
Experience an epic story developed across three titles, and crafted for new and old fans alike. Also includes an interactive introduction to catch up new players to the ongoing story so anyone can dive right in to the world of Trails of Cold Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.3Kreviews | 91% | — | $4.3M |
| $69.99 | 6.1Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 827 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game for so many reasons. This game felt like a culmination of so many plot lines from previous titles. The new class 7 was just as great as the old. Couldn't be more excited to see how the saga wraps up in Cold Steel 4.
After the Tragedy of Cold Steel II, I was close to believing that it was but a phantasm of my mind after III started weaving back all the best parts of the series back together in a blazing fashion. The main party feels like a return to form of Sky. By cutting down on the size, everyone gets full attention on their development and their interpersonal dynamics, while also not requiring the protagonist to be the center of solving everyone's troubles all the time. The conflicts feel more natural as they aren't immediately resolved and forgotten about like Old Class VII, instead naturally evolving through the entire story. I enjoyed every party member and the variety they brought to the table, especially the ones that aren't particularly cordial, or are obviously using us and aren't shy to be aggressive. Somehow the overstuffed box of shounen tropes that is Rean was also morphed into a very compelling protagonist. With how he has to take different approaches to teaching between his students, along with how they parallel his own troubles, and how he has to deal with his status and notoriety and how it weighs on him, in the backdrop of increasing political tensions, elevates this iteration of Rean to near top of the protagonist list. The overarching plot shows its true strength over the main story by working together so many different threads that you can't help but be excited to see how all kinds of plotlines and characters start intertwining together. It really feels like a reward for being attentive for the entire road leading here. They couldn't have rewarded a freak such as myself for being a Serial-NPC-Talker more than this game. All the locations you visit are far more interesting and dense in relevant information to the main overarching story, along with plenty of connections to other characters and side quests across the series, and seeing how the school of misfits we're assigned to is getting by: I basically ended up talking to everyone. This is also the first game where'd I'd say I really enjoyed the gameplay, adding more to the experience rather than feeling like a chore most of the time. For the first time, arts and crafts builds both feel viable, leading to far more build variety. But by far the best addition is BP and Orders which brings together the teambuilding, and needing to balance using the resource offensively and defensively at the right moments, with bosses punishing you brutally if you don't balance your offence and defence right. There are some parts that I can't believe still aren't getting improved, like the ever increasing amount of quartz without a filter to sort through them, or needing to go to 3 different stores/menus to get normal, upgraded and unique quartz. (And the mecha fight at the end of chapter 1 on Nightmare is indeed just that: nothing in the series comes close to how long this fight took me.) That phantasm is easily stolen away as all the worst parts of Cold Steel are still here, with long existing problems of the series all the same. Nothing, ever, happening. You already know you're strapped in for swathes of no plot progression when booting up a game in this series. The templated chapters, which for some reason have to hit same-ish plot beats in the exact same order, with them finding ridiculous ways to force it to go by that template. (Ahem, Rean? Why are you putting your sword away in-front of Jaegers when you specifically taught your students to always be wary? MULTIPLE times in a row. Just to force the exact same entrance scenes for the old party members? Why?) The main masterminds, who can only spew their incessant spiel about "plans" and "predictions" that also somehow always have every detail go their way without any notions of a plan B, no matter how little they know about the people involved or how little they're directly involved themselves. The shounen schlock, which is a ceaseless avalanche of all kinds of "not at my full strength" and other reasons for losing in cutscenes after winning, whilst never having the losses amount to anything when most of them just up and leave. There's also absolutely no kind of consistency to power levels, as anyone can beat anyone at any time, no matter their proficiencies. The harem elements, especially bad with Old Class VII, where they can't decide on what kind of a relationship most of them have with Rean, but still enough to be a harem. Despite all the glaring flaws, this is easily a contender for my top favourites in the series. I don't even know whether that's because it's after the worst game in the series, or because all the connections with seeing how my favourite characters' stories are continuing, and the main party, were actually that good. Unfortunately, I've already resigned to the fact that it will not continue like this in IV. Along with all the worst parts mentioned earlier that will most definitely end up being the focus, they furthermore have to do a conclusion for 8 games' worth, when the track records shows they usually can't even do it for 1. In addition, they've introduced [spoiler] resurrections, prophecies and curses [/spoiler] into the mix, all the elements perfect for removing all stakes, taking away characters' agencies, and trivializing plotlines. [strike]The real worry is them putting Tita and Agate in a romantic relationship like they keep trying to spur on. Please... please don't... it's fine if it's one sided from Tita, but I'm sending this whole series straight to Gehenna if they go through with it. The series has already had some rancid vibes when it comes to kids, propelled majorly since Zero. (Outrageous for a series that has an Epstein island equivalent, with two of its victims as some of the best characters.)[/strike] [spoiler]Me! Me! Musse! Try hypnotizing me next! ...I'm just a worthless chud.[/spoiler]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese**languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very satisfying experience overall, despite that most of the story events feel a bit rushed. CS3 stands its ground as a very detailed prologue to CS4. Graphics and gameplay are significantly improved compared to previous CS. Music and ambient sounds are as always perfectly adapted for a full immersion. Good job Falcom, once more.
