuz. Bulmacalar mantıklı ilerliyor ve özellikle ustamızın icatlarından ilham alan mekanizmaları keşfetmek büyük keyif veriyor. Türü sevenler için rahatlıkla tavsiye edebileceğim bir oyun.
好評但不推薦。 玩法和氛圍都跟The Room系列類似,但整體不是很好玩..略失望。 謎題難度 介於 刁鑽 和 牽强 之間。 小游戲 重複度過高,不是華容道就是華容道的變種,玩到後期已經極其不耐煩。 兩個透鏡道具 用法很鷄肋,爲了有道具才設置的道具。 故事性 全無,故弄玄虛爲主,人物傳記爲輔。 畫面流暢度 非常一般..本人不怎麽暈3D,但在本作中切換遠近、在不同房間和樓層之間移動時,動不動就暈暈暈。 如果僅作爲打發時間的作品,它的質量完全OK; 期待絲滑流暢酣暢淋漓高質量解謎的友友們可以考慮繞過它了。
If you are looking for an experience similar to The Room, this is not your best bet. The graphics are nice and the concept is interesting but the puzzles are INCREDIBLY tedious and the controls are not great. The game features a lot of dragging tools and items with the mouse and they don't respond very well. Even though there is a hint system, I don't enjoy having to basically waste time for a hint any time I want to progress (if that hint is even helpful in any regard) because some of this steps and puzzles make 0 logical sense. I don't want to have to look up a guide to play a puzzle game when the point is to be able to figure it out on your own, and I don't believe this game does a very good job of that. Confusing puzzles lead to even more confusing puzzles, items go with other items that don't make a lot of sense either. I don't know if the other games in this series are better than this one but I'm pretty disappointed. A puzzle game being difficult does not equal fun.
eh, for 2 bucks it's fun enough but felt like more of a big game of find the thing you haven't clicked on yet vs a true puzzle game.
Let me start with the positives. It was visually nice, the type that I expect from higher end puzzle games. It definitely captured my attention to solve the puzzles which is great. I unfortunately became very frustrated with this game. Don't get me wrong, I like a challenge from time to time. but it wasn't the puzzles that frustrated me, but it was the game mechanics and hints that hit a nerve. I would get stuck until eventually a hint would populate, but the hints were either too simple in the sense that they weren't helpful, or they required context that I didn't have. As for the mechanics, there were moments where there were interactable objects, and I wasn't able to use them because they needed to be moved in a specific way. But I wouldn't realize that because I end up assuming they weren't interactable objects. It's a fine game, and I was able to finish it. But it just unfortunately got to me.
Amazing puzzle game. It reminds me of the room games except the movement is a bit worse but other than that I really enjoyed this game.
Most of the puzzles were elementry, The puzzles are mostly the same idea behind them. You try to fix one thing but that alters another. The main issue is in the early chapters you would solve a puzzle and it would open something on the other side of the room without a clear indictation that it would happen. I didn't hear or see anything for most of them, It expects you to go back and forth between rooms which is time consuming because it has to do an animation everytime you go to the other room. Most of my playtime in this game isn't actually solving the puzzles, it's trying to find the revealed item or moving around the "map". [spoiler] Spoiler: (Doesn't contain the solution) I wouldn't say the 8th chapters puzzle is difficult, It is just another case of lack of explanation. You have to start up a boiler contraption, you are shown 3 columbs that look like a combination lock and below those there are 3 more combintation locks of sorts. I knew what to do from the start you use a mangifying glass to count how many of each shape are inside some fluid but then you have to go back down to the combination lock and have the numbers in each columb add up to the number of each type of shape there was in the fluid. The Issue, THEY DON'T CLEARLY STATE WHICH SHAPE GOES INTO EACH COLUMB. I spent probably an 20 minutes just looking around for an indicator of which shape corresponds to each columb, I found one of the shapes on the side of one of the fluid resevoirs, but neither of the other tanks had one. Even If they did that doesn't tell you which tank corresponds to each columb. This is the only puzzle I struggled with and once again, It's not because it's hard, It's because they don't give you required information. But hey, maybe I'm blind. [/spoiler] I got it on sale for basically $3 after tax. According to steam I played it for 6.6 hours According to the game I beat it in 4 hours 30 minutes. I would not buy it for the original price of $25, and I won't be buying the next game.
Very frustrating and irritating, I know how to solve the puzzle but the game doesn't allow for a solution unless it's pin point accuracy, the controls are also terrible, tried adjusting the sensitivity in the options but it does nothing, clicking on an object is delayed, moving objects around is sluggish and the puzzles are just plain boring, I got it in the sale so I won't be refunding it but I also won't be playing it to completion.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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