
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. What begins as a classic action platformer soon unravels into an expansive time-traveling adventure full of thrills, surprises, and humor.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 31 → 6.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 93% | — | $5.2M |
| $19.99 | 4.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tight, tight tight!
It starts as a linear platformer on start of the game, then it transforms into a metroidvania afterwards
almost uninstalled an hour in because it was a mediocre 8 bit platformer with atrocious writing, then the game opened up to a metroidvania its ok i guess, if you're a metroidvania freak you'll like it, i'd put it in the middle-of-the-pack in its genre
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Russian
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересный сюжет, иногда абсурдный. Думал что история короткая, но там поворот такой интересный произошел... Механики простые, но местами и особенно с предметами которые спрятаны игра требует высокой точности, что зад пригорает... Битвы с боссами классные, есть разнообразие, есть юмор. Дополнение короткое и напряжное местами. Даже после прохождения сюжета есть чем заняться
I am probably over 3/4 done with the game judging from my achievements and green coin collection. This game is fantastic!! It starts out like a typical level-based action-platformer, but halfway through the game it turns into a Metriodvania! Once the game changed where I could port around and go wherever I wanted, it got much better. People who are complaining about that change to Metroidvania gameplay are perhaps the same type of people who do not like change, or simply cannot accept change, even if it is an improvement. The change was very nice for me, and it made the game far more interesting. There will be back tracking, but it's not that bad. Once you get all of your skills and upgrades, you can blast through the levels quickly, and with much ease. 9.5/10, definitely worth a playthrough. Only took off .5 from score for slight imbalance of difficulty on bosses. Some are very easy, some in the middle, but one particular dude was agonizingly difficult due to precise button-pressing requirements.
游戏本身虽说设定不能算新颖,但是一波一波的反转加上作者着实有些幽默细胞,剧情的体验还是很有意思的,包括很多作者自己的吐槽也让人忍俊不禁。 整体的流程就是跑酷解谜然后打boss,跑酷体验可以说还算丝滑,也十分符合忍者题材,配合上类似于泰坦陨落或者耻辱2的穿越设计确实有乐趣,虽然偶尔会有点大脑运转不过来,boss战也有些让人眼前一亮的设计,至少本体而言是这样,DLC虽然有这样那样的问题,但毕竟是免费的,还有什么好说的呢。 要说最大的槽点是什么那必须是那个水底的穿越解密,这个确实有点无语了,完全没有任何提示也没有任何正向反馈,虽然并不是必须要解的,但是着实太过于需要对电波了
游玩心渊梦境后特地给信使补个好评: 1、非常出色的复古横版动作佳作,手感、关卡、音乐、剧情几乎全方位在线,是复古像素游戏里的第一梯队作品。 2、操作手感调校得极其舒服,忍者的挥刀、墙跳、滑翔、凌云步空中重置跳跃十分跟手,打击反馈干脆利落。难度设计很合理,不是恶意堆怪式折磨,更多考验操作熟练度。存档点分布很友好,BOSS战前基本都会设置存档,失败之后不用长途反复跑图,死亡惩罚比较温和,就算反复翻车也不会产生强烈挫败感。 3、关卡设计创意十足,前期是线性爽快闯关,后半段完成蜕变,转为银河恶魔城式的大地图探索,8bit与16bit画面可以时空切换,美术质感惊艳。大量巧妙的平台跳跃谜题,配合凌云步机制,可以打出行云流水的跑酷操作,玩起来酣畅淋漓,同时埋藏不少隐藏房间与秘密,愿意探索就会有额外回报。 4、剧情和人物是一大惊喜。开局看着是老套的忍者送信拯救世界,随着流程推进不断反转,故事格局越铺越大。角色对话风趣幽默,商店老板、恶魔NPC的台词充满趣味,轻松诙谐,不会全程谜语人,世界观和背景会随着冒险逐步交代清楚,叙事完整易懂,人物形象鲜活生动。 5、BOSS战设计各有特色,机制区分明显,招式节奏清晰,熟练之后打起来爽感拉满。音乐OST质量极高,8bit、16bit两套配乐,旋律洗脑,和场景氛围高度契合,就算关掉游戏,BGM也会让人印象深刻。 6、武器与成长系统简单实用,道具、忍具逐步解锁,没有复杂冗余的数值堆砌。资源获取渠道稳定,货币可以刷怪、开宝箱获取,商店可以购买回血道具、升级,生存物资补给稳定,不用担心药耗尽寸步难行。 总的来说,既有老派FC忍者游戏的热血味道,又加入大量现代游戏的巧思。不管喜欢硬核平台跳跃,还是喜欢银河城探索,都值得一试。
复古跳跳乐,还不错,但越往后越折磨,复用的素材和平庸的地图设计让收集音符非常折磨,后期重复跑图、低引导,为了难而难、为了增加游戏时长而水剧情完全没必要吧,只能说可以试试看,画面和音乐还是让人眼前一亮的
非常好游戏,除了跳跳乐,全收集全成就做不了一点,说姬就说霸
The humor is genuinely funny and well-timed, and the gameplay remains engaging throughout. Thanks to its charm and solid mechanics, the journey is absolutely worth it despite the occasional backtracking.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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