J'ai démarré ce jeu et ait été agréablement surpris par le scénario très développé qui se met en place. Mais c'est en avançant que je suis tombé sur la scène de trop: une fille en train de se faire toucher par une autre fille à son insu...le tout en mode c'est tout à fait normal. Vous vouliez un peu plus de propagande woke avec toujours plus d' indécence? vous voilà servi! j'en peux plus de cette idéologie à deux balles dans les jeux!
WHAT WAS THAT ENDING??? HOLY No wonder they call this game the Infinity War of JRPG immediately starting the next game!!!
Бои одни наверно из самых душных из всех частей серии , что играл, баланс на нормале будто сделан, чтоб ты не мог средним билдом комфортно играть без страданий. Но боевка тут только начала свой разгон до той, что в ремейке 1 части и Дэйбрекеров - поэтому простительно, все же не за нее Траилсы любят. По сюжета как всегда все прекрасно, наконец дали раскрытия секретов основных действующих "группировок" , которые уже не одну часть с идут с героями, причем раскрытия получает и сама основа мира. Но опять же - самый сок, последние часов десять, до этого одни загадки и накидывания, не сказать, что плохо, но утомляет, если играть залпом, что тебя за нос водят добрые часов 40-50 давая по грамму(даже меньше) информации. А так все отлично, локи стали разнообразнее даже в контексте "специоопераций" сугубо на отдельных территориях, на 1 спеце буквально по 2 крупных города, с своими "полями с монстрами". Допы, в общем персонажи на уровень стали выше(в конце просто отличный момент, когда персонажи определяют стороны и это смотрится уместно, учитвая, сколько нам их презентовали и раскрывали мировозрения), чем в первых колд стилах. Но опять же, тут используется примерно та же структура повествования , что и в первой части. Это смотрится относительно не уместно, учитвая его нового статуса и собственно уровня свобод героя, которые у него должны быть. Но эт скорей придирки. Сейчас есть у игры русификатор, да он немного не полный(в плане книг, местами имен и т.д.), но в своей основе более чем хорош, поэтому хороший вариант продолжить прохождение серии, если только английский был препятствием. Минус , минус что прям минус вообще без апелляционно и вкусовщины - финал. Я могу понять финал 1 части, там история выглядело завершенно на момент финала, но показывала, что будет в следующей части. 2 вызывала такие же ощущения завершенности, но было очевидно, что впереди еще что рассказать и показать. Но тут это просто финиш, обрывается игра буквально в середине действия, буквально по средине финала хренак и все - титры. Честно, сейчас уже вышла 4 часть и можно сразу продолжать, но даже с учетом этого отвратительные ощущения. А как горела пятая точка на релизе мне вообще страшно представить. Ну, и как всегда у Фэлком просто прекрасная музыка, ее даже без игры приятно на повторах крутить. отдельный плюсик за это Но в общем приятная игра, заметны улучшения по всем фронтам по сравнению с прошлыми частями арки.
i guess the rumor being the Avengers: Infinity War of JRPG is not false at all
Never understand the hyped behind Cold Steel Series. Lame game lame story lame cast look cheap everywhere. Story was most boring cringe as I ever read.
