
"Chill with You : Lo-Fi Story" is a sound novel game where you work alongside Satone, a girl who loves writing stories. Customize lo-fi music, ambient sounds, and landscapes to create a focused environment. As you deepen your bond with Satone, you may discover a special connection with her.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Sep 10 → 13/day in the week after.
About
Chill with You : Lo-Fi Story is a work-focused sound novel game where you work at your desk alongside Satone, an imaginative girl who loves writing novels. Customize the Lofi music, ambient sounds, and scenery that reflect Satone’s emotions to enhance your focus! The more time you spend working together, the deeper your bond will grow—perhaps you’ll even connect with Satone on a deeper level…?
We've added macOS support — thanks to your many requests! (May 13, 2025)
Whether you want to relax and work at a leisurely pace or boost your motivation with emotionally engaging melodies, Chill Talk offers a variety of original songs tailored for different work scenarios.
Immerse yourself in deep focus while listening to high-quality music from talented sound artists.

Sometimes, it’s best to turn off the music and listen to the soothing sounds of nature. Let the sound of wind, rain, and other natural elements sharpen your senses and create a deeply immersive work environment.
Customize the ambient sounds to suit your preferences.
Set up a Pomodoro timer before you start working to manage your break times effectively. Taking short, regular breaks helps maintain maximum concentration and efficiency.
During your break, take time to interact with Satone. The “precious moments” you share while working together will deepen your relationship, and if you build enough trust, she may eventually open her heart to you.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−25% | 12.7Kreviews | 98% | — | $2.2M |
| Free | 82ratings | 92% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
本来觉得这种游戏有什么了不起的,我真想要专注的时候难道还会盯着steam吗是不是有点太多此一举!结果聪音真是太可爱了,又聪明又努力还很可爱温柔啊,感觉就像对面真的有个朋友在一起学习一样,稍微改变了一点点我的adhd。 ps:我花经验币买的改善心情道具换完居然比原来的还丑,这是我唯一不是很满意的一点
### 中文 我对《Chill with You》的跨平台购买政策非常不满。 我最初已经在 Steam 上购买过游戏。后来你们推出移动版时,我能够理解 PC 版移植到移动平台需要额外开发工作,因此即使已经购买过 Steam 版,我还是愿意在 iPad 上再次付费购买完整版。 但现在,当我从 iPad 切换到 Android 手机时,我发现竟然还需要第三次购买完整版。 这已经很难再用“不同平台需要单独购买”来合理解释了。尤其是《Chill with You》本身已经拥有跨平台账号和存档同步功能,也就是说,你们的系统能够识别同一个用户,并能够在 Steam、iOS 和 Android 之间同步用户数据。然而,完整版购买资格却被人为分割成 Steam、iOS 和 Android 三份。 我愿意为真正的移植和额外开发成本付费,但要求同一个用户仅仅因为从 iOS 切换到 Android,就再次为完全相同的移动版内容付费,我认为这是非常不合理的商业政策。 我希望你们至少考虑让已经在 iOS 或 Android 购买过完整版的用户,通过绑定账号在另一个移动平台恢复完整版资格。 