
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game caused me miles of emotional misery its so good.
WHAT WAS THAT ENDING??? HOLY No wonder they call this game the Infinity War of JRPG immediately starting the next game!!!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 21.2K | 97% | $8.99 | |
| $4.4M | 4.5K | 80% | $24.99 | |
| $4.4M | 14.7K | 52% | $13.99 | |
| $4.4M | 18.9K | 90% | $7.19 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.4M | 4.7K | 95% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 2.5K | 91% | $59.99 | |
| $5.9M | 23.6K | 88% | $11.99 | |
| $4.6M | 10.4K | 94% | $19.99 | |
| $3.1M | 4.4K | 98% | $29.99 | |
| $2.5M | 3.2K | 93% | $39.99 | |
| $2M | 14.3K | 95% | $6.29 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
从小到大没玩过那么憋屈的游戏,独此一份,听大伙说闪2是最垃圾的,我带着滤镜也是品鉴得有滋有味;但是论结尾的脑残程度闪3无人能及,凌晨通的关但是全无困意,无法想象当年的玩家玩到这个结尾时是怎么样的一个心情,自己几十个小时的游戏时间完全配不上这么一个垃圾的结尾,这导致我玩完闪4圆满时想到闪3的结尾还是觉得膈应。只能说这就是一坨极度恶臭,但是作为闪轨玩家又不得不品的一坨屎,这是我唯一给了差评的闪轨
闪3这代基本就是把sc砍得只有上半加入许多继承闪12的谜语剧情填充而成的一部轨迹,但即使这样综合质量也略强于闪1远远高于闪2了,主线剧情终于把闪12的谜语幻焰计划和帝国至宝诅咒情况讲明白了,虽然注水救场情节非常之多但轨迹主线推进超过闪12两部总和,打的敌人也都是七姐猎兵王这种s级高手不像前作打的全是杂兵小头目,单从文本质量来说也算闪轨这些垃圾废话文学里面较佳的剧情,但这代道中疯狂复读没有那个必要让老角色进行弱智救场(经典情节之枪哥救场七姐强行跑路,编剧套公式把脑子套坏了)以及七器相克巨硕黄昏的真相不能在这部说完必须留给闪4继续骗钱所以所有人都当谜语人永远不说人话,可以说叙事手法是非常非常脑残了 人物塑造方面新七班整体比旧七班强不少,尤娜空降角色侮辱零碧老玩家智商,被编剧强行安排到帝国上学疑似克奸+逆天欺软怕硬演出+超低配版帝国罗伊德只会喊口号还没有条子的热血意志让这个角色塑造地非常差劲,但拌嘴骂人部分至少比二少和马奇亚斯观感强点,库尔特和劳拉差不多只会复读修炼和蹭王族热度,剧情也是删掉他基本没影响,缪洁故弄玄虚想搞个智将角色出来,吹了两部的棋手到最后一看只会摇人和神风突击和弱智没区别,亚修嘴臭哥+空降新哈梅尔遗孤真是一坨,不知道编剧怎么想的5个人能空降出2个前作根本没有的角色还安排一堆主线剧情和空零碧老角色互动闹麻了,那么为什么新七班5个人里有2个空降傻狗1个装逼智障棋手1个空气人还比旧七班强呢?一是因为黑兔人设非常好,主线剧情中从不懂人心感情成长到最后成为有血有肉的正常人,支线日常情节塑造也令人满意,二是因为旧七班基本没一个是人,80%的脑残率也比100%的脑残率强,4个复读机远远强于9个复读机,要我说编剧干脆破而后立把旧7全部对标兰迪提妲这种老角色只有几句台词戏份要比闪3每章雷打不动炒作3个旧7角色还占一整天剧情要好得多,如果只有新7的人物塑造那这部人物还是可以接受的,可惜旧7刷存在+前作人物抢戏占据大量篇幅让这代人物塑造水平只比闪12这种不可燃垃圾好一点 结局非常差劲,你把闪3做成半截的sc骗钱玩家还能理解,但sc中盘即使断章也是断在约书亚归队这种令玩家高兴的优秀情节这里,闪3的断章和闪1如出一辙都是以黎恩被干生死不明当断点,一个正常jrpg玩到最后也得为玩家打这么久的付出来点奖励回报吧?法老控非要对着干给你连喂两次断章屎,闪1好歹前面还是学院生活到处旅游其乐融融的,这闪3全篇黎恩都是当帝国政府和宰相的走狗想在学生面前装逼神气合一还不停被傻狗前队友打断这种憋屈剧情,最后应该要反抗宰相破坏巨硕黄昏计划进入爽快剧情的时候你告诉玩家黎恩七班和路边的野狗一样输了,奥瓜光剑都是智力障碍被炸死了,反派宰相不停装逼说谜语人台词来个咚最后播完ed无缝衔接个脑残闪4预告,基本上就是法社编剧明着告诉玩家我们就是要把一部的剧情拆成两部卖给你,玩家这些大傻逼给我乖乖爆米,我相信首发闪3打完等一年才玩到闪4的玩家应该是想杀了编剧全家的,因此虽然平心而论闪3战斗剧情质量都高于闪1闪2但还是给差评
I want to like this game so much because the first one really was amazing. But ever since the second one the story has just become bland and convoluted beyond belief. And that's before you factor in the other games (Trails in the Sky etc) that effect the lore. My main issue though is just how...goodie goodie everyone is, even the bad guys. No one is allowed any kind of flaw without a ten minute conversation about their tragic backstory that led to them having this flaw so, like, you can't really be mad at them right? They're just misunderstood! I'm not saying I want villains that are evil just because, but someone who doesn't feel the need to justify themselves this much to their enemies would be a nice change. This country is on the brink of war (again) but it doesn't feel like it because A: No one is allowed to die and B: I genuinely can't tell who I'm meant to be rooting for anymore because, again, we can't blame the villains, they're just doing what THEY think is right. The conflict just doesn't feel real despite the stakes being extremely high. I love this concept, I love the characters but I can't take the fluffly "We all need to be friends after this even though you betrayed me several times". The next game is R1000 and I can't do it, I just can't.
Oh cool cold steel 1 remake.
I love this series and have been playing since trails in the sky, and so far the story and the character is very interesting the best in trails so far and I can't wait for trails to daybreak can top this
Over 100 hrs of game play coz I fell asleep for numerous times
Had a great time with this even though the writing stumbles in a few areas
surely i can fix Shirley
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.