Arguably the worst game in the series if you care about writing that makes sense, and political intrigue. Go into that game expecting nobody will do things that serves their own interests and you'll be good. Well, good, you'll be bored until Chapter 4. Then you'll be angry. Anyway just listen to a recap and go play 4 or something, didn't finish that one yet though so... Maybe skip to the next series.
闪3这代基本就是把sc砍得只有上半加入许多继承闪12的谜语剧情填充而成的一部轨迹,但即使这样综合质量也略强于闪1远远高于闪2了,主线剧情终于把闪12的谜语幻焰计划和帝国至宝诅咒情况讲明白了,虽然注水救场情节非常之多但轨迹主线推进超过闪12两部总和,打的敌人也都是七姐猎兵王这种s级高手不像前作打的全是杂兵小头目,单从文本质量来说也算闪轨这些垃圾废话文学里面较佳的剧情,但这代道中疯狂复读没有那个必要让老角色进行弱智救场(经典情节之枪哥救场七姐强行跑路,编剧套公式把脑子套坏了)以及七器相克巨硕黄昏的真相不能在这部说完必须留给闪4继续骗钱所以所有人都当谜语人永远不说人话,可以说叙事手法是非常非常脑残了 人物塑造方面新七班整体比旧七班强不少,尤娜空降角色侮辱零碧老玩家智商,被编剧强行安排到帝国上学疑似克奸+逆天欺软怕硬演出+超低配版帝国罗伊德只会喊口号还没有条子的热血意志让这个角色塑造地非常差劲,但拌嘴骂人部分至少比二少和马奇亚斯观感强点,库尔特和劳拉差不多只会复读修炼和蹭王族热度,剧情也是删掉他基本没影响,缪洁故弄玄虚想搞个智将角色出来,吹了两部的棋手到最后一看只会摇人和神风突击和弱智没区别,亚修嘴臭哥+空降新哈梅尔遗孤真是一坨,不知道编剧怎么想的5个人能空降出2个前作根本没有的角色还安排一堆主线剧情和空零碧老角色互动闹麻了,那么为什么新七班5个人里有2个空降傻狗1个装逼智障棋手1个空气人还比旧七班强呢?一是因为黑兔人设非常好,主线剧情中从不懂人心感情成长到最后成为有血有肉的正常人,支线日常情节塑造也令人满意,二是因为旧七班基本没一个是人,80%的脑残率也比100%的脑残率强,4个复读机远远强于9个复读机,要我说编剧干脆破而后立把旧7全部对标兰迪提妲这种老角色只有几句台词戏份要比闪3每章雷打不动炒作3个旧7角色还占一整天剧情要好得多,如果只有新7的人物塑造那这部人物还是可以接受的,可惜旧7刷存在+前作人物抢戏占据大量篇幅让这代人物塑造水平只比闪12这种不可燃垃圾好一点 结局非常差劲,你把闪3做成半截的sc骗钱玩家还能理解,但sc中盘即使断章也是断在约书亚归队这种令玩家高兴的优秀情节这里,闪3的断章和闪1如出一辙都是以黎恩被干生死不明当断点,一个正常jrpg玩到最后也得为玩家打这么久的付出来点奖励回报吧?法老控非要对着干给你连喂两次断章屎,闪1好歹前面还是学院生活到处旅游其乐融融的,这闪3全篇黎恩都是当帝国政府和宰相的走狗想在学生面前装逼神气合一还不停被傻狗前队友打断这种憋屈剧情,最后应该要反抗宰相破坏巨硕黄昏计划进入爽快剧情的时候你告诉玩家黎恩七班和路边的野狗一样输了,奥瓜光剑都是智力障碍被炸死了,反派宰相不停装逼说谜语人台词来个咚最后播完ed无缝衔接个脑残闪4预告,基本上就是法社编剧明着告诉玩家我们就是要把一部的剧情拆成两部卖给你,玩家这些大傻逼给我乖乖爆米,我相信首发闪3打完等一年才玩到闪4的玩家应该是想杀了编剧全家的,因此虽然平心而论闪3战斗剧情质量都高于闪1闪2但还是给差评
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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