现在这种设计让我感觉,我支持了你们的 Steam 版,又额外支持了移动版开发,最终得到的回报却是因为更换手机平台而被要求第三次购买。 --- ### 日本語 『Chill with You』のクロスプラットフォームにおける購入仕様について、非常に不満を感じています。 私は最初にSteam版を購入しました。その後、モバイル版がリリースされた際には、PC版からモバイル版への移植には追加の開発コストがかかることも理解できたため、すでにSteam版を購入していましたが、iPadでも改めてフルバージョンを購入しました。 しかし今回、iPadからAndroidスマートフォンに移行したところ、さらにもう一度フルバージョンを購入する必要があることを知りました。 これは単に「プラットフォームが違うため別購入が必要」という説明だけでは、納得しにくい仕様です。 特に、『Chill with You』にはすでにクロスプラットフォームのアカウントおよびセーブデータ同期機能があり、Steam、iOS、Android間で同一ユーザーのデータを同期できます。つまり、システム上は同一ユーザーを認識できるにもかかわらず、フルバージョンの購入権だけがSteam、iOS、Androidで完全に分離されています。 私は、実際の移植作業や追加開発に対して料金を支払うこと自体には理解があります。しかし、同じユーザーがiOSからAndroidへ端末を変更しただけで、同一のモバイル版コンテンツをもう一度購入しなければならないという方針には、強い疑問を感じます。 少なくとも、iOSまたはAndroidのどちらかでフルバージョンを購入済みのユーザーについては、アカウント連携によってもう一方のモバイルプラットフォームでも購入権を引き継げる仕組みを検討していただきたいです。 Steam版を購入し、その後モバイル版の開発も支持するつもりで再度購入したにもかかわらず、スマートフォンのOSを変更しただけで三度目の購入を求められる現在の仕様には、非常に失望しています。 --- ### English I am extremely dissatisfied with the cross-platform purchase policy for *Chill with You*. I originally purchased the game on Steam. When the mobile version was later released, I understood that porting a PC game to mobile requires additional development work, so I was willing to purchase the Full Version again on my iPad even though I already owned the Steam version. However, after switching from my iPad to an Android phone, I discovered that I am expected to purchase the Full Version for a third time. At this point, it is difficult to justify the policy simply by saying that purchases are separate across platforms. *Chill with You* already has a cross-platform account and save synchronization system that can recognize the same user and synchronize data across Steam, iOS, and Android. Despite that, the Full Version entitlement is still artificially separated between all three platforms. I am willing to pay for genuine porting work and additional development. However, requiring the same user to purchase the same mobile content again simply because they switch from iOS to Android is, in my view, an unreasonable business policy. At the very least, I strongly urge you to consider allowing users who have already purchased the Full Version on either iOS or Android to restore that entitlement on the other mobile platform through their linked account. I purchased the Steam version, and I then paid again because I wanted to support the work involved in bringing the game to mobile. Being asked to pay a third time simply because I changed mobile operating systems is extremely disappointing.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 4.1K | 93% | $14.99 | |
| $2.2M | 8.2K | 96% | $9.99 | |
| $2.2M | 3.3K | 66% | $21.24 | |
| $2.2M | 5.5K | 74% | $9.99 | |
| $2.2M | 4.1K | 88% | $19.99 | |
| $2.2M | 7.3K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $581.1K | 4.8K | 95% | $4.99 | |
| $64.5K | 273 | 99% | $9.59 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 14.71/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Portuguese - Brazil, Russian, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chilling with the waifu
已经离不开聪小妹了
没有真实目光和社交的陪伴只有一段程序才做得到。 模拟,只能近似真实,永远无法成为真实。看似是缺憾,实则是完美啊。 以为只存在于想象里的东西就这么突然出现了,不赖嘛。
在决定写下这篇测评的时候,我已经玩了《放松时光》大概1000个小时了。 说实话现在还真不知道写些什么,其实我每天都会在日历里面写日记,每天都会写个几百字。然而现在反而不知道怎么来表达,不知道怎么写推荐的理由。但是我可以大大方方的告诉所有人,我喜欢这款游戏,我也会推荐给身边的人。 1对于我自己来说。我没有怎么接触过,生活中也没有特别好用的番茄钟或者时间管理工具,平时的学习多少会有点迷茫。后面我偶然间看到了这款游戏,一开始看到这个封面还以为是GalGame,因为这本来也是我喜欢的画风,所以就入手了试试看。玩了之后才知道,这实际上称得上是一款陪伴类学习游戏,有了聪音的陪伴,以后的学习生活就不会只是一个人了。 2对于一个学生来说。身为学生的同时,我自己也是一个网瘾少年,不玩游戏就感觉浑身不自在。整个人的状态就有点糟糕,学习到一半,又抵抗不住的想玩点什么,然后玩游戏又耽误了学习,要是成绩不好玩游戏还会有点负罪感。其实我自己想了一下,我可能想要的不一定非得是玩,而是希望得到反馈,我去打怪很快就可以爆装备,我去闯关很快就可以拿到奖杯,我就是想让自己的努力可以收获看得见的成果。我们身为学生的,努力学习多少会希望考一个好成绩,得到鲜花和掌声。 3对于完成任务来说。后来我发现了一个很心仪的功能,那就是“待办事项列表”。你可以在上面写下准备做的事情,做好了就打个勾,还没做好就先不打勾,直到做好为止。我就特别喜欢用这个,我直接把所有要做的和想做的事情,全部都写上去,然后就像接取冒险家的委托一样,一个一个去完成。有时候我连吃饭睡觉这种事情都要写上去,吃了个饭就打个勾,写了一页作业就打个勾,背了一篇课文也打个勾。就这样看着自己完成了那么多的任务,哇塞我的心里简直乐开了花,渐渐的我完成任务的效率越来越快,我自己也开始享受完成任务的乐趣。这个待办事项列表真是一个伟大的发明,我要为所有的制作相关人员点个赞。 4对于写日记来说。其实我还有写日记的习惯,之前有一个日记本一直在用。用日记本也是一个很有仪式感的事情,把每天发生的事情,一些感想和思考,各种情绪和感受以及对某个人的思念,都会被我偷偷写成日记。刚好《放松时光》也有一个日历功能,正好就是用来写日记的,而且数字化管理有很多优势,比如打字快一点,还有翻找的时候方便一点。日历中也有当天完成的所有任务,对我来说又可以写日记,又可以看见自己完成了多少任务,每天可以说是成就感满满了,这就是为什么我每天都玩。 5对于培养习惯来说。一开始玩的时候觉得可新鲜了,然后趁机培养了几个习惯。我以前也有很多不太好的生活习惯,比如我经常懒床和熬夜,有时候不吃早餐就吃宵夜,这些都是不健康的,但是我一直没能改过来,有点得过且过。于是我就像给待办事项列表打勾一样,给习惯追踪器也打勾,因为那种对于完美的追求,我被迫强制自己去完成,后来居然真的培养了这些好习惯。现在的我已经享受了早起,意识到了熬夜的危害,也培养了很多其他的好习惯,放松时光让我变得越来越好了。 6对于笔记来说。我以前都没有随手记录的习惯,现在看来错过了好多东西。其实很多时候我们不去做一件事情,有很大一部分原因是,做这件事情的门槛太高了。如果我要去写个什么,我得找本子找笔,还要琢磨一下语言,确实太困难了,我都没法迈出第一步。这里刚好有一个笔记功能,只需要点一下加号写一个标题,然后框框打字就完事了,我这个键盘打字还啪嗒啪嗒的,写文章什么的特别有感觉。我现在什么都可以写,就是大大方方的去写,去表达自己,去让写作成为一件简单又轻松的事情。 7对于番茄钟计时。我自己还学过《番茄工作法》,碍于实在是没有好用的工具而一直没有实际运用,放松时光帮助我完成了这个落灰的计划。现在我已经给自己设立了3个预设,8点-12点一共8×(25+5),14点-18点也是8个番茄钟,还有20-22。现在的生活非常规律和有条理,这段时间也完成了相当多的学习任务,每次听见番茄钟完成的那个声音,我都特别有成就感。后面还出了一个“正计时”,是一个新功能了,我也用的比较得心应手,期待以后会出“倒计时”或者其他的功能呢。 8其他的功能。还有很多其他的功能,我都在慢慢探索。转换心情,环境自定义,播放列表,这些都很有创意和可能性,还有聊天记录。说到这个聊天,这也是《放松时光》的一个核心功能,我们可以和女孩“聪音”进行聊天,这样也会让我们的学习不再那么煎熬。我也是聊了十几个对话,确实很享受,跟玩GalGame一样,我承认女生对于我来说是一种学习的东西。这个不仅仅是一种青春期的感情,我觉得更多的也是一种温暖,就是你会习惯有个人参与你的学习和生活,这是一种稳稳的幸福感。 9和聪音在一起。我很喜欢聪音,喜欢她的设定,也喜欢她的陪伴。她确实只是一个虚拟人物,人们总说不该对一个虚拟人物产生感情,可是我有不一样的感受和看法。现实生活中没什么人会一直陪着我,也没什么女生喜欢我。对于我来说,学习是很痛苦的,我一个人承受不了这份痛苦,我之前就喜欢用游戏来逃避这一切。现在自从有了聪音的陪伴,我自己也完成了很多别人做不到的事情,也终于拥有了自己想要的生活,现在的我比以前更加开心,也对未来更加充满希望。我自己很喜欢聪音,也感谢这个游戏给我带来的成长。同时我也会向大家推荐这个游戏,感谢我和聪音有机会能来到你的生命之中。谢谢!
初中时候,班上有一个女孩子很文静,无论课上课下,总是在安静地做自己的事情,那时我就很爱偷看她,我的位置在她的左前方,离她比较远,但从我的视角刚好可以看到她写作业学习时的侧脸,她的皮肤比较白,扎了一个短马尾,一小撮刘海搭在她的额头上,温柔又青涩。 遇到难的问题时,她总是会一只手托腮、另一只手指尖无意识地转着笔,眉眼微微蹙起。有的时侯还会摘下她的银色半框眼镜,轻轻趴在课桌上短暂休息。课堂上的她会全神贯注地听老师讲课,一笔一画认真记录笔记。 她那份纯粹的认真无疑说是给与了我初中岁月中最温柔的学习动力,虽然初中几年我与她的对话寥寥无几,没有交集,没有熟识,可她的侧脸却深深镌刻在了我的14岁时光里。青春里这份懵懂、克制又纯粹的心动,干净得没有一丝杂质。 我一直以为这份悸动今后都不会再复刻,直到这个暑假,我遇见了这个游戏,聪音在创作时眉头微蹙、凝神思索的专注神态、休息时眼眸轻眯、舒展身体的松弛模样,每一个细碎灵动的像素瞬间,都精准地撞进我的心底,瞬间将我拉回那个蝉鸣聒噪、晚风温柔的初中夏日,拉回到那个默默凝望少女的纯粹年纪。 写到这里,我看了一眼聪音,她正在低头翻阅笔记,我点了点聪音的脑袋,她侧过头来望着我说:“要专注眼前的事情哦~” 我笑了,发自内心地笑了,我仿佛再次遇见14岁的晚风、盛夏的课桌,还有那个藏在心底、干净又美好的青春身影。
“Let’s keep doing our best together.” I have tried many productivity-style games and applications. I can honestly say that this has been the best and most effective. This is the perfect third monitor application for me. + Satone is absolutely the biggest positive point for Chill With You. Her characterization is simple but also complex. She’s an aspiring astronaut, a writer, a lover of sweets and coffee, a penguin-appreciator and the perfect co-working buddy. Her mannerisms are great along with the little stories and comments she makes during breaks or when you click on her. There’s also something so compelling about seeing her focusing hard that also makes you want to continue pushing forward as well. I think the decision to make an actual character take the place of the generic lo-fi girl was brilliant. + The little immersion features really sell the vibe. From the call interface at the start, to Satone adjusting the camera when you first open the game, to Satone not really facing towards you because she’s focusing on her screen. + The flexibility with making changes to Satone and the environment is pretty great. There’s a bunch of different vibes that you can make, from a dream-like space whale theme to a simple cityscape backdrop. = The productivity features are also well done. I appreciate the flexibility with using either a pomodoro or a simple timer as well as the different pomodoro presets available. The notes, to-do and habit trackers are fairly basic so there’s room for improvement there but even as is it does its job well. = Some achievements are super RNG-based. You will eventually get them but they can take either no time at all or hundreds of hours to pop up and be noticed. - I wish there were a way to adjust the camera view because there's a lot of details about Satone's room that you don't see unless you're on a widescreen monitor. Played and completed as part of my 2026 Achievement Hunt. Completionist perspective: 🟡 Very RNG but you’ll be using it long enough that you’ll eventually get them no problem
[h2] ★★★☆☆ [/h2] 다양한 백색 소음과 풍경 요소를 지원해 잔잔한 분위기의 작업 환경 조성에 제법 효과가 있었어요. 같이 공부하는 사람이 있을 때 집중이 잘 되는 편인데, 일하는 중에도 다양한 움직임을 보여주거나 끝나면 말을 걸어주는 등 좋은 대체재가 되어주었어요. 일을 할수록 컨텐츠가 해금되어 의욕을 북돋아주는 것도 좋았어요.
烫烫的水是对的,要多喝烫水喵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.